The Tiberian Sun Client is a complete, stand-alone Tiberian Sun package for both players and modders. It fixes all known (fixable) bugs in Tiberian Sun and offers a ton of new functionality, including a new easier-to-mod file structure, new game options and pre-defined starting locations and teams. With the Client's bugfixes and enhancements, Tiberian Sun players get a significantly enhanced experience compared to the original game, while enjoying gameplay exactly identical to the original game.
For modders starting a new Tiberian Sun mod, it is not required, but highly recommended that you begin with installing the TS Client. The new file structure directly exposes the most critical INI and MIX files of the game, meaning that you don't need to download any special tools for most basic modding.
Features of the Tiberian Sun Client:
List of bugs fixed from original Tiberian Sun and Firestorm:
* This client is not compatible with the official CnCNet client hosted on cncnet.org, but you can play with other players that also use this client.
To install the Tiberian Sun Client, simply extract the files contained in the download into a new, unique directory. This Tiberian Sun package is stand-alone and does not require the base game to function.
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For modders with programming experience
If you're a programmer and wish to modify the client, the C# code is open-source at Github.com. Feel free to fork it and do whatever changes you want. We only have a request that if you release a public mod that uses the client, you credit Rampastring of Dawn of the Tiberium Age (the mod that the client software was originally made for).
The hacks and bugfixes written in x86 ASM and C for the Tiberian Sun game executable (Game.exe) are also open-source at Github.com
As most of you have surely noticed, Dawn of the Tiberium Age and Twisted Insurrection got large updates last autumn that also included an entirely new client. However, this side-project of ours was left with the old, by-now horribly outdated client for a long time. Some of you have even been asking for an update in the comment sections. Today the situation has finally changed; the Tiberian Sun Client package has been updated to use the latest, same technology that DTA and TI use.
The update servers for the old version of the client went offline almost a year ago. Because of that, the old version (4.xx) of the client unfortunately won't be automatically updated to the latest version. So, you'll have to download the whole package again. But it should be worth it!
If you want singleplayer campaign videos and want to save yourself some bandwidth, you can keep the video MIX files (MIX\Expand01/02/03.mix) from the old version, download the video-less version of the new client, and then move the video MIX files from the old version to the MIX\ directory that resides inside of the new version's directory. You'll also have to rename the files from Expand01/02/03.mix to Movies01/02/03.mix, respectively.
A lot has changed since the old 4.08 version of the client. We don't have a detailed change-log available, however. The development of the new client, that has been re-written from scratch, started roughly a year ago and so all other changes have also accumulated over the year, and in the process we didn't keep track of every single small change that has been done. I did list some of the more important changes in the changelog, but that's only a fairly small sub-set of what a real changelog would look like. Despite the lack of a changelog the project's aim has stayed consistent though; we've only fixed bugs and extended Tiberian Sun. The original gameplay, including campaigns, remains unchanged from Tiberian Sun with the exception of bug-fixes.
With this release I'll also take the opportunity to announce that the client was made open-source a while ago. You can find its C# source code on GitHub at Github.com
In addition to the client, the bug-fixes and feature extensions to the original Tiberian Sun Game.exe file by the CnCNet team have been made open source. The code is available at Github.com. Unless you're very skilled in x86 Assembly language, C/C++ and reverse-engineering, the code is probably not going to be much of use for you however. The repository also currently lacks a few changes that I made for this package's Game.exe; I'll push the changes to the repository within the next few weeks.
With the new spawner and client, it's unlikely that there's all that much to fix or improve in this project anymore. But if something that can be fixed or improved with a reasonably low amount of work is found, we'll update the build as usual. Until then, have fun, commanders!
Lots of work has been done since the release of Version 0.6.5 and we are already nearing our next polished version. Check out the update for more information...
We are thrilled to announce that the man himself, Frank Klepacki, has once again contributed to our original soundtrack. Check it out!
Since the release of 0.6, we've had some major improvements done to the mod and engine overall, check out the update for more information!
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This is the full version of Tiberian Sun, including Rampastring's client.
This is the full version of Tiberian Sun, including Rampastring's client.
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Question: I have save files from the 2010 freeware version and in "Destroy Chemical Supply" I finally got sick of the long load times and occasional crashes and downloaded this mod. Is there a way to make my save files from that version fully compatible with this one? Currently I can load a save but despite being a GDI campaign I get the Nod interface, and when I attempt to restart the mission from scratch I get "Unable to read scenario."
Saves from other versions of Tiberian Sun are unfortunately not compatible and cannot be made compatible with the Tiberian Sun Client. Saves in Tiberian Sun are basically selective raw memory dumps, meaning any changes made to the game easily break them.
Pardon the potential misunderstanding but, would this be ideal for managing multiple Tiberian Sun non-standalone Mods at once?
which ones are you managing? there is one in the works
I wanted to install more non-standalone Tiberian Sun Mods. I usually try to keep the main TS Directory clean, so I copy Tiberian Sun to another folder for non-standalone mods instead. So, I was just wondering if there was a more efficient route. Generals basically has mod management software with GenTool now.
Hello dev. team!
Could you pls make some additional fixes to the rules.ini file to fix some sound issues and inconsistencies with units as follows:
- change Wolverine VoiceSelect codes to make it respond when selected as vehicle but not as infantry...
- add Harpy both AuxSounds for taking off and landing like other light fliers (now its silent when performing take off and land)...
- entirely remove Fist of Nod selection voices when the factory is in deployed state (now it utilises VoiceSelect=25-I000,25-I002,25-I004,25-I006 - same as a mobile version)...
thx. for patience
how to enable all mission select for ts original and firestorm? Hammerfest base is the hardest for me...
I'm probably overlooking something obvious but I sadly have a 2560x1440 monitor and I like to alt-tab frequently, is there any way to safely stretch the game out in borderless windowed somehow? Or simply 'zoom in' when at high resolution?
When I try to play on 2560 the whole view is so incredibly large I can barely make out my units and on smaller maps the edges become bugged.
If there's any way to get past this issue would someone let me know?
See this tutorial on how to upscale the game: Moddb.com
in time you will be able to.
check Youtube.com