Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
After the Second World War (between the Allies and Soviets), Chrono technology was discarded. While effective, it is assumed that the Global Defense Initiative found playing with spacetime too dangerous, especially in the face of spontaneous Chrono Vortexes and Time Quakes, so they rely on safer technologies in their battle with Nod.
This also concerned Allied Chrono tanks, which carried mobile Chronospheres.
However, these Chrono tanks also wielded quite effective missile launchers. It would have been a waste to discard them as well. So, while the Chronospheres were removed from the vehicles, the missile launchers were afterwards plugged into a simpler hull with a rotating turret to create an effective anti-tank vehicle. The Government bought some of these vehicles in their fight against the Communist army.
Stat-wise these vehicles are identical to Chrono tanks, but have no teleportation ability. Instead, they have a rotating turret and are able to Q-Move (shoot while moving).
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Model created by Mehdi860.
It looks strange, the front part looks like a recumbent window)
It's the cockpit of the vehicle. The Chrono tank has a somewhat similar one, and as the lore on the description tells, this vehicle was derived from it.
Definitely liking all the novelty units and buildings.