This is the full version of Dawn of the Tiberium Age v9.8: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files to an empty folder and then run DTA.exe to play.
Version 9.8.2:
Released: Dec 15, 2022
- Added: Christmas props.
- Fixed: On the "Switching Islands" multiplayer map you "Battlefield Control" structure's appearance has been changed from a Radar Dome to a Forward Command Center, which can now only be captured on your opponent's side of the map and the client now displays an explanation over the map's preview image.
Version 9.8.1:
Released: Nov 18, 2022
- Fixed: The defensive structures around the Civilian outposts on the "Frozen Bay" multiplayer map attacked the outpost's own walls and ships weren't able to move under the south-west bridge.
- Fixed: The Map Editor was unable to update and as a result it was no longer compatible with DTA's latest version.
- Fixed: The Map Renderer wasn't working anymore.
Version 9.8.0:
Released: Nov 12, 2022
- Added: New multiplayer map "The Ice Must Floe" (Credits: Chronoseth).
- Added: New Co-Op mission "A Bridge Too Many" (Credits: Rampastring).
- Added: The Ammo Crates from TS were added as a map prop (Credits: Bittah Commander).
- Changed: The in-game mission briefing screens have been improved for all factions by upscaling the backgrounds, adding a text box and adjusting the font colors (Credits: Bittah Commander).
- Changed: Green Tiberium now does 37.5% less damage against infantry that walk over it.
- Changed: The Grenade Launcher infantry will now go prone when fired upon and it can now be crushed by tanks.
- Changed: The Chem Warrior and the Machine-Gunner will no longer go prone when fired upon.
- Changed: The Shock Trooper and Chem Warrior now have 19% more hit-points.
- Changed: The Machine-Gunner now does 20% less damage against heavy armor (tanks).
- Changed: The Machine-Gunner now only gains a faster rate of fire when it becomes veteran and the buff to its elite weapon has been toned down to compensate.
- Changed: The Disc Launcher now has 20% more hit-points.
- Changed: The A-10 Warthog now has 22% more hit-points, its speed was reduced by 11% and its price was reduced from 1700 to 1500 credits.
- Changed: The Yak now does 6% less damage against wood armor (recon units and buildings) and 20% less damage against heavy armor (tanks).
- Changed: The ORCA's price was reduced from 1100 to 1000 credits.
- Changed: The MIG now does 20% more damage against light armor (artillery and support units) and heavy armor (tanks).
- Changed: Nod's Stealth APC now requires the Temple of Nod to be built again, instead of the Research Facility.
- Changed: The Chrono Tank can no longer attack airborne targets.
- Changed: The Soviet Flamethrower Infantry's rate of fire has been slowed down by 20%, its damage against infantry was reduced by 10% and its damage against buildings and recon units has been reduced by 20%.
- Changed: The Anti-Aircraft Truck now has 19% more range against ground targets, it does 28% more damage against aircraft and its price has been increased from 400 to 500 credits.
- Changed: The X-O Power Suit's rail-gun now uses a new sound (Credits: Bittah Commander).
- Fixed: The SSM Launcher often missed its targets.
- Fixed: The charge time for the Allied and Soviet Nuclear Strike super weapon was 5% longer than intended.
- Fixed: The Shock Trooper didn't automatically fire at enemy vehicles/tanks.
- Fixed: Nod's Barbed Wire had pixels that didn't properly darken on dark maps.
this update wont render the maps.
[Info] Initializing theater of type Desert
[Warn] Unavailable theater loaded, theater.ini not found
[Error] An unknown fatal exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at CNCMaps.Engine.Game.TileCollection.InitTilesets()
to workaround:
modconfig.xml
<TheaterIni>Desert.ini</TheaterIni>
I indeed overlooked that; it's fixed now. Thanks for pointing it out.
why it takes so long to download?
The download is indeed very slow - on my end about 10 to 20% of my capacity in Germany. I think that's more of a ModDB related issue. Maybe TDA team is able to get some faster mirrors for download, but I can't say anything about these mirror's costs.
YOUR MOD IS GREAT. I ONLY THINK THAT NOD WOULD LIKE ONE MORE AIR UNIT EQUIVALENT TO THE MIG AND THE 10 BUT WITH ANOTHER WEAPON MAYBE A LASER WITH A SINGLE SHOT BUT POWERFUL
THAT SOUNDS LIKE A GOOD IDEA, HOWEVER WHY YOU'RE WRITING THAT ALL IN CAPS??
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