This is the full version of Dawn of the Tiberium Age v10.0: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are not included, but they can be downloaded from the "Components" tab of the client's options menu.
Version 10.0.1:
Released: Jun 25, 2023
- Fixed: Land Mines took too long to detonate when a unit moved over them.
- Fixed: Attacking the convoy trucks in the "Sarin Gas 1: Crackdown" mission could cause you to instantly lose the mission.
Version 10.0.0:
Released: Jun 23, 2023
- Added: New multiplayer maps:
- ∘ Forgotten Forests (Credits: DMB)
- ∘ Dueling Islands (Credits: Chronoseth)
- ∘ Dueling Deadlands (Credits: Chronoseth)
- ∘ Subterranean Subway Station (Credits: Craftsman)
- Added: New Co-Op missions:
- ∘ GDI 07: Clearing a Path (Credits: Chronoseth)
- ∘ GDI 08: Orcastration (Credits: Chronoseth)
- ∘ GDI 09: Code Name Delphi (Credits: Chronoseth)
- ∘ GDI 10: Saving Doctor Mobius (Credits: Rampastring)
- ∘ GDI 11: Ion Cannon Strike (Credits: Chronoseth)
- ∘ GDI 12: Fish in a Barrel (Credits: Rampastring)
- ∘ GDI 13: Temple Strike (Credits: Rampastring)
- Added: Winter terrain tile sets (Credits: Bittah Commander):
- ∘ Dirt Roads
- ∘ Cliffs
- ∘ Rivers
- ∘ Waterfalls
- ∘ Bridges
- ∘ Fords
- ∘ Small Rocks/Debris
- Added: Non-isometric Wooden Fence map prop (Credits: Bittah Commander).
- Changed: Harvesters and MCVs are no longer selected when drawing a selection box over a group of units (Credits: Rampastring).
- Changed: The A-10 Warthog now takes 3 times as long to reload its ammo (Credits: CCHyper).
- Changed: The Anti-aircraft Truck's sidebar icon has been replaced (Credits: Charlyko, Bittah Commander).
- Changed: Nod can now build the Artillery in Enhanced mode again.
- Changed: The SSM Launcher now requires the Research Facility instead of the Radar to be built.
- Changed: Guard Tower:
- ∘ Increased damage against none armor (infantry) by 10%.
- ∘ Increased damage against wood armor (recon units and buildings) by 20%.
- Changed: Heavy Raider:
- ∘ Increased cost from 750 to 800 credits.
- ∘ Lowered damage against infantry by 20%.
- ∘ Lowered damage against vehicles and buildings by 8%.
- ∘ Lowered damage against tanks and ships by 10%.
- Changed: Chrono Tank:
- ∘ It now uses its classic model (Credits: Bittah Commander).
- ∘ It now fires missiles instead of a railgun.
- ∘ Increased its build limit to 2.
- ∘ Lowered its price from 2400 to 1800 credits.
- ∘ Its teleport now takes 33% less time to recharge.
- ∘ Its hit points were increased by 11%.
- ∘ It now requires the Advanced Tech Center (instead of the Chronosphere) to be built.
- Changed: Soviet Flamethrower Infantry:
- ∘ Increased cost from 300 to 350 credits.
- ∘ Lowered anti-infantry (none armor) damage by 11%.
- Changed: ORCA:
- ∘ Increased hit points by 24%.
- ∘ Increased damage by 14%.
- Changed: Apache:
- ∘ Increased hit points by 20%.
- ∘ Increased damage against light armor (vehicles) by 10%.
- ∘ Lowered damage against wood armor (recon units and buildings) by 10%.
- ∘ Lowered speed by 20%.
- Changed: Longbow:
- ∘ Increased hit points by 16%.
- ∘ Increased damage by 7%.
- ∘ Lowered speed by 13%.
- Changed: Yak:
- ∘ Lowered damage against wood and light armor (recon units, vehicles and buildings) by 5%.
- ∘ Lowered attack range by 11% (1 cell).
- ∘ Lowered speed by 13%.
- Changed: Increased Mig hit points by 24%.
- Changed: Aircraft now fire more reliably when chasing moving units (Credits: Rampastring).
- Fixed: Buildings can no longer catch fire multiple times from damage state changes within a short amount of time (Credits: Rampastring).
- Fixed: The Stock Exchange structure gave credits much quicker than intended.
- Fixed: The "Hover MLRS" crate unit displayed the wrong frames and thus appeared glitched (Credits: Bittah Commander).
- Fixed: "Red Paradise" mission:
- ∘ The TD Repair Facility was replaced with an RA Service Depot (Credits: Rampastring).
- ∘ The Heal-All crates were replaced with money crates (Credits: Rampastring).
- Fixed: There was a short delay whenever you opened different menus of the in-game options menu (Credits: Rampastring, Bittah Commander).
- Fixed: The presence of a large number of idle Mobile Construction Vehicles could cause the game's frame rate to drop.
- Fixed: The Civilian Armory structure had some pixels that appeared to glow on maps with dark lighting (Credits: Bittah Commander).
- Fixed: The AI was unable to build a full base on the "Far Harbor" multiplayer map (Credits: Bittah Commander).
- Fixed: The SSM Launcher was able to skip its firing delay after firing by moving and stopping.
- Fixed: The MIG only fired 2 missiles instead of 3 when approaching its target from certain angles.
- Fixed: The Recon Bike only fired missiles from its left missile pod instead of alternating between both of them.
Thank you for your work. I have had a great time playing the challenging brutal missions in the older version.
Does the saves from older version works with this version?
Saves from the previous version are not compatible with this version.
However, previously unlocked campaign missions will stay unlocked, so you can access all the missions you've beat through the New Campaign menu.
Can u make an installer for linux like vanilla TS?
No one in our staff currently runs Linux, nor is any of us very familiar with it, so it is unfortunately not possible for us.
People have got DTA to work on Linux using Wine though.