The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture especially TD's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player a lot of fun new stuff when playing as GDI, Nod, Allies or Soviet in enhanced mode.

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Media RSS Feed Report media The Dawn of the Tiberium Age v1.13
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ApornasPlanet
ApornasPlanet Dec 4 2014, 6:46pm says:

cool!

+3 votes     reply to comment
magachs
magachs Dec 4 2014, 9:15pm says:

Is that... one of the Ant missions?!

+2 votes     reply to comment
Bittah_Commander Author
Bittah_Commander Dec 4 2014, 9:50pm replied:

It is the Co-Op mission in this screenshot: Moddb.com

+2 votes   reply to comment
EchoesOfTheFuture
EchoesOfTheFuture Dec 4 2014, 9:19pm says:

December 6th? Oh yeah!

+4 votes     reply to comment
LocustQ
LocustQ Dec 5 2014, 10:03am says:

Nice edit!

+2 votes     reply to comment
juggalo7840
juggalo7840 Dec 5 2014, 6:24pm says:

Looks beautiful you guys definitely have my vote for mod of the year!

+2 votes     reply to comment
Templarfreak
Templarfreak Dec 15 2014, 9:00am says:

Lol, whoever did the camera work had some fun. xD!

Also I wonder if it's possible to make 2 people control 1 side? That could make the Co-Op experience feel even more fun. Kinda like what Blizzard is doing with LotV, with "Archon Mode". Though the concept is far from new, as it was possible to do pretty much the same gamemode in SC1.

+1 vote     reply to comment
Bittah_Commander Author
Bittah_Commander Dec 15 2014, 9:37am replied:

Well, it's possible to have 2 players of the same faction at least. Making 2 players actually be like a single player by making them share the same production lines (so they can't build different structures and units at the same time) isn't possible however and I also don't think it would be practical or fun when 2 players will frequently be fighting over which structure/unit to build.

Being able to control your ally's units would indeed be interesting, but that's also impossible with the TS engine.

There's still the Build Off Ally option however, which allows you to build next to your ally's structures.

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Guest Dec 18 2014, 5:46pm says:

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Bittah_Commander Author
Bittah_Commander Dec 20 2014, 10:24pm replied:

Mind that (ex-)Westwood staff members have confirmed that Tiberian Dawn happens after the victory of the Allies in RA1.

Official statements aside, if Tiberian Dawn followed the Soviet RA1 victory, then Nod would never have been described as a small unknown terrorist faction, but it would've been known as a large military force from the start.
Nod then also wouldn't have had the need to remain hidden and act from the shadows; it'd be in control of all of Europe and it'd have been able to entirely overwhelm GDI (or even prevent GDI from ever being formed in the first place).

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Description

Release date: 6 December 2014

You can view this video in slightly higher quality at Youtube.com

Video Details
Type
Promotional
Date
Dec 5th, 2014
Length
03:34
Filename
DTA_1.13.mp4
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