0 comments by xdiesp_ on Jun 5th, 2014
System Shock Infinite has been updated to 1.7, featuring completely remade npc animations.
Marie and Goggles now perform a variety of new actions through the decks of the Von Braun!
Fix for a random bug that may get a player stuck, late in the game.
"6 Hours" is the timed run addon for System Shock Infinite. Features classic aiming.
"Easy Mode" is the beginner's difficulty addon for System Shock Infinite.
The main installation file of System Shock Infinite, version 1.7.
Okay so I'm a little late to the party and haven't play SS2 yet but I have it on Steam and saw about this mod from a link there and thought it would be cool. I was able to install the mod fine but in order to play through the original part of SS2 do I need to remove this mod first? That seems to be the case after I started it up.
Also what is ADaoB 0.3?
If you've run the mod with the game's integrated mod tool, FMSel, then you can just disable the mod and play vanilla. But if you installed the mod quick and dirty, directly on top of the original game, then you'll have to reinstall it all. Also you would have to start a new game, to either restart in vanilla or infinite.
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Edit cam_mod.ini and remove the semicolon from ";fm" (so it's just "fm"). Next time you run the game, a mod selector will show up and create it folder "FMs". Last unpack the mod in FMs\Infinite.
I can't work out how to install this mod to work with the Steam version. I click on "Launch with Fan missions" in the Steam launcher and this created an FM folder. I then selected the zipped mod and it installed it and I clicked on Play FM. The game loads, if I click Load Game my last save from the vanilla game is not there so I clicked on New Game but I just get the vanilla game load up.
Unpack the mod's archive into "SS2\FMS\System Shock Infinite", but double check that the unzip program doesn't create two "System Shock Infinite" folders one inside the other. If you see a new Main Menu, select New Game and get a "14 years ago" message, it works.
Okay it works...but, I thought this was a whole new mission - it looks like its the vanilla game but with obvious differences. I was hoping the mod was a continuation from the end of the original game. I've only just finished the original game I don't want to replay it again even if it a little different.
Also why isn't there a crosshair? And when I shoot hybrids I hear them say "no damage" - WTF?
Watch the trailer to get an idea of what the mod offers, it's up to you to decide whether this is a little or big difference. If you want the crosshair, add the 6 Hours mutator on top of your installation. Marie will train you about what weapons damage what targets, failing that you hear "no damage!".
I've currently got these mods in the DataPermMods folder - is Infinite going to have a problem with these?
- SHTUP Beta 6, - Four Hundred v17, - Space Textures v1.1.7,
- Flora Overhaul v1.0b, - Hires Water v5.1.7, - Alien Goo by Vurt,
- Enhanced Psi-Amp v2, - Tacticool weapon models by Mercurius,
- Rebirth v03.
Add this fix to your Infinite folder to prevent a possible conflict with Rebirth: Systemshock.org
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