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Blog RSS Feed Report abuse Latest News: System Shock Infinite beta 8 released

7 comments by xdiesp_ on Jan 25th, 2015

The main file for System Shock Infinite 2.0 beta has been updated, including all previously released patches and the much requested difficulty rebalance. 2015 Mode is also available, to tone down challenges and quirks of the combat system.

System Shock Infinite 2.0 is currently in beta phase and includes 10 new levels set in Cyberspace, with 4 storylines to unlock, new characters and cinematics. Play it on Steam, or update your GOG installation with SS2Tool. Keep an eye out for the final version, coming soon!

System Shock Infinite 2.0 beta 8
System Shock Infinite 2.0 beta 8

2015 Mode
2015 Mode

System Shock Infinite trailer - Mod DB

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System Shock Infinite 2.0 beta 8

System Shock Infinite 2.0 beta 8

Jan 27, 2015 Full Version 4 comments

System Shock Infinite 2.0, beta 8. Requires Steam or SS2Tool.

2015 Mode

2015 Mode

Jan 24, 2015 Patch 0 comments

2015 Mode streamlines the combat system. Best suited for beginners!

Post comment Comments  (30 - 40 of 87)
soopytwist Jul 7 2014, 3:07pm says:

I can't work out how to install this mod to work with the Steam version. I click on "Launch with Fan missions" in the Steam launcher and this created an FM folder. I then selected the zipped mod and it installed it and I clicked on Play FM. The game loads, if I click Load Game my last save from the vanilla game is not there so I clicked on New Game but I just get the vanilla game load up.

+1 vote     reply to comment
xdiesp_ Creator Online
xdiesp_ Jul 7 2014, 3:51pm replied:

Unpack the mod's archive into "SS2\FMS\System Shock Infinite", but double check that the unzip program doesn't create two "System Shock Infinite" folders one inside the other. If you see a new Main Menu, select New Game and get a "14 years ago" message, it works.

+2 votes   reply to comment
soopytwist Jul 7 2014, 6:14pm replied:

Okay it works...but, I thought this was a whole new mission - it looks like its the vanilla game but with obvious differences. I was hoping the mod was a continuation from the end of the original game. I've only just finished the original game I don't want to replay it again even if it a little different.

Also why isn't there a crosshair? And when I shoot hybrids I hear them say "no damage" - WTF?

0 votes     reply to comment
xdiesp_ Creator Online
xdiesp_ Jul 8 2014, 4:51am replied:

Watch the trailer to get an idea of what the mod offers, it's up to you to decide whether this is a little or big difference. If you want the crosshair, add the 6 Hours mutator on top of your installation. Marie will train you about what weapons damage what targets, failing that you hear "no damage!".

+2 votes   reply to comment
soopytwist Jul 7 2014, 2:44pm says:

I've currently got these mods in the DataPermMods folder - is Infinite going to have a problem with these?

- SHTUP Beta 6, - Four Hundred v17, - Space Textures v1.1.7,
- Flora Overhaul v1.0b, - Hires Water v5.1.7, - Alien Goo by Vurt,
- Enhanced Psi-Amp v2, - Tacticool weapon models by Mercurius,
- Rebirth v03.

+1 vote     reply to comment
xdiesp_ Creator Online
xdiesp_ Jul 7 2014, 3:59pm replied:

Add this fix to your Infinite folder to prevent a possible conflict with Rebirth:

+1 vote   reply to comment
detraephot Jul 6 2014, 12:21pm says:

It seems I have run into another strange bug. If I leave the central part of the recreation deck into the crews quarters, everything resets. And it seems that I'm leaving the Infinite Content entirely, since returning to the central chamber showed a character who shouldn't have been there while Marie is gone.

+1 vote     reply to comment
xdiesp_ Creator Online
xdiesp_ Jul 7 2014, 2:34am replied:

Are there no Marie in this reset level, is it a vanilla one or just an Infinite one you're vising like new? I need to know which level you were in, before you switched and got this bug (Recreational with garden? With shops? Another deck with elevator?). I guess you are playing v1.7, and didn't update your installation along the way. I'm investigating, but these random bugs just pop out when the game is run for several hours (but you can still progress, right?).

+1 vote   reply to comment
detraephot Jul 7 2014, 5:50am replied:

I was in the central part, so the first area you reach from the elevator. And from there I went into the crew's quarters (after getting the Ops Override Key) and it did seem like Vanilla System Shock, since there were no Maries or any other objects that should have been in Infinite.
And the other areas seemed to be the same after that, which is why I simply reloaded. All the other doors work fine, though.

And yeah, I did use 1.7 after making the game mod-ready. It's placed in the FM directory if that helps.
And I got all the way to the end of the mod, although I got stuck since I never looked at the notes and had to read up about destroying the black eggs, since the door to the bridge doesn't open if they're intact. It's been too long since I played the original.

+1 vote     reply to comment
xdiesp_ Creator Online
xdiesp_ Jul 7 2014, 9:27am replied:

I have been looking for errors in the changelevel triggers, but couldn't find any. I can only guess that due a bug, vanilla resources were loaded instead of the modded ones. :\ Good thing you were still able to compete the game, you can check the alternate ending requirements and videos around here.

+1 vote   reply to comment
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