System Shock Infinite 2.4 has been released!

Enhanced by months of user feedback, this update features a complete overhaul of the OS Upgrades system and further develops the Captain Diego storyline. Discover new weapons, enjoy unlimited time in the Cyberspace levels and unravel more mysteries to unlock the multiple endings. Full changelog.

System Shock Infinite v2.41 full version
System Shock Infinite v2.41 full version

System Shock Infinite v2.4 new OS upgradesSystem Shock Infinite v2.4 new weapons

Story. What if it were actually possible, for the Soldier to meet up with Dr. Delacroix in the hangar bays? Join the two of them as they enter Shodan's world and become trapped in her schemes. What is real and what is hallucination, in her artificial reality? The answer lies in the amnesiac player's memory. Full script.

Gameplay. Infinite plays a game of expectations with the veteran player. Core gameplay remains the same, but variation in the familiar events keeps you on edge: the formula is "shaken, not stirred". Choose a lower difficulty for a more arcade experience, or try the higher ones for some old-school RPG complexity.



Steam installation instructions. Right click on System Shock 2 in your Steam library and select "Launch with Fan Missions". When FMSel prompts you about creating the \FMs folder, click "yes". Place Infinite's folder in \FMs and play via FMSel.

GOG installation instructions. Run SS2Tool to update your game. It will add a shortcut to FMSel on the start menu: "SS2 Fan Mission Selector". When it prompts you about creating the \FMs folder, click "yes". Place Infinite's folder in \FMs and play via FMSel.

Alternatively, you can use Blue Mod Manager and place Infinite's folder in \DMM. If you are having issues running mods and your game is installed in Program Files, move it to a different folder like C:\SS2.

Changelog v2.41

Changelog v2.41

Feature 0 comments

A list of all new features in System Shock Infinite 2.41.

FAQs

FAQs

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Troubleshooting and tips for System Shock Infinite v2.4.

Tears & Cyberspace

Tears & Cyberspace

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The locations of all tears and cyberspace entry points.

Endings Guide

Endings Guide

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Objectives required to unlock the multiple endings.

System Shock Infinite v2.41 full version

System Shock Infinite v2.41 full version

Full Version 2 comments

The full version of System Shock Infinite v2.41. Run SS2Tool and launch the mod through FMSel or BMM.

System Shock Infinite v2.41 patch

System Shock Infinite v2.41 patch

Patch 0 comments

This patch updates the previous version of System Shock Infinite to v2.41.

System Shock Infinite addons & fixes

System Shock Infinite addons & fixes

Patch 0 comments

Customizations for System Shock Infinite: German translation, bigger HUD and crosshairs, restore Kinetic Redirection and fix missing portraits.

Post comment Comments  (60 - 70 of 133)
ceriux
ceriux

cool stuff tracking

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beretta
beretta

Glad to see this is still updated and is going on strong.

Good work.

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nokte
nokte

This has nothing to do with Bioshock or Bioshock Infinite, right? RIGHT?!

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dady977
dady977

System Shock is a game series of it's own, it was made waaaaay before Bioshock, so it has nothing to do with Bioshock, unless Bioshock took some pointers from System Shock (like the powers, implants and the abilities)

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Guest
Guest

Mean the mod, not the game itself.

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xdiesp_ Creator
xdiesp_

In the final stage of SS2, Shodan uses a sci-fi device that's basically Elizabeth's power. She rewrites reality. In the mod, you bunnyhop between different versions of the ship just like in Bioshock Infinite you would travel dimensions.

Reply Good karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

WulfeeGrey
WulfeeGrey

So i'm guessing all hope of multiplayer has been thrown out the window? Before i read that it was somewhat possible with a few changes in the intrface folder. But when i try to start a multiplayer game, we get forced into a single player game. If thats the case, it's a shame as i loved playing this game with friends.

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xdiesp_ Creator
xdiesp_

It was developed for singleplayer, but the barebones multiplayer structure can be brought back (menu, level changes) if you are willing to playtest it. Most probably, the intense scripting would either only work for the host or not at all in multiplayer. PM me if you're interested in working on this mutator, when the final version is released!

Reply Good karma+3 votes
HangPhyr
HangPhyr

I'd be interested in coop compatibility also, however I wouldn't have the time for proper playtesting unfortunately.

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xdiesp_ Creator
xdiesp_

We'll be looking into it with 2 testers, once the 2.0 final is out! :)

Reply Good karma+3 votes
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