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0 comments by xdiesp_ on Mar 2nd, 2015

System Shock Infinite 2.0 has been released!

We are pleased to announce that the beta phase is now over and the mod can be played in full.
The team wishes to thank all who contributed to the project with their tests and reports!

System Shock Infinite is a story mod which extends the original finale with a quest to restore the amnesiac protagonist's identity, through hundreds of new events in the main campaign. Since version 2.0, the quest continues into all-new Cyberspace levels and features a plotline with multiple endings. Enjoy our extended trailer for a complete preview of the mod!

System Shock Infinite v2.0 full version
System Shock Infinite v2.0  full version



What is the story about? System Shock 2 never ended: to this day, the amnesiac player is still trapped in Shodan's virtual reality. Taking inspiration from Solaris and Groundhog Day, the story presents you with a stream of hallucinations about your lost comrades. Each has their point of view on the situation and yourself. The ones you trust rebuild your new identity, breaking the stalemate. Full script.

How does it play like? Shaken, not stirred: the new events are familiar variations of the vanilla ones. To tackle the issue of difficulty within the previous version, combat in 2.0 can be as advanced as you like. Play on the lower difficulties and you get a FPS with rpg elements. Play on the hardest setting and you get an RPG with shooting mechanics, requiring good knowledge of the skills system.

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System Shock Infinite v2.0  full version

System Shock Infinite v2.0 full version

Mar 2, 2015 Full Version 4 comments

System Shock Infinite v2.0, full version. Requires Steam or SS2Tool.

Post comment Comments  (60 - 70 of 123)
WulfeeGrey
WulfeeGrey Jan 4 2015, 3:54pm says:

So i'm guessing all hope of multiplayer has been thrown out the window? Before i read that it was somewhat possible with a few changes in the intrface folder. But when i try to start a multiplayer game, we get forced into a single player game. If thats the case, it's a shame as i loved playing this game with friends.

+1 vote     reply to comment
xdiesp_ Creator
xdiesp_ Jan 5 2015, 12:43am replied:

It was developed for singleplayer, but the barebones multiplayer structure can be brought back (menu, level changes) if you are willing to playtest it. Most probably, the intense scripting would either only work for the host or not at all in multiplayer. PM me if you're interested in working on this mutator, when the final version is released!

+3 votes   reply to comment
HangPhyr
HangPhyr Jan 10 2015, 4:24pm replied:

I'd be interested in coop compatibility also, however I wouldn't have the time for proper playtesting unfortunately.

+1 vote     reply to comment
xdiesp_ Creator
xdiesp_ Jan 13 2015, 3:54pm replied:

We'll be looking into it with 2 testers, once the 2.0 final is out! :)

+3 votes   reply to comment
TheUnbeholden
TheUnbeholden Jan 3 2015, 5:46pm says:

Woah! Sequel, never thought I'd see the day..

+1 vote     reply to comment
naterkix
naterkix Aug 15 2014, 5:13pm says:

Okay so I'm a little late to the party and haven't play SS2 yet but I have it on Steam and saw about this mod from a link there and thought it would be cool. I was able to install the mod fine but in order to play through the original part of SS2 do I need to remove this mod first? That seems to be the case after I started it up.
Also what is ADaoB 0.3?

+2 votes     reply to comment
xdiesp_ Creator
xdiesp_ Aug 16 2014, 8:14am replied:

If you've run the mod with the game's integrated mod tool, FMSel, then you can just disable the mod and play vanilla. But if you installed the mod quick and dirty, directly on top of the original game, then you'll have to reinstall it all. Also you would have to start a new game, to either restart in vanilla or infinite.

+2 votes   reply to comment
Guest
Guest Jul 17 2014, 3:52am says:

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xdiesp_ Creator
xdiesp_ Jul 17 2014, 8:27am replied:

Edit cam_mod.ini and remove the semicolon from ";fm" (so it's just "fm"). Next time you run the game, a mod selector will show up and create it folder "FMs". Last unpack the mod in FMs\Infinite.

Moddb.com

+3 votes   reply to comment
soopytwist
soopytwist Jul 7 2014, 3:07pm says:

I can't work out how to install this mod to work with the Steam version. I click on "Launch with Fan missions" in the Steam launcher and this created an FM folder. I then selected the zipped mod and it installed it and I clicked on Play FM. The game loads, if I click Load Game my last save from the vanilla game is not there so I clicked on New Game but I just get the vanilla game load up.

+1 vote     reply to comment
xdiesp_ Creator
xdiesp_ Jul 7 2014, 3:51pm replied:

Unpack the mod's archive into "SS2\FMS\System Shock Infinite", but double check that the unzip program doesn't create two "System Shock Infinite" folders one inside the other. If you see a new Main Menu, select New Game and get a "14 years ago" message, it works.

+2 votes   reply to comment
soopytwist
soopytwist Jul 7 2014, 6:14pm replied:

Okay it works...but, I thought this was a whole new mission - it looks like its the vanilla game but with obvious differences. I was hoping the mod was a continuation from the end of the original game. I've only just finished the original game I don't want to replay it again even if it a little different.

Also why isn't there a crosshair? And when I shoot hybrids I hear them say "no damage" - WTF?

0 votes     reply to comment
xdiesp_ Creator
xdiesp_ Jul 8 2014, 4:51am replied:

Watch the trailer to get an idea of what the mod offers, it's up to you to decide whether this is a little or big difference. If you want the crosshair, add the 6 Hours mutator on top of your installation. Marie will train you about what weapons damage what targets, failing that you hear "no damage!".

+2 votes   reply to comment
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Released Mar 2, 2015
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