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0 comments by xdiesp_ on Jun 5th, 2014

System Shock Infinite has been updated to 1.7, featuring completely remade npc animations.
Marie and Goggles now perform a variety of new actions through the decks of the Von Braun!

System Shock Infinite 1.7
System Shock Infinite 1.7

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System Shock Infinite 1.7 fix

System Shock Infinite 1.7 fix

Sep 20, 2014 Patch 0 comments

Fix for a random bug that may get a player stuck, late in the game.

Addon - "6 Hours" 1.7

Addon - "6 Hours" 1.7

Jun 5, 2014 Patch 0 comments

"6 Hours" is the timed run addon for System Shock Infinite. Features classic aiming.

Addon - "Easy Mode" 1.7

Addon - "Easy Mode" 1.7

Jun 5, 2014 Patch 0 comments

"Easy Mode" is the beginner's difficulty addon for System Shock Infinite.

System Shock Infinite 1.7

System Shock Infinite 1.7

Jun 4, 2014 Full Version 0 comments

The main installation file of System Shock Infinite, version 1.7.

Post comment Comments  (10 - 20 of 61)
detraephot Jul 6 2014, 12:21pm says:

It seems I have run into another strange bug. If I leave the central part of the recreation deck into the crews quarters, everything resets. And it seems that I'm leaving the Infinite Content entirely, since returning to the central chamber showed a character who shouldn't have been there while Marie is gone.

+1 vote     reply to comment
xdiesp_ Jul 7 2014, 2:34am replied:

Are there no Marie in this reset level, is it a vanilla one or just an Infinite one you're vising like new? I need to know which level you were in, before you switched and got this bug (Recreational with garden? With shops? Another deck with elevator?). I guess you are playing v1.7, and didn't update your installation along the way. I'm investigating, but these random bugs just pop out when the game is run for several hours (but you can still progress, right?).

+1 vote     reply to comment
detraephot Jul 7 2014, 5:50am replied:

I was in the central part, so the first area you reach from the elevator. And from there I went into the crew's quarters (after getting the Ops Override Key) and it did seem like Vanilla System Shock, since there were no Maries or any other objects that should have been in Infinite.
And the other areas seemed to be the same after that, which is why I simply reloaded. All the other doors work fine, though.

And yeah, I did use 1.7 after making the game mod-ready. It's placed in the FM directory if that helps.
And I got all the way to the end of the mod, although I got stuck since I never looked at the notes and had to read up about destroying the black eggs, since the door to the bridge doesn't open if they're intact. It's been too long since I played the original.

+1 vote     reply to comment
xdiesp_ Jul 7 2014, 9:27am replied:

I have been looking for errors in the changelevel triggers, but couldn't find any. I can only guess that due a bug, vanilla resources were loaded instead of the modded ones. :\ Good thing you were still able to compete the game, you can check the alternate ending requirements and videos around here.

+1 vote     reply to comment
detraephot Jul 4 2014, 8:34pm says:

I appear to be stuck. I entered Polito's room, moved towards her body, a few lines of text appeared and then...nothing. I can't even leave since I'm trapped by invisible walls.

+1 vote     reply to comment
xdiesp_ Jul 5 2014, 2:49am replied:

Nothing happens even if you wait a lot? Sounds like a random bug, it would be best to reload a previous savegame. If you haven't one, try this fix and see if you can continue the level.

+1 vote     reply to comment
detraephot Jul 5 2014, 11:22am replied:

Reloading accomplished nothing, but the fix allowed me to move on at least.

+1 vote     reply to comment
xdiesp_ Jul 2 2014, 4:56pm replied:

Check below for more instructions and a zip file with an example. When you need to gear up quickly in the game, bring down the console with "**** + ;" and type: "summon_obj pistol", "summon_obj weapon trainer", "add_pool 999".

+1 vote     reply to comment
xdiesp_ Jul 2 2014, 4:54pm replied:

What you need to do, is: 1) doubleclick on Physical->Weapon and check that its InvDims is "1,3" (it's a precaution); then 2) doubleclick on Physical->Weapon->Conventional->Pistol and add Obj->InvDims "1,2" (this is your actual modding). I uploaded both a shock2.gam file with this, and the small icon file, here: If you need more of these small icons, download the mod and check its \Objicons\ folder. It might have happened that you got a bug, because you had the right code and the wrong icon.

+1 vote     reply to comment
soopytwist Jul 2 2014, 6:36pm replied:

Oh, you sir are a legend! Thanks for this. Works a treat and looks great. I'm going to have a go at doing the laser pistol myself.

+1 vote     reply to comment
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Released Feb 10, 2014
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