Star Trek Armada II: Fleet Operations Patch 3.0.7
Jun 07, 2009 Patch 4 commentsPatch 3.0.7 is only compatible with a previous 3.0.6 installation. Patching an earlier version (3.0.5a and below) results in a corrupt installation.
Fleet Operations is a popular multiplayer orientated modification for Activision's Star Trek Armada II. The project target was not only to create a simple "modification" but trying to make Armada II a worth successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin).
As Armada II is much different from what everybody thought the successor of Armada I should be, we started to change the philosophy of the game. The objective of our mod is to bring the game back to the Star Trek root. We do not believe in the sense of creating big fleets within seconds and battles based on the pure number of materials. We do not see benefits of an unbalanced weight between the races. Our mod is based on the conviction that each ship should have its defined task and does not loose its importance during the game. We designed each ship new with more realistic textures. Each race has its single new designed techtree. We introduced a credit system that gives you the possibility to create a certain number of race specific special ships. We designed new surroundings for the maps, more realistic asteriod fields, more animated star maps to increase perception of the game. Do not hesitate to have a look at the screenshots and if you like it download Fleet Operations.
Version 3.0 includes advanced graphics, a whole new user interface, completly replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real time strategy multiplayer game.
Fleet Operations 3.0 features
Fleet Operations - fleetops.net
Fleet Operations Forum
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1 comment by DOCaCola on Nov 1st, 2009 digg this super bookmark
We are just finalizing the last parts of the Interface redo to finish the next, large patch. If you read the forums closely, you might have noticed, that we are up to changing a large portion of the balancing system. We are also adding many new gameplay aspects. Some features however have been delayed to a following patch, in order to speed development up and give you a new update as soon as possible. We don't want to get another wait period like the one you had before the 3.0 release.
But lets get to the balancing now. If you play online from time to time, you might have noticed that the weapon range is a major factor in most strategies. That's because long range vessels with large attack arcs may assault opponents while disengaging from battle, that's called "kiting".
In order to reduce the "kiting-factor" in Fleet Operations, we redid all vessels. Each race features some very fast and agile vessels, that may act as interceptors to engage the long-range assault ships.
And that's it? Nope! Of course not! You might already have spotted the new subsystem display in one of the last screenshots. That's not only a feature to improve the interface, its also an element of another balancing addition. Many vessels got new, passive systems to add new vessel profiles. Most of them are related to weapon ranges. That adds an additional spectrum of balancing and vessel roles to the game, giving you complete new dimensions for strategies. The Monsoon for example is more effective if used against long range vessels now, while a Vorcha features ablative armor to reduce the damage from short range vessels. You will find many technologies seen in the shows as subsystems.
Another important point of the rebalancing was to strengthen up the Klingons, as they had some serious flaws when used in multiplayer and to make them more fun to play. We played a lot of Klingon games and redid their balancing completely. Most vessels have been adjusted by changing or adding passive abilities. In addition, we redid the Supply system for the Klingons. Their main source of gaining new supplies is now... Through fighting! What else would you expect from a true Klingon! Klingons may still purchase supplies, but at more expensive rates. Watch your vessels and lead them to victory in battles in order to gain new Supplies. Qapla!
Patch 3.0.7 is only compatible with a previous 3.0.6 installation. Patching an earlier version (3.0.5a and below) results in a corrupt installation.
Patch 3.0.5a is compatible with all previous 3.0.x installations. You do NOT need to have previous patches installed before you install 3.0.5a, you can...
Thank you for downloading Star Trek: Fleet Operations version 3.0
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Species 454542....65465....8472...8274...whatever the strange looking zerg-like guys are playable in this mod?
However if you would check the forums you would know that an aditional 3 races are supposed to be added, one of them - the Noxter - being something similar to the species 8XXX, in terms of it being organic. Everything else is better answered by members of the team.
But cyrrently only those 5 races are available - Romulan, Feds, Klings, Dominion and Borg.
•5 races including Federation, Klingon, Borg, Romulan and Dominion means •5 races including Federation, Klingon, Borg, Romulan and Dominion
hope this is clear
i might buy armada 2 just to play this.
thx 4 this best game i ever played in my life
i wonder why the hud in the trailer is other then in game by me ????
i look up 4 the data and found the premotion and the prometheus and they run great are they published in the next patch????
thx thx thx 4 this super game i've ever search 4
the interface shown in the video is from an older version. it looks slightly different now.
some vessels like the promenition can not be build in the game but placed with the map editor only. it's not planned to add these as buildable ships.
thx
but i rewrite the antares yard odf and could built both ships but the prometheus has no icon schade naja sie sind ja auch ein bisschen stark
dude i know, but it just seem that way i would just like to see the mod use tech from the shows more and can you guys make it so starbases shoot torps i know they never showed that in the series but you have to asume they can shoot torps.
they will with the next patch :)