Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. The project's goal was not only to create a simple "modification" but as total conversion to make Armada II a worth successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin). Version 3.0 includes advanced graphics, a whole new user interface, completly replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real-time strategy multiplayer game.

Report content RSS feed Star Trek: Fleet Operations 3.2.7

Patch 3.2.7 is now live! This version is an intermediate patch to fix several long standing Armada and Fleet Operations' bugs.

Posted by on

T his patch - most importantly - fixes the frequent, frustrating multiplayer out of sync (OOS) problems, some of which that have been present since the first 3.0.0 release. These issues made playing cooperative AI games online nearly impossible without resulting in a desync and eliminated the possibility to use wormhole-rich multiplayer maps.
We would like to thank everybody profusely who was involved in those long and tedious (but fruitful!) hours of out of sync testing.
The multiplayer Tunngle integration is also fixed, allowing you to immediately jump into the correct Fleet Operations lobby to play online games!
Although this is not the long awaited next version - rest assured, 4.0 is still well on track. These bug fixes are a direct result of work on our next version.

Federation Task Force

3.2.7 comes as a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet Operations is not available.


Changelog:

Changes

  • Updated Tunngle API to work with latest client versions

Fixes

  • Fixed 'uxtheme.dll' crash on game launch>
  • Multiplayer
    • Fixed 'Out of Sync' issue in consecutive games
    • Fixed 'Out of Sync' issue while boarding vessels
    • Fixed 'Out of Sync' issue with Borg AI players present
  • Mapping
    • Fixed Directional light source color reverting back to white (again)
Comments
Dave27
Dave27

So nothing for us lonely ai players then :P and I thought the big patch was out already damn!

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DOCaCola Author
DOCaCola

Yes. We are still working on the new game content. You'll have to hold out a little longer. :)

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wheelmandan
wheelmandan

DDcACOLA!!!!!!!!!!!!you don't know me but i love your pic and now your making think of looking for this damn CD haha. to play this game.

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HeadBuster
HeadBuster

This is great! OOS was a huge issue and was probably one of the biggest reasons for me to stop playing.

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Chrissstrahl
Chrissstrahl

Funny since the new version we get out of sync all the time now, even in the beginning of a match...

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Dominus_Noctis Creator
Dominus_Noctis

If you could provide information on the factions and avatars being used that would be helpful: please take the time to post on fleetops.net, thanks :)

Reply Good karma+1 vote
Guest
Guest

It was something about the repair ship, someone already posted about the exact same issue on your forums, so I didn't bother to communicate my problem any further.

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Dominus_Noctis Creator
Dominus_Noctis

Yes, that should in general be a false out of sync - it should only give the klaxon once after upgrading and then vanish :) .

Reply Good karma+1 vote
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