Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. The project's goal was not only to create a simple "modification" but as total conversion to make Armada II a worthy successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin).

The first public version of Fleet Operations was released in 2003. Today, version 3 includes a whole new user interface, an updated game and graphics engine, completely replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real-time strategy multiplayer game.

  Fleet Operations features

  • 5 balanced races: Federation, Klingon, Borg, Romulan and Dominion
  • More than 200 new ships and stations
  • Dynamic tactics: Avatars, ship experience system, mixed tech, warp-in, ...
  • Fully supported and improved AI
  • Community driven and active in development since 2003
  • Game engine enhancements: Widescreen support, FMOD sound engine, Tunngle online gaming, ...
  • Not the Armada you played: 99% of all models, graphics, sounds, scripts rewritten or replaced
  • Patched to include latest fixes up to Windows 7
  • Easy Installation: Installs right off your Armada II CD - no pre-installation required

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Federation Task Force A Calypso Class in combat The USS Fenrir leads a task force
Blog RSS Feed Report abuse Latest News: Star Trek: Fleet Operations 3.2.7

7 comments by DOCaCola on Oct 21st, 2012

T his patch - most importantly - fixes the frequent, frustrating multiplayer out of sync (OOS) problems, some of which that have been present since the first 3.0.0 release. These issues made playing cooperative AI games online nearly impossible without resulting in a desync and eliminated the possibility to use wormhole-rich multiplayer maps.
We would like to thank everybody profusely who was involved in those long and tedious (but fruitful!) hours of out of sync testing.
The multiplayer Tunngle integration is also fixed, allowing you to immediately jump into the correct Fleet Operations lobby to play online games!
Although this is not the long awaited next version - rest assured, 4.0 is still well on track. These bug fixes are a direct result of work on our next version.

Federation Task Force

3.2.7 comes as a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet Operations is not available.


Changelog:

Changes

  • Updated Tunngle API to work with latest client versions

Fixes

  • Fixed 'uxtheme.dll' crash on game launch>
  • Multiplayer
    • Fixed 'Out of Sync' issue in consecutive games
    • Fixed 'Out of Sync' issue while boarding vessels
    • Fixed 'Out of Sync' issue with Borg AI players present
  • Mapping
    • Fixed Directional light source color reverting back to white (again)
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Star Trek Armada II: Fleet Operations 3.2.7

Star Trek Armada II: Fleet Operations 3.2.7

Oct 21, 2012 Full Version 11 comments

3.2.7 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet...

Star Trek Armada II: Fleet Operations 3.2.3

Star Trek Armada II: Fleet Operations 3.2.3

May 30, 2011 Full Version 9 comments

3.2.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet...

Star Trek Armada II: Fleet Operations 3.2.0

Star Trek Armada II: Fleet Operations 3.2.0

Apr 25, 2011 Full Version 3 comments

3.2.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet...

Star Trek Armada II: Fleet Operations 3.1.4

Star Trek Armada II: Fleet Operations 3.1.4

Dec 1, 2010 Full Version 0 comments

3.1.4 is a full install. A previous installation of Fleet Operations or Armada II is NOT required.

Star Trek Armada II: Fleet Operations Patch 3.1.3

Star Trek Armada II: Fleet Operations Patch 3.1.3

Jul 14, 2010 Patch 0 comments

Patch 3.1.3 is only compatible with a previous 3.1.x installation. Patching an earlier version (3.0.7 and below) will result in a corrupt installation.

Star Trek Armada II: Fleet Operations Patch 3.1.2

Star Trek Armada II: Fleet Operations Patch 3.1.2

May 3, 2010 Patch 0 comments

Patch 3.1.1 is only compatible with a previous 3.1.0 installation. Patching an earlier version (3.0.7 and below) results in a corrupt installation.

Post comment Comments  (40 - 50 of 118)
Heaney
Heaney Apr 17 2011, 3:10pm says:

Does this mod keep to canon?

Please say yes :D

+2 votes     reply to comment
DOCaCola
DOCaCola Apr 18 2011, 7:21pm replied:

i am not sure if i understood your question entirely. we try to stick to canon where that is possible, but everything with compliance for a rts game in mind. of course there are elements in fleet operations that you never have seen in the shows or movies. otherwise a race like the dominion would be quite lame to play with the 3 or 4 different vessel types we have seen on screen... :)

+4 votes     reply to comment
Captain_Valenzuela
Captain_Valenzuela Apr 11 2011, 12:23am says:

Do you need the game to play? because in the the 3.1.4 version it says 3.1.4 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. I know its a total conversion for ST:A II

+2 votes     reply to comment
DOCaCola
DOCaCola Apr 18 2011, 7:06pm replied:

you still need the game cd to install fleet operations, however you don't need to setup a previous installation. the install data is taken right from your cd.

+2 votes     reply to comment
HyenaBread
HyenaBread Feb 8 2011, 8:46pm says:

Amazing mod, I love it, truly revitalised this old favourite. One issue though, I looked all over the FAQ and couldn't find it mentioned, all weapons in the game, including mining lasers, seem to be audible from almost anywhere else on the map. I keep thinking combat is taking place just off-screen, when in fact the battle is a great distance away. It's worse with the mining lasers as they are a constant and annoying noise.
If I scroll way off into some distant area it does get quieter, but it's still nowhere near accurate.

+4 votes     reply to comment
dejeuro
dejeuro Mar 15 2011, 12:34pm replied:

well, that is something we can all live with, right? :D

though i am curios, is anyone here playing in MP???? if so, is there an address (hamachi ??) i can use

+2 votes     reply to comment
DOCaCola
DOCaCola Apr 18 2011, 7:24pm replied:

yes, we have a active community in our own tunngle channel. tunngle is similar to hamachi but a lobby based system. fleet operations has build-in support for tunngle Tunngle.net

+2 votes     reply to comment
TheLoneGunner
TheLoneGunner Dec 22 2010, 9:16pm says:

I have an idea for a future release of fleetops, in the current release ( 3.14 ) players start with a starbase wich is to according to the Star trek movies and series an outpost.

For example: the federation starts with an "outpost" instead of the typical mushroom-like starbase.

So my question is: can you make the mushroom-like starbase to begin with when playing a map and make it a 1 time build only and super powerful so players need an armada to destroy the starbase and maybe it also may be used as a research/build/repair base to for example research some sensor and weapon modifications and build a special unit like the prometheus or premmonition or galaxy class?
Or it can be used as a heavily armed and armored new SF-Command skin.

And for the Romulans and Klingons make starbases like seen in the PC game Starfleet Command III?
Also heavily armed and armored.
And can you also make a special unit for the klingons let's say the wave ship from Armada II and for the Romulans the vortex base-killer ship also seen in Armada II?
Both of them also buildable from their own starbases.

I wish you all a happy X-MAS and a great 2011

+2 votes     reply to comment
sgtmyers88
sgtmyers88 Dec 8 2010, 10:23pm says:

Wow this is ST Armada!? It looks like ST Legacy's Graphics! I was a big fan of Armada despite its shortcomings. Nice Mod!

+2 votes     reply to comment
Tyler002
Tyler002 Nov 28 2010, 4:23pm says:

They are intended to be unplayable, and will only be NPC races (when finished). The Cardassians because they were slaughtered during the war, and 8472 because they are unbalanced godships.

Adding either as playable would ruin the storyline behind the game.

+2 votes     reply to comment
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Released Oct 19, 2012
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Fleet Ops has an active development team who are constantly working to make sure it has the 5 key elements of a good RTS game: 1. Difficulty: Players with a long history of RTS gaming and elite clicking skills can practice and pull off amazing strategies that are at their level, while new players can still enjoy the game without going crazy. 2. Pace: A small-map game can be over in 10 minutes, while a large team fight can last over an hour without players finding themselves at a stalemate. Individual…

Nov 28 2010, 12:08pm by Tryptic

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