2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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KA2 v1.5 has been released. Thought it would be wise to follow up with a changelog.

- Physics files have been entirely redone. Hopefully this will solve the "wandering ships" problem, ships endlessly turning etc.

- Reworked weapons ranges. Tractor Beam weapons are now very short ranged, (all extrapolated from KA range data) Hellbores are now long range, capable of out-ranging most weapons. Each race's torpedo cruiser now has very long ranged torpedoes that can only target stations (and large monsters...)

- Most Hydran ships now have a fighter complement. These are hellbore or fusion beam armed, and the exact complement varies ship to ship. Some carry all fusions, some all hellbores, some a mix. Tooltips have been modified to reflect this.

- General bug fixes and graphical tweaks.

- New hero units (Commander Thok Mak for the Klingon Empire, Admiral Lenara for the Romulan Star Empire) and new VOs for the USS Star Empire and the IKS QeH'ral (namely, Captain Torlek, the player character from Klingon Academy)

- New VOs for several ship classes, to increase variety.

- Several new, symmetrical maps.

- New FleetOps style explosion effects

- New upgrade functionality. Carriers can upgrade to carry new types of fighter, and ISC ships can upgrade to their Disruptor armed "D" Refits.

- Secondary, Heavy and Advanced weapons no longer target fightercraft. (Ships will now engage them with primary weapons only)

- Changed probe functionality. Now fires a probe from a forward torpedo tube in the direction the ship is facing, which travels for a set time until it fades out.

- Added Plasma-Detecting Probes (PDPs) to certain ships. These probes are functionally the same as regular ones, but also reveal cloaked ships in their sensor range.

- Added new, subtle phaser flares to beam weapons. Not as garish as normal A2 flares, they help to blend the effect better, especially with large beams like the PPD or the AMFP.

KA2: Empire at War 1.3 Beta release imminent

KA2: Empire at War 1.3 Beta release imminent

News 2 comments

Hello there, just a quick update to inform you that v1.3 Beta will soon be released. Still calling it a beta since it's only me doing the testing so...

Lyran Star Kingdom added

Lyran Star Kingdom added

News 2 comments

Not a huge update here, just some brief news on what's been going on the past year of development.

Manual Addon Released

Manual Addon Released

News 0 comments

A short news post to announce the upload of an addendum to the KA2 Manual

Christmas Update

Christmas Update

News 2 comments

Merry Christmas all! A quick update to keep you all informed over the holiday period

RSS feed Downloads
KA2: Empire at War V.1.51 Patch

KA2: Empire at War V.1.51 Patch

Patch 2 comments

Hello all, Simple patch to fix a few lingering issues * Terran Ships no longer cause a crash when firing (issue with phasers fixed) * Added Shuttlecraft...

KA2: Empire at War V.1.5

KA2: Empire at War V.1.5

Full Version 6 comments

V.1.5 of KA2 EAW. Install to your FleetOps/Mods directory.

KA2: Empire at War V.1.41 Patch (FIXED)

KA2: Empire at War V.1.41 Patch (FIXED)

Patch 6 comments

KA2 1.41 Patch FIXED (as of 23/11/2015) Corrected version with folder names fixed. Sorry about that

KA2: Empire at War V.1.4 Beta

KA2: Empire at War V.1.4 Beta

Full Version 33 comments

This version of KA2 EAW is standalone. It does not require any other mods to be installed.

KA2: Empire at War V.1.31a Patch

KA2: Empire at War V.1.31a Patch

Patch 1 comment

Further bug fixes: Certain mixed tech special weapons were not "hidden" correctly - fixed Hydrans and Lyrans missing ships from their yards - fixed Also...

KA2: Empire at War V.1.31 Patch

KA2: Empire at War V.1.31 Patch

Patch 1 comment

Firstly, let me apologise. Forgot to alter and add a few files (mainly affecting the Lyrans but also the odd Romulan, Gorn and ISC ships). Thanks to the...

Comments  (0 - 10 of 232)
DeltaQ-47
DeltaQ-47

could it work just 'without' FOPs MOD ?
finally I could install & play the original Armada II game on Win10, but I could not launch FOPs the .exe :(

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DeltaQ-47
DeltaQ-47

OMG my Armada II doesn't work on Win10 anymore :(

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Plokite_Wolf
Plokite_Wolf

It did for me. Did you try the 1.2.5 patch project? Armadafiles.com

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DeltaQ-47
DeltaQ-47

BTW, what if I even couldn't install the Armada II 'game itself' ? It always jump out with nothing.
My setup is:
Win10 Pro (build 10586)
intel i7-6700@3.4Ghz
AMD R9 390 Gaming 8G (with AMD Crimson 16.3.2 driver)
RAM 8G*4

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Plokite_Wolf
Plokite_Wolf

This may or may not work, sometimes it depends on the alignment of the stars, so to speak.

Go to the disc's content and copy all of the content to a folder you'll easily browse to. Then, replace setup.exe with the one from this thread: Reactos.org (InstallShield 5, NOT 3). Then patch the game with 1.1, then 1.2.5. You can remove the folder with the setup if you wish.

You might want to keep that modified setup file, many games from the late 90s and early 00s need it.

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DeltaQ-47
DeltaQ-47

OK, thx. I'll try.

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desgowlron
desgowlron

This is awesome!! Just a few days ago I reinstalled fleetops to play KA2 and was sadly reminded it crashes regularly after but a few minutes or so. Well I've just enjoyed an hour of bitter, glorious struggle as the Klingon Empire without any sort of error! Thanks so much for the updated patch, I've missed this mod terribly! :D

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SquireJames Creator
SquireJames

Your welcome! :) Recent discovery is that the game seems to HATE maps 50k x 50k or bigger. I played a very long match yesterday (several hours) on the 40k x 40k The Outback Region map, and it worked beautifully.

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desgowlron
desgowlron

I've yet to try one of the really big maps, been enjoying games that start with close-quarters early resource skirmishes. x3 I'll keep that in mind though for when I want a large-mapped game, love those when I want to give it a real broad empire-building feel to it!

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SquireJames Creator
SquireJames

Right, Can't believe I didn't spot this and now I feel stupid.

For everyone running the latest version, go into the KA2 Mod folder, then into ODFs. You will notice two Special Weapons folders ("Special Weapons" and "Special_Weapons")

Copy all items from "Special Weapons" into "Special_Weapons"

This should resolve crashes with the carriers. I'm a moron. Sorry guys.

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SquireJames Creator
SquireJames

Uploading a fixed version for new downloaders. Current users only need merge those folders (copy from Special Weapons to Special_Weapons and overwrite)

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