2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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Lyran Star Kingdom, first screenshot Conflagration Class Heavy Cruiser Tempest Class Light Cruiser
Blog RSS Feed Report abuse Latest News: Lyran Star Kingdom added

2 comments by SquireJames on Jan 2nd, 2014

Hello all,
            I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

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KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Jan 2, 2014 Guides 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 1 comment

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

Post comment Comments  (0 - 10 of 203)
kvort Aug 29 2014, 7:36am says:

qua'plaH! and thank you for this great mod, I've played it a few years ago! NOW I'm totally lost - I have no idea how to install it!! PLEASE HELP!
I have installed S.T. Armada 2 (vanilla), i have Star Trek Armada II: Fleet Operations 3.2.7 mod in a separate folder and it works!
I have STA2_Classic and no idea where to put it (in vanilla or in the fleet ops. mod?) or how to install it!
Please provide more detailed installation instructions.

+1 vote     reply to comment
kvort Aug 29 2014, 3:13pm replied:

Found how on forum:
posted on November 20th, 2012, 9:26 pm
The tiny fraction of 56k users will have the means to visit an ordinary internet café, university, neighbour or friend and their USB stick in the pocket. 600 mb or even more should not be a problem to download today. Especially when it is a worthwhile TC like yours.

However, complicated installation procedures need to be compensated somehow if you want to make as many people enjoy your work as possible. Would be a shame to have 50% of players lost because of too hard installation procedures.

If it helps:

Installation procedure for KA2: Empire at War :

Note: A working Star Trek: Armada II CD or an image of it is obligatory to install and play the game.

1. Download and Install Star Trek Fleet Operations (fleetops.net) and manually place the "Mods" folder inside the "Data" folder
2. Download KA2:EaW, Textures folder and the STA2 Classic mod to a place you define

You can find KA2:EaW and the Textures folder here: LINK
You can find STA2 Classic here: LINK

3. Create a "STA2 Classic" folder and a "KA2:EaW" folder inside the "Mods" folder of Fleet Operations
4. Install the two respective mods into the respective folders and finally rename "STA2 Classic folder" into "CutDown".
5. Open the "CutDown" folder and replace the existing "Textures" folder with the downloaded "Textures" folder from Step 2. From now on the KA2:EaW mod hooks up to the "CutDown" folder automatically.
6. Run the original Fleet Operations game and go to "Options --> Mod Settings" to activate the KA2:EaW total conversion modification
7. Play the game

Total download size (including two games): XXX MB

Note: A working star Trek: Armada II CD or an image of it is obligatory to play the game.

+1 vote     reply to comment
ngforever1989 Jun 21 2014, 8:16pm says:

Checking in on everyones favorite modder lol. Hopefully work continues, this game beats armada 3 for sins in my opinion.

+1 vote     reply to comment
SquireJames Jul 6 2014, 9:01pm replied:

Sorry for the late reply. Yes, work continues :) Just squeezing out all of the bugs and giving it a good polish.

+1 vote     reply to comment
desgowlron Jul 8 2014, 7:56pm replied:

Excellent, I can't wait for the update, but I'm glad to hear it's getting a good polish too! :D

+1 vote     reply to comment
desgowlron Jan 2 2014, 12:04pm says:

Awesome, love the idea of a faction focused on close-range combat, can't wait for the update! :D

+1 vote     reply to comment
HeavyCruiser Jan 2 2014, 5:42am says:

massive fan of SquireJames keep up the good work

+1 vote     reply to comment
desgowlron Aug 29 2013, 5:53am replied:

Unfortunately no, never ran into that problem :( Only thing I can advise is that if you haven't tried it, reinstall.

+1 vote     reply to comment
Irishtommy Aug 29 2013, 10:58am replied:

alright thanks i'll try that now

+1 vote     reply to comment
SquireJames Sep 11 2013, 6:47pm replied:

Sorry I am just now replying, but did that solve the issue for you, or do you require further assistance?

+1 vote     reply to comment
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Released Dec 12, 2007
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