KA2 The General War User Manual
Mar 14, 2007 Other 0 commentsA user manual for KA2 The General War.
Based upon the hit space combat simulator by Interplay/14 Degrees East, Klingon Academy Total Conversion (KATC for short) was released for Star Trek Armada in 2003. Now, 3 years later, I have decided to update this mod using the knowledge I have gained in those years, and for Armada's sequel, Armada II. In addition to being a remake of the original KATC, Kingon Academy II: The General War will build upon the features of its predecessor, adding more races, better sound and graphical effects, and enhanced gameplay (partly thanks to the new game engine).
At the time of writing, the playable races that KA2: The General War will feature are as follows:-
- The United Federation of Planets
- The Klingon Empire
- The Romulan Star Empire
- The Gorn Confederacy
- The Tholian Assembly
- The Interstellar Concordium
Other races that will feature in the single player campaign and/or as map units are:-
- The Orion Pirates
- The Sha'Kurian Duchies
- The Hydran Kingdom
Some of the playable races will also have campaign and/or map only units, often obsolete or rare types (The Federation Reserve Fleet in the campaign is equiped entirely with TOS Era vessels, and several older Klingon types also make an appearance, with some very powerful and rarely seen Gorn and Tholian vessels entering the fray also)
Each playable race also possesses "hero" ships, such as the USS Enterprise-A and the USS Excelsior for the Federation, or IKS Qo'Nos 1 for the Klingons.
Each playable race has different traits, depending on how they act and react in the Star Trek universe. For example, the Federation has the ability to detect cloaked ships with powerful probe nets and monitoring stations, and its ships are well rounded vessels, the klingons can construct mobile bases and repair yards which can be disassembled down to towable components, and their vessels are weaker than those of the Federation, but generally more manoverable (represented by being harder to hit) and pack more of a punch for their size.
The same basic classes of warship exist for all races (the non-combat types from A2 remain essentially the same)
These classes are:
Escort (EC)
Frigate/Battle Frigate (FF)
Scout (Based on FF Hull)
Destroyer (DD)
Light Cruiser (CL)
Cruiser/Heavy Cruiser (CA)
Torpedo Cruiser (TCA)
Command Cruiser (CC)
Battlecruiser/Heavy Battlecruiser (BC/BCH)
Dreadnought (DN)
Battleship (BB)
These do vary between races, some races having more than one type of Cruiser, others missing certain classes altogether. Each vessel has more tactical flexibility than in A2. All ships are equiped with tractor beams, the ability to launch probes, and several other systems (still in planning).
Also unlike in A2, every class of ship has Warp Drive, with its speed varying between the type of vessel (non-combat vessels are generally slower) and different races (For example, the Klingons and Romulans possess more primitive warp drives than the Federation, and so their ships travel at a lower warp speed than the Federation) Ship physics have also been improved in more subtle ways, with smaller ships being more manouverable (turn quicker, accellerate and decellerate faster) than larger vessels.
Each race will also feature a unique ship, station or group of abilities. For the time being, these (true to their ingame status) are classified.
The stellar landscape is also undergoing some major changes. Every class of planet from the Star Trek Universe will be making an appearance (Even some subclasses for some types) and existing phenomena such as Blackholes, Asteroid belts etc will be overhauled to look and act more true to Klingon Academy. Some planets will also gain rings or upper atmospheres, which will act like their counterparts in KA. While originally in Armada, Stars were removed from Armada II, and so they shall be readded. Nebuale will also be overhauled, with the metaphasic nebulae being removed (no such nebula type exists in KA).
The Storyline (the bit I am sure your all waiting for) is too large for me to type here, but is available in the "What is this mod about" thread in the Klingon Academy II: The General War subforum at Armadafleetcommand.com/afc
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0 comments by SquireJames on Oct 10th, 2007 digg this super bookmark
After a longish absence due to a house move, I am pleased to announce that KA2 is almost complete. The campaigns are done (although I had to cut one mission that was just too buggy) and all that remains is a last minute tidy up to make sure there are no orphaned files, and to get all the physics files sorted once and for all to ensure every ship behaves as it should.
As we speak I am recording the final voiceovers needed, although the forthcoming conversation between Commander Nortene and the as-yet-unnamed Science Officer aboard the USS Enterprise-A (Spock is currently working for the Starfleet Diplomatic Corps, as seen at the beginning of ST VI) should prove interesting, as both characters are voiced by me.
I am still in a quandry what to do about certain units. I had plans for a Romulan Carrier of some sort, Sha'Kurian vessels, and the Mobile Shipyard and Starbase for the Klingons. None of these have been implemented at this date, and while they could easily be so, whether they would add anything to the game is debatable. We'll see. Perhaps some will survive the cut.
Under next time
Adieu
Squire James
A user manual for KA2 The General War.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Strange you based this on Klingon Academy, I'd say it were more logical to base it on Star Fleet Command 2 or even Star Fleet Battles since it has all the same empires from those games.
Still Klingon Academy was a brilliant game. Good work.
(Sorry about the late reply, been a while since I've checked this page)
Well, its based of Klingon Academy due to the fact that the ships, weapon load outs and (partially) storyline are based of that rather than SFC. However, KA2 is sort of an amalgam of SFC, KA and the "regular" Star Trek universe (specifically ST VI Undiscovered Country)
Squire, are you going to release the mod here?
The mod is released and infact a second more indepth version (kind of an expansion pack of sorts) is in the making.
Klingonacademy2.hailingfrequency.co.uk
It is real disappointing that after release, this mod got obliterated by nOObs within the Armada 2 community. Armada2Files has been talking about this for awhile. I really wish there was a way to apply, as Collector Pish would say, a "stupid filter" on people.
Nevermind, it is running. It has been upgraded to v1.1 and will be finished soon.
I can do voice acting, I am 16. I have a baritone/bass voice. Just contact me or email me, I also have skype.
Thanks