Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
For MISERY 2.0 we redesigned all helmet HUDs to have them somewhat more refined visually but also for gameplay purposes.
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As you will soon learn from the interactive pdf preview of these designs one would like to protect his headgear as much as possible to keep a clean view while protected. And also to avoid expensive visor repairs
as much as possible.
That way you will keep yourself on your toes to avoid an attack from even a small stray dog.
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Remember that the condition meter reflects the state of the equipment and not the durability. It takes ALOT more punch to bring a combat helmet to 40% condition than it does to brake a light gas mask.
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Download preview as interactive PDF here:
Mediafire.com
Very nice,as usual.
There is no way that you were able to examine the interactive pdf from the description this fast. Give it a chance and post your feedback. We remain open for critique as always.
Lol. Well, in the nighttime you won't see sh*t with a -30% damaged helmet, I like that...critique? Lets see...there is none, but I can't say that for sure since I never wore a helmet that long. But I like the idea of removing the gunshot cracks since you would be obviously dead if a gunshot penetrated you helmet. And the interactive .pdf is very nice done and informative while short enough.
Overall phenomenal work guys.
I am glad you noticed that!
We actually only did a single open crack in one of the helmets and that is at 5% condition...
A wide open crack would indicate a very certain eye injury (or worse!), so I think we increased immersion by the removal of those big cracks.
That's right, the little crack can be from bumping against...well a monster, or a bar...something that happens to all of us right?
You are right about the cracks, but i did enjoy them when i got a grenade to the face by surprise
Ok I was commenting on the image, I've examined the pdf and I think it looks a bit blurry but I read from you that the HUD resolution is very low so it's not your fault. Anyway it's just a pdf and it will surely look much better ingame.
It sure does look better ingame but the blurry feel is intentional. When your eyes focus on vicinity a visor scratch or crack a few centimeters from your eyes would be very much out of focus (hence the blur).
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I only took a look to the pdf, but from what I've seen it's sweet!
Can't wait to go back into the Zone...
This makes me moist.
Speaking of moist. The internal and blurry drops of moist are inspired by the Metro2033 helmet HUDs. I personally think they add a nice touch to the feel of the helmet and the dirty/wet environment of MISERY.
As helmet condition decrease the amount of internal moist increase as an indication of very used equipment.
Like we stated in the image with regards to the "maintenance" part of the HUD if people are unsatisfied with the idea that "actor handles the cleaning of his helmet 'behind the camera'" here is reason/example why we chose this. To give an example in Metro Last light the protagonist, Artyom frequently wipes, water (moisture), squished spiders or what ever else covers the visor with his hands. So imagine that while you are playing Misery that your character (USS) wipes away the blood, water, dirt, etc frequently...
Bit-tech.net
"Mask wipe is essentially exactly what it sounds like - a way for you to wipe the visor of your gasmask..."
This all happens without any animations, visual indications or anything else for that matter. It is just the kind of things that all happen in the dark like visiting the toilet and changing your underwear. We assume that even a Stalker does these things :)
In my games my character squats in a bush for a good 20 minutes. That rotten meat is worse than any mutant attack. :/
A wise Stalker once wrote on the toilet door:
"Go down a caliber and you can go up a meal"
Is this an engine limitation or just prefrence? Cause I loved that from M2033.
That sort of thing would be quite the submod on its own.
If anyone is up for doing such a thing we would gladly implement it to MISERY although a proper cleaning takes a lot more than a simple swiping of a filthy glove.
Try removing blood splatter from your visor by hand only
Hmm, could you just have the sprite fade out, and a hand model make a waving motion in front of the screen? If so, I can try.
I really don't know how I feel about not having a more physical gas mask/helmet on screen. I know, realism etc, but ... I dunno. I think having the gas masks there in the first place spoke volumes about the kind of immersion that vanilla helmets/hud were lacking. I think the water spots and cracks and scratches (and breath marks?) are awesome, but I also really liked the visual presence of the helmet too especially when you had a really different one, like the ecological/seva bubble helmets, or the exo-skeleton which had the pretty cool internal computer systems reflecting.
You just gave me a last minute inspirational spark, stalker! I wrote it down, now off to bed!
Thanks! :D
I don't know what it was, but you're welcome! :p
Great job boys, keep calm and mod the MISERY :D
KCMM?
Excellent work! :D
Many thanks for making this optional. Although it looks cool at first having a blocked view because of a mask or helmet is not enjoyable for me while playing.
Scientific and Tactical helmets look completely un-useable at nightime below 70% condition.
I like it, though the textures need work. Some, such as the scientific helmet, look a tad ridiculous cause you have random concrete textures at high damage levels. And some like the gasmask and tactical just look... odd. If you look at them at 5% or so, the big crack in the top right corner just doesn't look right. It looks sort of like you tried to use transparency, but didn't select enough to cut.
Very nice and proper job well done at immersive gameplay enhancements!
Looking good! Gotta tell you though. Im a pansy. The night time view doesnt concern me much as I avoid being out at night as much as possible in misery. If it's completely night time I am either in some main camp selling stuff, hitting my stash, or sleeping... Or I am terrified creeping with a balance of haste and stealth toward the nearest safe spot.
I mean.. There is nothing like getting caught out at night by bloodsuckers and whatever other random nastiness is drawn by my wild and frantic spray at the beasty.
This sounds great!
I hope there is not an obnoxious effect of goggles around on the screen, because if you think that is how it looks like to have a gasmask on you are wrong by a trillion miles.
In Misery 1.0 some of the helmets were obnoxious to wear because the view was so narrowed and I had to disable the visors in the txt file
I sort of don't like you. I started to explain where your mistakes were but near the end when I was trying to come to the point I realized... I couldn't think of a way I thought might actually get through to you. So just blah...
Wow, I'm impressed with the level of detail you guys are going into. This is just a hud and yet there are so many elements you have touched on.
Prretty much every bit of modding we do is carefully debated within our team before execution.
Hopefully this will shine through upon release.
Everything looks great but I don't like the bullet hole decal. I mean if you get hit in the visor and the bullet actually go through and hit you in the face - you are dead.
The scraches and dirt looks amazing but the base layer of the masks looks a bit odd to me becouse two things:
-for me it seems wierd that its transparent near the edges of the screen in the middle and at the edges of the visor it looks great but after a little space you souldnt see trough it
-I LOVE THE SCRACHES AND DIRT AND MOIST!! with that pointed out the blurry base layer doesnt seem to fit with the rest of the overlays (but maybe thats just me ^^)
on the other hand your atention to detail allways amazes me. with everything you touch you guys are pushing boundries and its a great pleasure to wach a master piece taking its shape. :) keep it up! :D
P.S. who is the guy on the picture? :D
Did you find a way around the UI resolution cap? Or are these going to look really bad in 1080p, scaled from 768p?
They look good for the resolution. They don't have the green artifacts like the old HUD textures.
If you say so, but, do they shift to the side based on being sighted in or not? The one for the gas mask looks really obnoxious to be sitting in the middle of your aim, if they don't move.
Btw, is there a way to remove these green things atm?
My game keeps crashing when I click my profession or when I enter the zone.
Did you make a CLEAN install of the game?
SLAY THAT DRAGON RUDY!