Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Stash overhaul (info display)
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N.Aaroe Author
N.Aaroe Feb 22 2013, 4:52pm says:

Here's your poll result of the week: Stash overhaul.
Be sure to watch the video teaser also: Moddb.com

+14 votes   reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 22 2013, 4:55pm replied:

Nice representation Nic. Damn :)

+6 votes   reply to comment
AK.Stalker.XX Feb 22 2013, 4:55pm says:

This Is Awesome I Love It Man Very Well Done . So Can't Wait For Misery 2.0

+3 votes     reply to comment
Jewoenboy Feb 23 2013, 3:40am replied:

Who does?

+1 vote     reply to comment
Psynamo Feb 22 2013, 4:55pm says:

I checked in at a good time!

+3 votes     reply to comment
Sigilstone17 Feb 22 2013, 5:01pm says:

Very cool

+1 vote     reply to comment
cykososhull Feb 22 2013, 5:02pm says:

Yes. This is great. I hated the fact that money was so easy to come by, and stashes were so easy to find. This is great.

+4 votes     reply to comment
☣Genezis☢ Feb 22 2013, 5:07pm says:

Perfect: get the stash infos

+3 votes     reply to comment
Sm1ter Feb 22 2013, 5:08pm says:

incredible presentation!
can´t wait to ransack the sh*t out of the zone

+3 votes     reply to comment
Maramanasa Feb 22 2013, 5:10pm says:

This gives me a reason to actually spare bandits and mercs.

+3 votes     reply to comment
damjancd Feb 22 2013, 5:12pm replied:

Spare them until you get the stash info, then shoot :]

+3 votes     reply to comment
Sm1ter Feb 22 2013, 5:20pm replied:

exactly so!

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Feb 22 2013, 5:21pm replied:

Or use your knife for a silent and less costly finishing move. Not that I am such a dark spirit personally of course ... ;-)

+5 votes   reply to comment
キレックス Feb 23 2013, 7:26pm replied:

A real stalker pecks his hostages to death with bolts.

+3 votes     reply to comment
Roh Feb 22 2013, 5:20pm says:


0 votes     reply to comment
N.Aaroe Author
N.Aaroe Feb 22 2013, 5:33pm says:

Who noticed the dog in the artwork?
Maybe it picked up a scent from the backpack and has found an interest...

+2 votes   reply to comment
damjancd Feb 22 2013, 5:36pm replied:

Those tasty tasty roubles :]

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Feb 22 2013, 5:48pm replied:

When you call a scared and hungry dog towards you with a gentle whiste and throw him an RGD-5. That's when the Zone has darkened your mind and you should leave while you still have legs

+2 votes   reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 22 2013, 8:20pm replied:

1,5 years too late for me, but better late then never right!? :D

+1 vote   reply to comment
5thHorseman Feb 23 2013, 4:51am replied:

You can try
But no-one ever leaves the ZONE, not really.

+1 vote     reply to comment
Swirekster Feb 22 2013, 5:48pm says:

Tactical Puppy. Is that .45 acp version of it?

0 votes     reply to comment
kaicooper Feb 22 2013, 8:20pm buried:


hi bro..i have to Q
1 Mersiry 2 incloude the new AI Semulation mod?
2 when its gonna released..2014?

-6 votes     reply to comment
Alundaio Feb 24 2013, 2:30pm replied:

What new AI Simulation mod?

+1 vote     reply to comment
TornadoADV Feb 22 2013, 9:38pm says:

Can we create stashes? I don't like having to either constantly dump useful kit on the ground or sell it because I'm over burdened.

+1 vote     reply to comment
iMakeTea Feb 22 2013, 10:51pm replied:

You can buy a backpack item to make your own personal stash in 2.0

+1 vote     reply to comment
Maggot4ever Feb 23 2013, 2:02am says:

So, are personal stashes lootable? :>

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 23 2013, 4:31am replied:

Ofcourse! :)

+1 vote   reply to comment
kitethefallenangel Feb 23 2013, 3:56am says:

Protecting stash from the rain, eh?
I suppose you're going to implement some kind of survival system that involves keeping yourself dry and warm and that encourages you to seek shelter during rainfall (as it would make you more visible to NPCS but also reduce your body heat unless you're wearing thick clothing, and even give you a cold)?

This mod is becoming more and more unbelievable!

+1 vote     reply to comment
trojanuch Creator
trojanuch Feb 23 2013, 6:44am replied:

Well not exacly. What Nic meant is that each stash location has been carefully desinged to be logical and fitting in every regard.

Moreover - due to the way you get the stash info (by sticking a gun to a head of surrendered enemy), a new, unique dialog phrase had to be written for each of 100+ new stashes which describes in proper and immersive way what the stash is about.

So for ex. a ******* bandit can say to you: 'Please, please dont kill me. I've hidden some food we've taken of a bunch newbies. Its below the large metal bar near the cranes. We've placed in under it so that conservas dont get rotten from rain. It can be all yours now, just please, please dont pull this trigger...'

(then of course the stash itself is indeed found under the large metal bar and contains some food in it)

So this the kind of detalization and immersion factor which has been put into this aspect.

(btw we still however might a have a little suprise for you regarding rain & AI behaviour)

+2 votes   reply to comment
IrwinSnodgrass Feb 23 2013, 5:46am says:

No weapons or ammo in stashes anymore?

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Feb 23 2013, 6:24am replied:

What Stalker leaves his weaponry and ammunition behind when he explores the Zone?
That being said though... On rare occasions you will be able to find weapons or ammo for different reasons.

+2 votes   reply to comment
IrwinSnodgrass Feb 23 2013, 6:50am replied:

Maybe the junkie stalkers you mention in the picture? Surely stim abuse must lead to slightly impaired planning abilities.

I was just asking because so many of the vanilla stashes had weapons in them, but the new approach makes total sense.

+1 vote     reply to comment
tomchiconi Feb 24 2013, 2:18pm replied:

Every stalker who is not Arnold, yet planned longer raid, surely wont carry all his ammo around all the time. Especially heavier ammunition like 7.62. (Each mag (usually 20 bul.)weights almost 1kg)

+1 vote     reply to comment
Smoothskin Feb 23 2013, 6:01am says:

Where is my nutrition info? :(
At least this stash overhaul sounds awesome.

+1 vote     reply to comment
freejrs Feb 23 2013, 6:51am says:

Another new desktop for me!!! :-)

+1 vote     reply to comment
harshmyth Feb 23 2013, 7:19am says:

Ahh you fixed stalker! (head explodes!!) not a gaming revolution, my ***... :-)

+1 vote     reply to comment
harshmyth Feb 23 2013, 7:26am says:

You all are like a dream team of stalker modding.

+2 votes     reply to comment
ISemiI Feb 23 2013, 8:42am says:

You mentioned tarpaulins, does that mean we're gonna be able to rig up shelter? :D

This mod is how I imagine STALKER is meant to be played... Mean, brutal and fun as hell :D

+2 votes     reply to comment
Guest Feb 23 2013, 10:30am says:

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domanz Feb 23 2013, 11:02am says:

I like every single one of the ideas incorporated into this thematic area of the mod.

+1 vote     reply to comment
キレックス Feb 23 2013, 7:23pm says:

Will the backpacks spawn and disappear randomly, or is there a fixed amount of them, once they are gone they are gone and no new ones will appear?

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Feb 24 2013, 2:35am replied:

They are fixed but vary between the USS class playthroughs

+2 votes   reply to comment
FreedomS.T.A.L.K.E.R Feb 24 2013, 2:01pm says:

Damn. Now I have to take prisoners

+1 vote     reply to comment
Guest Mar 9 2013, 3:20am says:

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ReznorMS Apr 27 2013, 8:46am says:

"you must look harder OR force an NPC..." so stashes can still be found around like in vanilla, just different places and contents right?

+1 vote     reply to comment
Blak-Dragon Apr 29 2013, 10:21am says:

Hey N.Aaroe

Does this mean the Sunrise Bodysuit you'd find in Zaton around the gas station will be changed ? I was going to suggest changing that and the one you'd find on the body of Barge as to limit the player's access to a early medium-grade suit.

+1 vote     reply to comment
kalidrone Dec 21 2014, 2:33pm says:

About time the SoC-like stashes were implemented as they should've been in CoP in the first place, amazing work as always guys. :P

+1 vote     reply to comment
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Majority of NPCs carry small rucksacks, so it makes a lot of sense that they are storing the basic and less valuable gear at some secret spot.

These backpacks, with all their personal belongings, are only being transported from A to B, whenever the NPC wants to travel far.

This is a principle heavily inspired by real life elite military units that are stationed in the field,
although these mostly leave a sentry at their backpack storages.
Each personal stash belongs to an ingame NPC and has a background story.

All have a mix of basic supplies with some items are far more common and expected than others.
I.e. a sleeping bag is very likely while a joint is more of a personal item with less chance of being featured.

- Big chance of basic water and other fluids
- Reasonable chance of camping equipment like sleeping bag, tarpaulin, etc.
- Medium chance of various drugs and medicine
- Small chance of personal items like journals and pictures
- Very little chance of valuables like batteries, grenades and stims

Here's to give you an idea of the diversity of stash contents:

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Feb 22nd, 2013
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