Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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New scope reticle designs
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[TZP]LoNer1 Author
[TZP]LoNer1 Apr 2 2013, 9:09am says:

We also added the New Ordnance versions of the scopes to the mod, so they come in "New", "Worn" and "Damaged" profiles.

We're still open to feedback so let us know what you think! Hope you like the designs, much thanks to Spetsnaz_Reaper for helping us with the background history on these scopes! And Nic for the designs of the scopes :)

--

Also, like nic said on the previous image, thanks for the great response on the dragons joke. I personally expected to have more positive than negative feedback, and you guys prove my point! It's an awesome community we have! So again, thanks from the team for your dedicated support, we will try and keep you guys totally involved into the development of the mod :)

Cheers!

+26 votes   reply to comment
Lito.LV
Lito.LV Apr 2 2013, 9:14am replied:

I think I like it, even Ceano would be jelly.

+2 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Apr 2 2013, 9:17am replied:

Thanks :)

And I'd like to add another thanks to Kyle_k_ski. He, with his enormous amount of military knowledge, made clear to us that reticles with red, white, black or green colors might get lost in the environments and it's background, so he took an official purple color code to use as reticle color on some scopes. We've tested this in game and it really does make the difference!

Cheers again! Have a good one, stalkers!

+5 votes   reply to comment
GenezisO
GenezisO Apr 2 2013, 9:17am replied:

What about adding red dot sights?

+5 votes     reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 11:54am replied:

Well, this is another type of aiming equipment that involves new models, attachment scripts and a few other ltx expansions. We didn't go into that for upcoming version

+3 votes   reply to comment
Trooper425
Trooper425 Apr 2 2013, 9:02pm replied:

I hope other optics are in the team's long-term vision. I would love to find and mount a kobra sight on my Kalashnikov.

+3 votes     reply to comment
Foxd1e
Foxd1e Apr 2 2013, 11:21pm replied:

yeah the scopes look amazing compared to the vanilla scopes, and even 1.0. Are the current red dots that come attached to certain guns in 1.0 going to stay or did they get scrapped? I used the FAR-15 so much you'd think it was attached to my hip

+1 vote     reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 3 2013, 2:35am replied:

They will stay. We just didn't make any new/extra ones

+2 votes   reply to comment
GenezisO
GenezisO Apr 4 2013, 4:13pm replied:

Oh come on, again just new textures, I can draw it myself, you are the most advanced team so where is the problem, I know you want stay in MISERY but it is 2012, isn't it?

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Apr 4 2013, 5:31pm replied:

Why create something new if it's been fixed already? Ironsight alignment has been fixed on the eotech models, so they work properly now :) no need for new textures on those

+2 votes   reply to comment
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N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 9:15am says:

Thanks, Loner1.
So with this upload we are back on track with what the MISERY dev team feeds on: 
an honest interest and respect for the STALKER series and everything this gem holds.

MISERY 1.1 received quite a lot of criticism for its scope designs and here we are doing our best to improve on yet another aspect of the game. Feedback welcome as always.

+6 votes   reply to comment
Zombiestubble
Zombiestubble Apr 2 2013, 6:52pm replied:

I wonder what the twilight/nv scopes and "thermal" scopes will look like!

Also, if it's not too much, I would like a nice SUSAT:
Upload.wikimedia.org
And if possible an AUG:
Youtube.com

Hickok45 has some really interesting videos on weapons. Does a nice mix of military and civilian/antique. He even does a video on a Makarov!

+2 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Apr 3 2013, 8:41am replied:

See the description :)

+1 vote   reply to comment
5thHorseman
5thHorseman Apr 2 2013, 10:06am says:

Well done indeed.

+2 votes     reply to comment
loner85
loner85 Apr 2 2013, 10:12am says:

I didn't like the scopes in 1.1, too little periphery, but this now looks fantastic.

For me as Sniper I guess it'll be the ultimate objective to find the TRG. Where will it be located? In stashes, are traders selling it or special ordering by Nimble? We will find out in 2.0.

I especially like the "glass" framing the scopes, making it more believable to zoom with.

So no critics, but another awesome feature.

+2 votes     reply to comment
trojanuch Creator
trojanuch Apr 2 2013, 10:37am replied:

TRG is 'rare' but is not 'unique' (unlike The Green Dragon). So some hi-ranked NPCs (appearing later on in the game) sport TRGs from time to time (its also available at weapon dealers on high progression tier).

+3 votes   reply to comment
loner85
loner85 Apr 2 2013, 10:40am replied:

Ah, thanks for the reply. Let's shoot some exo-stalkers...

+2 votes     reply to comment
mp5lng
mp5lng Apr 2 2013, 7:54pm replied:

or gun down a loner artifact hunter ! ;-)

+1 vote     reply to comment
GabeTheKid
GabeTheKid Apr 2 2013, 10:54am says:

They look absolutely gorgeous :D
you really went to town on variety for 2.0 and i adore you guys for it ^^

+1 vote     reply to comment
TheKingCanine
TheKingCanine Apr 2 2013, 10:55am says:

to me it is not just becuz the scopes are awesome...im excited to hear it would be available as new,worn and damage....this is going to be awesome

+2 votes     reply to comment
trojanuch Creator
trojanuch Apr 2 2013, 12:10pm replied:

Yeah. Plus they are made 'default' for certain gun profiles also in therms of AI: that means that whenever an NPC has a 'worn' or 'rusty' weapon profile and has scope on it - it'll be appropriately 'worn' or 'damaged' version.

+2 votes   reply to comment
predcon
predcon Apr 2 2013, 11:35am says:

How far 'into the future' will you be going with scopes? Will there be realtime 'LCD' displays showing ranges and wind speed and the like? Automatic zooming? Automatic white adjusting? Low-light/Infrared vision filters?

+1 vote     reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 11:49am replied:

We will be going no further than what vanilla did having some NV scopes.
If anything MISERY strives to make use of the raw and simple things.
Like offering a broken glass PSO-1 for the poor and muddy Zone man who needs his expensive imported meal to stay alive.

+4 votes   reply to comment
trojanuch Creator
trojanuch Apr 2 2013, 11:57am replied:

I'll only add to that for the first time ever there's actually a point in using NV scopes.

This is because 'they have their own power sources' and will not drain your UPD as helmet-mounted NVDs do.

So they finally constitute a reasonable alternative - also considering the purchase pricing policy.

+4 votes   reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 3:40pm replied:

^^ Added value to the micro management aspects of the game ;-)

+1 vote   reply to comment
mp5lng
mp5lng Apr 2 2013, 7:57pm replied:

i never used an nv scope :-p

+1 vote     reply to comment
ShotgunSurgeon
ShotgunSurgeon Apr 2 2013, 11:46am says:

While on the topic of sights, has the LR300's peep sight finally been done justice? It always irked me the way that GSC had the front sight post well over the top of the rear sight.

+2 votes     reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 11:51am replied:

Yes, 0800 did a magnificent job of correcting iron sights for pretty much every single weapon in the mod.
And he also did this for the 4:3 formats just because...

+4 votes   reply to comment
ShotgunSurgeon
ShotgunSurgeon Apr 2 2013, 12:01pm replied:

Ура! Спасибо!

+4 votes     reply to comment
Doyle_138
Doyle_138 Apr 2 2013, 11:56am says:

It just don't stop to impress me how every single detail is worked out in this mod. Awesome! :D

+3 votes     reply to comment
bsnighteye
bsnighteye Apr 2 2013, 12:13pm says:

I hope you will make proper PSO-1-1 and PSO-1M2-01 for VSS and AS "Val".
Dic.academic.ru
I2.guns.ru

+1 vote     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper Apr 2 2013, 12:20pm replied:

Yes. This has been done.

+5 votes     reply to comment
bsnighteye
bsnighteye Apr 2 2013, 1:07pm replied:

Great! Finally, I will be able to see proper aiming grid. Thanks for attention for this detail! For firearms fan like me it's a relief!

+3 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Apr 2 2013, 1:25pm replied:

I saw those and had to direct them to the team, after legit verification of Spetsnaz on these 2 scopes. :)

+3 votes   reply to comment
SonofX51
SonofX51 Apr 2 2013, 1:08pm says:

I assume the built in scopes for the F2000 and G36 will have their unique optics/display too?

+2 votes     reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 1:23pm replied:

These two are actually somewhat unconfirmed in current state.
If you can direct me to the authentic source of their real life reticle design we will make sure that they will.

+2 votes   reply to comment
SonofX51
SonofX51 Apr 2 2013, 1:47pm replied:

Upload.wikimedia.org That's probably as close as I could find that's not bias'd towards a particular style of a game. Though really that's about the same as the default one in game.

Thing about the G36 is it has multiple optics on its standard rail and unit. Not sure if that's going to be incorporated into the game or not, or if its even possible, but definitely something to look into.

+1 vote     reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 3:28pm replied:

We cannot do multiple choice optics for the G36 scope but you can consider this one done for the G36 in MISERY 2.0

+2 votes   reply to comment
WolveNZ
WolveNZ Apr 3 2013, 1:06pm replied:

He means the standard G36 in its Stock Military config has ascope and a red dot sight instead of what something like the AUG has where it has the scope and a Emergency CQB iron sight on the scope

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Apr 2 2013, 1:49pm says:

This is my favorite trijicon reticle Trijicon-inc.com

So that is the only change I recommend merely on personal preference

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Apr 2 2013, 2:01pm replied:

It's not preference, if you can find a weapon in game (for example, if my M416 was in misery and would have the Trojicon as attachement) we would consider adding the real life reticle to that scope. Not like slap a nice reticle on a model that doesnt use it in real life :)

Cheers!

+1 vote   reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 3:42pm replied:

Look at 1:45 here: Youtube.com
We will simply assign this Trijicon reticle design suggestion for the optics of the M4A1 then

+1 vote   reply to comment
JackRabbitSlim
JackRabbitSlim Apr 2 2013, 6:34pm replied:

So it was a good suggestion then?

+1 vote     reply to comment
Foxd1e
Foxd1e Apr 2 2013, 11:32pm replied:

that's cool, I liked the M4A1's sight in the teaser but I think I will like jackrabbitslim's suggested sight even more :)

+2 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Apr 3 2013, 2:55am replied:

Yes! We found a weapon with a matching reticle! :)

+2 votes   reply to comment
Gulp343
Gulp343 Apr 2 2013, 2:55pm says:

A correct PU reticle in STALKER, finally, thats just great!

+3 votes     reply to comment
Doyle_138
Doyle_138 Apr 2 2013, 3:30pm says:

I wonder if Misery is going to change the Weapon ballistics too?

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Apr 3 2013, 3:13am replied:

Correctly implanted :)

+2 votes   reply to comment
anakin2505
anakin2505 Apr 2 2013, 3:57pm says:

hey guys. i thing you did a mistake. the winner was Information about a new feature added for realism/immersion not hud

+1 vote     reply to comment
N.Aaroe Creator Online
N.Aaroe Apr 2 2013, 4:03pm replied:

That's correct, but it was an April Fool's joke that we hoped would win the poll.
Second place was 'info about a new mutant' which was also an April Fool's joke (this time in disguise)
Third place was this HUD (part 2) which is legit and for real.
Everything went down exactly as we had hoped for.
Now we are back on track with serious business

+6 votes   reply to comment
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Description

Now before the classic debate is revived let's just state this:
To our knowledge the X-Ray engine does not allow or support that some parts of the screen is zoomed in while the peripheral vision stays natural.

Full scale previews of common scope reticles:

ZF39
Media.moddb.com

PSO-1
Media.moddb.com

PU91-30
Media.moddb.com

RPG-7
Media.moddb.com

SUSAT
Media.moddb.com

ACOG
Media.moddb.com

We remain open to constructive criticism of optics and reticle designs.

Image Details
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Date
Apr 2nd, 2013
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