The creators of this page are responsible for the translation from Russian to English only, and not for any other development on Last Day.


What is Last Day?

S.T.A.L.K.E.R.: Last Day is a S.T.A.L.K.E.R. mod pack based on Call of Misery and version 1.4.22 of Call of Chernobyl, originally created by the Russian S.T.A.L.K.E.R. community. It includes several addons previously unknown to the majority of the western S.T.A.L.K.E.R. community, such as MLR, which adds a lot of new characters and tasks, Outfit Marauder, adding lootable outfits on fallen stalkers, or an extended edition of Outfit Addon, adding not only outfits and helmets already present in the regular version of Outfit Addon, but also several variants of all types of apparel - regular, worn and damaged.

Here is a flowchart detailing various projects from which Last Day derives - it is recommended to experience these first.



How is Last Day installed?

Fairly simple. These files need to be installed into a single directory, in order.

The mod runs standalone, meaning it should be installed on its own without being combined with Call of Chernobyl or Call of Misery.

The translation for Last Day is still undergoing active development, so please take into consideration the fact that it is not yet fully complete. Nevertheless, the mod is completely playable with what there is, and the PDA network feature as well as text from the AWR addon are all that remains. Help is appreciated - any feedback concerning the writing is welcome. The translation has a repository on GitHub.

For those who want older Last Day versions:


What does Last Day feature?

Here is a full list of addons and features included in Last Day:


  • Explosion of damaged weapons
  • Fast travel
  • Ghillie suit from MISERY 2.1
  • Multimedia PDA
  • NanoCell Inventory
  • No Ammo HUD
  • Physical appearance of money
  • Psy-helm
  • Radio with Russian version of Three Dog from Fallout 3
  • Smart Artefact Spawn
  • Squads on PDA
  • Thirst simulation

Additionally, there are new models for NPCs and mutants, new artifacts, new mutant parts, new consumables, a simulated PDA network, stash descriptions (like in Shadow of Chernobyl), new icons, new music, new radio tracks, changes in prices, PDA tabs from Call of Chernobyl 1.5 (relations, encyclopedia etc.), and more.


Frequently asked questions

  • Several folders are missing from the gamedata directory. Is this intentional?
    • Most of the files from Last Day are packed in .db files located in the database folder, along with files from Call of Chernobyl and Call of Misery.
  • There is constant radiation outside. How can this be disabled?
    • Constant radiation is caused by the Dark mode option in the game options.
  • How can mutants be skinned? Clicking OK does not work.
    • Mutant parts have to be skinned by double-clicking on each separately.
  • Animations do not play when using items. How can this be enabled?
    • Use item animations in the game options needs to be enabled.
  • There seems to be no obvious destination when undertaking a task to guide other stalkers. What is wrong?
    • The destinations of these tasks are dependent on the dynamic news system. As a result, they are often quite vague, and can only be completed through trial and error.
  • Item icons are scattered and messed up. What causes this?
    • Increasing the texture quality in the video options can resolve this issue. Otherwise, it may simply be caused by using an old video card, in which case no solution is known other than upgrading it.
  • Nimble does not offer any wares. Is this intentional?
    • Nimble, while present in the mod, no longer functions as a trader, and has been substituted by Meeker, located in the book store in the Outskirts.
  • There is still some text in Russian, even while using the translation for the mod. Is anything wrong?
    • The translation is not 100% finished, and thus some text remains in Russian. It is being updated regularly.
  • Trying to enter another level leads to being teleported backwards and being prompted with a message saying, "This path is unknown". What causes this?
    • In Last Day, not all routes between levels are unlocked from the very start. They can be unlocked by completing various tasks, using PDAs acquired on corpses, and carrying out dialogue-specific transactions with traders.
    • Alternatively, they can be unlocked by enabling Open level routes in the game options.
  • How can files from the mod be edited?
    • The DB Tool, part of AXRToolset, is required. Most files related to the mod are located in the .db files in the database folder. Instructions:
      1. Run launcher.exe
      2. Select DBTool
      3. Set the input path to the database folder in the Last Day directory
      4. Create a new directory where you want to unpack and set it as the output path
      5. Press the execute button
      6. The tool has a console command window attached, view it for output and it will say when it's done.
      7. Copy any files you want to modify from your unpacked folder to your gamedata folder, keeping relative path names. (ex. move unpacked\configs\creatures\actor.ltx to gamedata\configs\creatures\actor.ltx)

Extra links

Written by Appuruu and SashaRed

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Last Day 1.3 + patch requires a fresh installation and a new game.


  • Added about 160 new stashes with random content from Snake_64
  • Added english translation
  • Added new character, Hip, from g0dl1ke
  • Added missing textures
  • Added more than 30 new visuals from Misery 2.2
  • Added new game options: Full A-life, the transition to backpack, carried weight
  • Added new location - Glade
  • Added possibility to cut off mutant parts with an axe
  • Exoskeletons and exoskeletons without servo-motors have improved protection from radiation and psi radiation
  • Fixed bugs with cigarettes and other items
  • Fixed bug with helmets' dynamic HUD's
  • Fixed Duty medic assortment
  • Fixed exploit with mutant parts
  • Fixed numerous exploits
  • Fixed problems with spawns
  • Fixed the bugs with traders
  • Readded stalkers' death animation
  • Rebalanced armor upgrade prices
  • Removed curves the visualization of stalkers
  • Removed unused/deprecated files from the game
  • Updated MLR from 5.4 to 6.2

And other minor changes. It can be downloaded from here.


This is a changelog of new (23-01-2018) patch for Last Day 1.3. To see the before-patch changelog of version 1.3 click here.

Last Day 1.3 - changelog

Last Day 1.3 - changelog

News 9 comments

Changelog for version 1.3 of S.T.A.L.K.E.R.: Last Day.

Last Day 1.2 - changelog

Last Day 1.2 - changelog

News 21 comments

Changelog for version 1.2 of S.T.A.L.K.E.R.: Last Day.

Last Day 1.1 - changelog

Last Day 1.1 - changelog

News 42 comments

Changelog for version 1.1 of S.T.A.L.K.E.R.: Last Day.

Add file RSS Files
S.T.A.L.K.E.R.: Last Day - version 1.3 + patch

S.T.A.L.K.E.R.: Last Day - version 1.3 + patch

Full Version 112 comments

Main files of version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.

S.T.A.L.K.E.R.: Last Day English Translation 0.9.9

S.T.A.L.K.E.R.: Last Day English Translation 0.9.9

Patch 143 comments

Translates S.T.A.L.K.E.R.: Last Day into English.

1 Shot of goodwill quest

1 Shot of goodwill quest

Prefabs

I thought 75-100 + extra points isn't fast enough so i decided to edit every single one of them to 123342334123.

Call of Misery Gas Mask overlays

Call of Misery Gas Mask overlays

HUDs 6 comments

Call of Misery Gas Mask overlays port to Last Day 1.3+patch

Megaphones STFU

Megaphones STFU

Ambience Sounds 5 comments

Silences all annoying megaphone messages across the zone. Finally, STFU already!

Infinite Companions

Infinite Companions

Prefabs

ALL CREDITS GOES TO gg123snipa First addon of CoC made by gg123snipa Self explanatory, Figure i should share this mod for those who wanted extra squads.

Comments  (0 - 10 of 4,177)
lifee977
lifee977

Why every time I start the game it is in russian not english altough I apllied the english patch after trx improvements?? and i cant change graphics settings. Every time i changed it it stays at default D9(normal) graphics medium.?

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_SoPro
_SoPro

Ive been playing this mod for a week now...added all mods with 1.3 label on it...never encountered any crash or game breaking bugs. Very stable mod for me

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Guest
Guest

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Guest
Guest

no . only installed trx 4.2 thank you

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Tronex Creator
Tronex

Noted, will get fixed soon.
I assume that happened right after enabling the thirst simulation then sleeping, correct? either that or you used some addon that affects the thirst/sleep

For now: when you want to enable/disable thirst simulation, make sure to restart the game.

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Guest
Guest

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Guest
Guest

hi I have this error . help me

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ....r. last day 1.3\gamedata\scripts\ui_sleep_dialog.script:266: attempt to perform arithmetic on field 'in_hour' (a nil value)

stack trace:

0023:02BB399C xrCore.dll, xrDebug::fatal()
0023:00408F8F xrEngine.exe, CCameraManager::UpdateCamEffectors()
0023:0EBB1174 xrGame.dll, CDialogHolder::operator=()
0023:00408E68 xrEngine.exe, CCameraManager::Update()
0023:00408A99 xrEngine.exe, CCameraManager::UpdateFromCamera()
0023:0EBA3E83 xrGame.dll, CDialogHolder::operator=()
0023:00427558 xrEngine.exe, IGame_Level::OnFrame()
0023:0EDC451A xrGame.dll, CDialogHolder::UseIndicators()
0023:00453BCB xrEngine.exe, CInput::OnFrame()
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
0023:0045F363 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:75298654 KERNEL32.DLL, BaseThreadInitThunk()
0023:779F4A77 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:779F4A47 ntdll.dll, RtlGetAppContainerNamedObjectPath()

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Appuruu Creator
Appuruu

Are you using any addons?

Reply Good karma+1 vote
Goatpunter
Goatpunter

Hey @Tronex, I found an exploit related to harvesting mutants. If you open the mutant inventory, then close it, and stab them with the knife, it automatically harvests the mutant without any damage to the knife.

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MattPL
MattPL

There's even more. When you choose one of the items on the looting screen and click ok, you get one bonus item (the one you clicked on) in addition to all the other things you should normally get.

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Tronex Creator
Tronex

Yep, i know about it. haven't got time to look deep into it.
1.3 +Patch has screwed up the whole mutant looting, at least you can loot without your weapons disappearing. if i figure out how to fix it i will update the fixes addon.

Reply Good karma+1 vote
Goatpunter
Goatpunter

Alright, good luck with that. I'll **** around with the system and .ltx files and see if I can come up with anything

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (7 agree) 10/10

A Really polished and difficult Mod. I would recommend it to anyone who enjoys other Russian mods like Joint Pak 2 and Stalkersoup.

The modpack is well on its way being a must for a Call of Misery installation.

Look forward to updates, Thanks.

Oct 29 2017 by Coconut2024

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