Would be great to have repeatable quests of mutant hunt, as with Trapper at Yanov. I mean ... hunt of small/medium/large mutants, destroy small/big lairs, etc.
It's already in the mod.:)
Alright, thanks for reply.
Nice Mod :)
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PFM-1 butterfly mines are in, which modders can use as a base for creating things like placeable IDEs which Misery has a fair few of.
Other than that, we have a whole forum dedicated to a mod team specialised in porting Misery's assets: I.imgur.com
Scratch that last bit, I tried to make a joke but really screwed it up.
Land mine are in and so are a few food items (mutant parts for example), Alundaio dealt with a lot of the scripting as far as I know, so some of that will also be implemented, although I really don't know what exactly, unfortunately.
Was there any specific features?
That's alright, there's no repair kits if that's what you're asking, although this mystery option exists in the main menu: I.imgur.com
There's none of the food items, yet for some reason there's a whole bunch more in the icons file, not sure if they're still to be added, don't think I'm allowed to upload the file though.
There's a whole ton of artifacts, but there's more still to be added, bearing in mind you have the *entire* Zone from all three games and some of the beta maps filled with anomalies: I.imgur.com and Moddb.com
There's no camelbaks, aluminium frames or other stuff, and the broken economy isn't present either ^^
Alright. By the way, i have another suggestion for the mod. Remember the way to the "Radar"? Well, you encounter some monolith soldiers and an exo zombie, but this one is with a helmet on. It would be great if you could convert this exo zombie to this mod, as all the zombies in CoP don't use their helmets.
Posted on the forums with a screencap of your post, sounds like something that Dark would know how to do as he's made all of the mob variants.
We'll have to wait and see what they say, I guess.
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