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1.4 Released!


The long awaited patch for Call of Chernobyl is finally here. The mod has seen a tremendous amount of growth and change since 1.3.2; we have been working hard this year to bring the stalker community this new content in the form of the 1.4 update. This patch contains so many changes it would be rather difficult to go through that list here but below is a brief overview.

Call of Chernobyl 1.4 (Full)


Leaderboard and PDA Statistics

pda

One of the first things to notice when firing up 1.4 are the changes to the PDA statistics screen. Many new stats are tracked and a portion of screen real estate is now dedicated to the top 100 leaderboard. Climb to the top of the leaderboard by increasing rank in-game and by being the stalker you were always meant to be. Hovering the cursor over other stalkers in the list may bring up their statistics but only after they have been encountered on the same map. Not only has the statistics screen seen an overhaul, but a new array of achievements have been added.

Character Creation and Game Modes

character creation


It's now possible to select from a broad array of faction-specific starting location. Additionally, the ability to select a character portrait has been added alongside a new game option to display a portrait that closely matches the equipped outfit. If you thought that was all, we added an optional story mode feature which can be toggled during character creation. It has a light dialog-driven focus and includes multiple endings. The task starts with a simple puzzle to find Doc and takes you on a journey throughout many of the game levels to discover the mysteries of the Zone.

A-Life changes

ug


Underground labs have been populated with all sorts of creatures. Now mutants can only be found during specific times of the day depending on their behavior type. Night predators like Chimeras, cats and snorks can now only be seen at night. Day time mutants like boar and flesh can only be seen during the day. However, these mutants can always be found in underground labs or during tasks regardless of time of day. Offline A-Life is now much more active and more willing to travel to far off levels. A new game options allows the player to control the population of the Zone, by reducing or increase stalker or mutant spawns based on a multiplier. Online exclusion radius is a feature added to gameplay options that blocks A-Life spawning in the player's immediate area and can be adjusted or disabled.

Gameplay changes

arty


Artefacts can now degrade when their abilities and bonuses are activated. Degradation decreases the overall impact of both the bonuses and negative effects. Degradation is communicated in-game through the new Efficiency stat. Degradation promotes further artefact hunting and accumulation. In some cases stashing artefacts might be a wiser decision over cashing them in. Having the best artefacts no longer is the end of the line for artefact hunting. Artefact bonuses have been slightly boosted to help balance this feature. I would have liked to make protection artefacts give huge boosts to damage types and give them high degradation rates, but since this feature is optional that can't occur. Perhaps addons will expand on this idea further.

Now it's possible to visually equip knives, binoculars and grenades directly in the inventory menu. The non-slottable equippable items will be highlighted and will allow the ability to equip/unequip them via the context menu. This feature should open up new addon possibilities like tiered binoculars or new melee weapons.

New base defense events have been added to the game. During late night and early hours of the morning in several faction-specific bases, there is a chance swarms of mutants will attack a base. Furthermore, emissions sometimes cause zombified stalkers and mutants to swarm the bunker leaving it up to you to stop them, optionally with the help of a stationary machine gun on top of the bunker.

The arena has returned to Rostok. It is now possible to compete in two different arena types, the one everyone is familiar with from Shadow of Chernobyl and a cut version that exists in build 2571. Compete to win cash rewards as well as notoriety.

Equipment upgrade display has had an overhaul. The display bonuses are now more accurate and based on the real mathematical formulas. This gives a much better sense of what an upgrade is actually going to do. Cut outfit protections, strike and explosion protections have be restored and have been included in many of the existing upgrades.

You can now change FOV and Hud FOV directly from game options via a slider instead of using developer console. A slider for Grass Render Distance is now available in the advanced video options.

For a full list of changes, see the changelog

Happy Anniversary Call of Chernobyl!

It's one year since we released Call of Chernobyl publicly as version 1.2. Thanks guys for all the support and making Call of Chernobyl one of the best mods for Call of Pripyat!

A New Year and a Thank You

A New Year and a Thank You

News 12 comments

It's a new year and TeamEPIC would like to thank all the fans who supported us and voted for Call of Chernobyl as Mod of the Year 2015.

Release of SDK files for Call of Chernobyl

Release of SDK files for Call of Chernobyl

News 17 comments

This article and download can be useful only for modders! Release of SDK files for level editor/3D software work, for all.spawn compiling etc. The complete...

Release and FAQ

Release and FAQ

News 76 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

A tour of Trucks Cemetery

A tour of Trucks Cemetery

News 37 comments

Progress is well. New level fully implemented. New feature faction randomizer and economy overhaul.

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Patch 1.4.03 for 1.4

Patch 1.4.03 for 1.4

Patch 69 comments

This package will update Call of Chernobyl 1.4 to 1.4.03

Call of Chernobyl 1.4 (Full Repack)

Call of Chernobyl 1.4 (Full Repack)

Full Version 104 comments

Call of Chernobyl 1.4 is a standalone modification built upon S.T.A.L.K.E.R.: Call of Pripyat by GSC Game World.

AO3 for 1.4 HOTFIX 2

AO3 for 1.4 HOTFIX 2

Patch 6 comments

Fixes Can't find model file dynamics\weapons\wpn_upgrade\wpn_scope_1pn93.ogf and Can't find model file 'dynamics\weapons\wpn_upgrade\wpn_scope_1pn34.ogf

CoC 1.3.20

CoC 1.3.20

Patch 65 comments

CoC 1.3.20 updates CoC installer version 1.2.00. See description about where to find manual patches if you already have CoC 1.3.00 or above.

CoC's SDK scene update

CoC's SDK scene update

SDK 6 comments

This download is only useful for modders! The pack contains level editor scenes updated with minor fixes (added Dark Valley ai map under Sultan and Merc...

CoC xrEngine.exe for WIN XP/VISTA

CoC xrEngine.exe for WIN XP/VISTA

Patch 8 comments

If you cannot run Call of Chernobyl on Windows XP or Vista, you need this. Place into your CoC\_bin directory. Credits to cat-modera and ap-pro.ru. Obviously...

Comments  (0 - 10 of 11,000)
PolitoScrub
PolitoScrub

Anyone knows why I can't sell damaged weapons? I do the same thing as in the previous version, change the condition of the weapons in order to sell them in the files but it doesn't work, weapons are still red and unsellable. Anyone knows a fix?

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piotrburz
piotrburz

So i'm playing story mode and i can't find the doctor. I was in agroprom and lab x16 got military documents, and ghost's note. Sidorovich and barman don't want the military documents. What do i have to do to progress in story mode?

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λpone
λpone

If you ask around for information, you might learn something about Doctor...

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TheStewieOConnor
TheStewieOConnor

Hello. I very often meet on the Radar in the Pripyat loner. Psi radiation on them in any way nor act. It is strange and illogical. Could you make so that stalkers also responded to psy radiation (turned into zombies or died). It is also possible they are not allowed in places with radiation psi. So it will be more correct.

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Guest
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λpone
λpone

The "teleport to camera" in the debug tools, isn't working for me...

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R0ADKILL
R0ADKILL

Got crash with no log, game's not responding in Red Forest in the Mines after picking the Thorn artifact from that acid anomaly.

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R0ADKILL
R0ADKILL

I tried it again and no crash, seems random.

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J00B Online
J00B

The SVUmk-2 with the integrated suppressor modification makes no sound when firing.

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Appuruu
Appuruu

Had the same issue with other rifles. Save and load the game and it should work fine.

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J00B Online
J00B

Tried saving and reloading but it still makes no sound when firing. Do get a whizzing & ricochet sound when firing into a wall at close range, but no firing sound.

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (69 agree) 10/10

An endeavour that should be complimented by not only our small S.T.A.L.K.E.R. community, but modders around the globe. A project that started as map-pack which grew into a full modders resource and base for role-players, free-play enthusiasts, weapon pack lovers and of course die hard stalker fans alike. Call Of Chernobyl is the embodiment of what I think "modding" should be. Team Epic spend their time and effort in not only creating something, but polishing it, adding onto where others would've…

Sep 27 2015 by Lоner

Lowest Rated (5 agree) 1/10

Army chopper really pissing me off! It is everywhere, i go to other location and straight after loading i get killed by freakin chopper plus 40000000 army soldiers, i just wnated to pass by Agroprom to get to the Swamps. No normal quests, only one quest with the brainwash thing, all other stalkers don't give nothing, very small amount of rewards, bring PDA to Nimble - 300 or 400 rubels, bring 15 pork meat to swamp barman - 350 rubels.. wtf??? Sid gave me quest to eliminate bandits near by at ATP…

Oct 24 2015 by kds123

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