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Thank You!

On behalf of TeamEPIC I would like to thank all the S.T.A.L.K.E.R. fans out there that have supported us and voted for Call of Chernobyl Mod of the Year 2015. We received 9th place which totally blew our minds and better yet we received the Worldy Award for Editor's Choice! It goes to show how great the S.T.A.L.K.E.R. series truly is and I hope that GSC comes to this realization and finally develops a true sequel to the series. It feels great that I've been apart of two marvelous teams that received a Mod of the Year award, once for Misery in 2012 and now Call of Chernobyl! The modders in this community are really something special and I'm glad to have worked with many of them over the years.

I want to thank everyone for all the great addons you made and continue to make for Call of Chernobyl. It really keeps the interest alive. It's almost like CoC is it's own game.

New Patch Released!

Call of Chernobyl 1.2.26 Patch

1.2.26 Manual Patch

Auto Updater

CoCdater (Auto-Patcher)


Patch 1.2.26 replaces the need for patch 1.2.22 for future patches as it's a full patch meant to bring the release version 1.2 fully up-to-date. As always, there is no need for this patch if you use the Auto Updater. Just keep in mind that you may want to wait if you use addons. The details on the download will list all the changed files to make it easier for those that want to manually merge extracted patch files into their gamedata.

A New Year!

Most of the team took a rest after 1.2.22 if you were wondering why it's been so quiet. We have no current plans to further develop Call of Chernobyl except fixes. Don't forget to check out EPIC STALKER forums if you need anything or want to ask the team questions. It's been quiet during the holiday but it should be more lively again.

EPICStalker forums


Release of SDK files for Call of Chernobyl

Release of SDK files for Call of Chernobyl

News 16 comments

This article and download can be useful only for modders! Release of SDK files for level editor/3D software work, for all.spawn compiling etc. The complete...

Release and FAQ

Release and FAQ

News 63 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

A tour of Trucks Cemetery

A tour of Trucks Cemetery

News 37 comments

Progress is well. New level fully implemented. New feature faction randomizer and economy overhaul.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 99 comments

The time has come, announcing the best Mod of 2015 as selected by you.

CoC 1.3.20

CoC 1.3.20

Patch 48 comments

CoC 1.3.20 updates CoC installer version 1.2.00. See description about where to find manual patches if you already have CoC 1.3.00 or above.

CoCdater (Auto-Patcher)

CoCdater (Auto-Patcher)

Installer Tool 41 comments

*requires Internet access* Place CoCdater.exe into your Call of Chernobyl install directory (The same folder as Stalker-CoC.exe) Launch the application...

Call of Chernobyl v1.2 RELEASE torrent

Call of Chernobyl v1.2 RELEASE torrent

Full Version 80 comments

S.T.A.L.K.E.R: Call of Chernobyl v1.2 installer torrent

CoC's SDK scene update

CoC's SDK scene update

SDK 0 comments

This download is only useful for modders! The pack contains level editor scenes updated with minor fixes (added Dark Valley ai map under Sultan and Merc...

CoC xrEngine.exe for WIN XP/VISTA

CoC xrEngine.exe for WIN XP/VISTA

Patch 8 comments

If you cannot run Call of Chernobyl on Windows XP or Vista, you need this. Place into your CoC\_bin directory. Credits to cat-modera and ap-pro.ru. Obviously...

SDK files for CoC (full editors folder)

SDK files for CoC (full editors folder)

SDK 16 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

Comments  (0 - 10 of 7,740)
UsedC
UsedC

Just looked in game_relations.ltx and looks like Mercs and CSky are neutral to each other but hostile towards players.

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TheNoxx
TheNoxx

Something.. Moddb.com

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gesaffs
gesaffs

want want want!

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Stalker1994
Stalker1994

Hi,
Here are some questions, useless thoughts and minor suggestions regarding 1.4 RC3:

1- Tip 105 during loading still refers to the exchange mechanic. Hasn't this feature been removed recently ?

2- What files should I edit to tweak 3rd person animations ?
I (almost) only play in 1st person, but sometimes I like to look at my character and take screenshots. All disarmed animations are so ugly that I'm always forced to have a weapon drawn to look good...

3- Just out of curiosity, is there any particular reason preventing you from disabling intempestive spawning near the player ? This "bug" is rather frequent, and it's pretty annoying.

4- I was very happy to stumble upon a radiation suit in Hawaïan shop. I was not aware that it had been implemented for the player !
NBC suit is a nice addition, too. The same goes for random starting locations.

5- I keep thinking that Father Diodor souldn't be a Monolith. A detail, but still...
By the way, his voice is similar to the stalkers wearing a gas mask, even if he don't have one himself.

Great work on all the new additions, as always !

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Zealot_K
Zealot_K

Just one thing, intempestive spawns. Nuor has been working on something to avoid that, as far as i know. But hell, yeah... such a spawn screwed my Ironman game, last night !

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Nuor
Nuor

I'm still waiting on feedback as to whether it helped.

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Zealot_K
Zealot_K

Have you got any feedback ? These days, i don't play long enough to test it. However, have you an updated link ?

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Nuor
Nuor

No feedback yet. The default exclusion distance of 10 is probably too small for outdoors. Pastebin.com

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Stalker1994
Stalker1994

Oh, I was not aware it was being worked on. That's good to hear !

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martapintos1963
martapintos1963

most excelent mod. But u really need to put cars on it.
Jupiter still unable to save files there, no quicksaves, no normal saves, CTD on Esc. Also there someway to take out atmosfear? i play call of prypiat on very high graphs, and call of chernobyl on medium and dx9 static lights... so, there´s that. and i think that atmosfear is where resourses bleedout.
and the bridge on darkscape, i have no way to get on the rail to get to the anomaly.
console command: how do i put the no clip?
i know, a lot of stuff to think, but if u can´t doit, nobody can. all the love 4 modders and the amazing work they do

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nashathedog
nashathedog

Cars?

no No NO!!!

:D

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gesaffs
gesaffs

i love driving with a car into that anomaly that lifts you up in the air :D

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Zealot_K
Zealot_K

There are drivable cars in debug mode... it's more than enough xD
You can't remove atmosfear, unless you redo a huge part of CoC. You can tweak atmosfear in the menu, and maybe remove some weathers that are more demanding than others (storms, for example).

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (57 agree) 10/10

EDIT PER 30/09 This mod is NOT for everyone, I get that. I've seen loads and loads of reactions asking / telling / nagging / raging at the developers of this mod how - The economy is inbalanced - Starting gear per faction doesnt make sense - Too much AI - Too less AI - Braindead AI (huh?) - Empty levels People, once and for all; THIS IS A MODDERS RESOURCE ABOVE ALL. Please understand that this isn't a 'finished' mod. Contrairy to that, it's the base for any modder to build on top of. It's the LA…

Sep 27 2015 by [TZP]LoNer1

Lowest Rated (5 agree) 1/10

gówno gówno gówno gówno gówno gówno gówno gówno gówno gówno gówno gówno gówno gówno gównogówno gówno gówno gówno gówno gówno gówno gówno gówno gównogówno gówno gówno gówno gówno gówno gównogówno gówno gówno gówno gówno gówno gównogówno gówno

Oct 18 2015 by Kudkudak

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