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SDK files are released for modders. Now you can compile all.spawn with xrAI, modify maps with 3D softwares and compile them, or design the game as a developer would do.

  • install COP SDK: COP SDK
  • grab unofficial patch: COP SDK patch
  • download my CoC_SDK_editors.7z, unzip with 7zip (you need +36 GB free place) , and overwrite everything in your SDK\editors folder
  • CoC scenes are in SDK\editors\rawdata\levels folder
  • run editors\3_xrAI_allspawn.bat to make a new all.spawn for CoC

Known issues:

  1. for some reason, Dead City and Generators scenes (l09_deadcity.level,l13_generators.level) are always missing some trees from the default sector, when you open these scenes in level editor, which makes the scene invalid. To fix this, select the default sector and press "Capture volume". You must do do this every time you want to export something from these scenes. I don't know the reason, but it affects nothing.
  2. the level editor often throws "name[Sector_DEFAULT] already exist in section", "nodefault reached" or "bbox" related fatal error messages, just ignore these and press "Continue". X-ray SDK is made for keep you entertained.

Call of Chernobyl SDK files download links:

SDK files for CoC (full editors folder)



Release and FAQ

Release and FAQ

1 week ago News 11 comments Report

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

A tour of Trucks Cemetery

A tour of Trucks Cemetery

1 month ago News 35 comments Report

Progress is well. New level fully implemented. New feature faction randomizer and economy overhaul.

A freeplay-sandbox mappack, 32 maps from all three STALKER games (one map made from scratch) with alife, over 400 smart terrains/respawns. There is no story but there are about a dozen repeatable tasks available throughout the Zone. The mod will be featured...
Call of Chernobyl v1.2 RELEASE torrent

Call of Chernobyl v1.2 RELEASE torrent

1 week ago Full Version 48 comments

S.T.A.L.K.E.R: Call of Chernobyl v1.2 installer torrent

SDK files for CoC (full editors folder)

SDK files for CoC (full editors folder)

3 days ago SDK 12 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

ACDC tool for CoC all.spawn

ACDC tool for CoC all.spawn

1 week ago Other 7 comments

Universal ACDC 1.38 tuned for using with CoC's all.spawn. Install ActivePerl, copy all.spawn near, run acdc_decompile_scan.bat, which...

COP-COC db to gamedata converter

COP-COC db to gamedata converter

1 week ago Archive Tool 38 comments

COP/COC converter, which unpacks db files to gamedata files. Copy "unpacked" folder, converter.bat and converter.exe into your gamedata (these files must...

Call of Chernobyl v1.2 RELEASE [Part 1 of 6]

Call of Chernobyl v1.2 RELEASE [Part 1 of 6]

1 week ago Full Version 21 comments

This is the first part of Call of Chernobyl v1.2 RELEASE installer.

Call of Chernobyl v1.2 RELEASE [Part 2 of 6]

Call of Chernobyl v1.2 RELEASE [Part 2 of 6]

1 week ago Full Version 0 comments

This is the second part of Call of Chernobyl v1.2 RELEASE installer.

Post comment Comments  (0 - 10 of 1,694)
francis555 3hours 52mins ago says:

Hello,I cant seem to find any ammunition on any corpses

+1 vote     reply to comment
Alundaio Creator
Alundaio 3hours 25mins ago replied:

It's a bug it will be fixed in upcoming patch.

+3 votes   reply to comment
francis555 2hours 18mins ago replied:

ok thanks :)

+1 vote     reply to comment
the_sextein 5hours 48mins ago says:

Hi, when I zoom with a weapon the DOF looks like it is turning on and off repeatedly. I love the blur effects especially when it is foggy out but it is immersion breaking when I zoom through the scope on a weapon and all of the tres's keeping going from blurry to sharp over and over again. Also, indoor areas look kind of blown out and bright colored.

Also, I have a question about absolute nature. The vegetation and ground looks to have been replaced but the bricks and textures on buildings still look like they did originally. I have absolute structures installed as well. Is this the way it should be? Just want to make sure everything is working properly. I have had zero crashes and my performance is at a perfect 60FPS with everything maxed at 4K.

Thanks for this great mod guys.

+1 vote     reply to comment
Alundaio Creator
Alundaio 5hours 12mins ago replied:

DOF will be fixed in the upcoming patch for zoomed weapons. You might just want to disable DOF in advance video options in the mean time.

Someone in Russian community is providing us with fixed bumps and .thm which should correct a lot of steep parallaxing and bump issues with some of the older textures. I think this will carry over for AN and AS because I don't think those mods touch the .thms.

+1 vote   reply to comment
Guest 5hours 49mins ago says:

This comment is currently awaiting admin approval, join now to view.

Alundaio Creator
Alundaio 5hours 16mins ago replied:

We aren't making any localizations other than English. You might want to check to see if anyone is bothering to do this.

+1 vote   reply to comment
DdV 6hours 2mins ago says:

Anyone know the difference between gloss(y) factor and sun shadows? Because the two options look the same to me.

+1 vote     reply to comment
Swalter67 9hours 53mins ago says:

After install of CoC the game crashes after starting.
Here's what i get to see at the "Red X"...
Expression : Invalid call
Function : CHW::CreateDevice
File : ..\xrRender\HW.ccp
Line :407
Description :R

stack trace:
0023:00706AB1 xfCore.dll, xrDebug::error()

Press OK to abort execution


Here's a picture of this Fatal Error

+1 vote     reply to comment
Alundaio Creator
Alundaio 6hours 46mins ago replied:

What are your system specs and GPU? Looks like issue with renderer. The engine is defaulted to DX8. Try going into your user.ltx and changing the 'renderer' line to 'renderer renderer_r2.5' for DX9

+1 vote   reply to comment
Swalter67 6hours 29mins ago replied:

Thanks Alundaio, my syspecs are: ASUS Sabertooth X79 / Intel:Core - i7-3820~3.60GHz (liquid cooled) / 32 GB RAM / GeForce GTX 660 - 2Gb / Win7 Pro 64 / 5 SSD's.
Tomorrow I will perform a brandnew install and i will change the user.ltx -
Let you know asap !
Thanks again !

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Sep 26, 2015
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92 votes submitted.

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Highest Rated (17 agree) 10/10

EDIT PER 30/09 This mod is NOT for everyone, I get that. I've seen loads and loads of reactions asking / telling / nagging / raging at the developers of this mod how - The economy is inbalanced - Starting gear per faction doesnt make sense - Too much AI - Too less AI - Braindead AI (huh?) - Empty levels People, once and for all; THIS IS A MODDERS RESOURCE ABOVE ALL. Please understand that this isn't a 'finished' mod. Contrairy to that, it's the base for any modder to build on top of. It's the LA…

Sep 27 2015 by [TZP]LoNer1

First Person Shooter
Single Player
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