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1.4 Released!


The long awaited patch for Call of Chernobyl is finally here. The mod has seen a tremendous amount of growth and change since 1.3.2; we have been working hard this year to bring the stalker community this new content in the form of the 1.4 update. This patch contains so many changes it would be rather difficult to go through that list here but below is a brief overview.

Call of Chernobyl 1.4.12 [Full Release]

1.4.12 [Full Release]

CoC 1.4.22 [Patch]
1.4.22 [PATCH]


Leaderboard and PDA Statistics

pda

One of the first things to notice when firing up 1.4 are the changes to the PDA statistics screen. Many new stats are tracked and a portion of screen real estate is now dedicated to the top 100 leaderboard. Climb to the top of the leaderboard by increasing rank in-game and by being the stalker you were always meant to be. Hovering the cursor over other stalkers in the list may bring up their statistics but only after they have been encountered on the same map. Not only has the statistics screen seen an overhaul, but a new array of achievements have been added.

Character Creation and Game Modes

character creation


It's now possible to select from a broad array of faction-specific starting location. Additionally, the ability to select a character portrait has been added alongside a new game option to display a portrait that closely matches the equipped outfit. If you thought that was all, we added an optional story mode feature which can be toggled during character creation. It has a light dialog-driven focus and includes multiple endings. The task starts with a simple puzzle to find Doc and takes you on a journey throughout many of the game levels to discover the mysteries of the Zone.

A-Life changes

ug


Underground labs have been populated with all sorts of creatures. Now mutants can only be found during specific times of the day depending on their behavior type. Night predators like Chimeras, cats and snorks can now only be seen at night. Day time mutants like boar and flesh can only be seen during the day. However, these mutants can always be found in underground labs or during tasks regardless of time of day. Offline A-Life is now much more active and more willing to travel to far off levels. A new game options allows the player to control the population of the Zone, by reducing or increase stalker or mutant spawns based on a multiplier. Online exclusion radius is a feature added to gameplay options that blocks A-Life spawning in the player's immediate area and can be adjusted or disabled.

Gameplay changes

arty


Artefacts can now degrade when their abilities and bonuses are activated. Degradation decreases the overall impact of both the bonuses and negative effects. Degradation is communicated in-game through the new Efficiency stat. Degradation promotes further artefact hunting and accumulation. In some cases stashing artefacts might be a wiser decision over cashing them in. Having the best artefacts no longer is the end of the line for artefact hunting. Artefact bonuses have been slightly boosted to help balance this feature. I would have liked to make protection artefacts give huge boosts to damage types and give them high degradation rates, but since this feature is optional that can't occur. Perhaps addons will expand on this idea further.

Now it's possible to visually equip knives, binoculars and grenades directly in the inventory menu. The non-slottable equippable items will be highlighted and will allow the ability to equip/unequip them via the context menu. This feature should open up new addon possibilities like tiered binoculars or new melee weapons.

New base defense events have been added to the game. During late night and early hours of the morning in several faction-specific bases, there is a chance swarms of mutants will attack a base. Furthermore, emissions sometimes cause zombified stalkers and mutants to swarm the bunker leaving it up to you to stop them, optionally with the help of a stationary machine gun on top of the bunker.

The arena has returned to Rostok. It is now possible to compete in two different arena types, the one everyone is familiar with from Shadow of Chernobyl and a cut version that exists in build 2571. Compete to win cash rewards as well as notoriety.

Equipment upgrade display has had an overhaul. The display bonuses are now more accurate and based on the real mathematical formulas. This gives a much better sense of what an upgrade is actually going to do. Cut outfit protections, strike and explosion protections have be restored and have been included in many of the existing upgrades.

You can now change FOV and Hud FOV directly from game options via a slider instead of using developer console. A slider for Grass Render Distance is now available in the advanced video options.

For a full list of changes, see the changelog

Happy Anniversary Call of Chernobyl!

It's one year since we released Call of Chernobyl publicly as version 1.2. Thanks guys for all the support and making Call of Chernobyl one of the best mods for Call of Pripyat!

Release and FAQ

Release and FAQ

News 81 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 76 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 98 comments

The time has come, announcing the best Mod of 2015 as selected by you.

Editors Choice - Mod of the Year 2015

Editors Choice - Mod of the Year 2015

Feature 35 comments

We saw a huge shift in modding in 2015, with cosmetic mods seeing a huge surge. Among these we found many epic projects, which deserve recognition as...

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Call of Chernobyl 1.4.22 [Patch]

Call of Chernobyl 1.4.22 [Patch]

Patch 101 comments

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

Call of Chernobyl 1.4.12 [Full Release]

Call of Chernobyl 1.4.12 [Full Release]

Full Version 132 comments

Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.

JSGME

JSGME

Installer Tool 22 comments

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

CoC SDK scene update for 1.4

CoC SDK scene update for 1.4

SDK 16 comments

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...

ACDC tool for CoC [1.4+]

ACDC tool for CoC [1.4+]

Other 18 comments

Universal ACDC 1.38 tuned for using with CoC's all.spawn. Install ActivePerl, copy all.spawn near universal_acdc.pl, run acdc_decompile_scan.bat, which...

COP-COC db to gamedata converter [1.4+]

COP-COC db to gamedata converter [1.4+]

Archive Tool 11 comments

COP/COC converter, which unpacks db files to gamedata files.

Comments  (0 - 10 of 15,382)
PlasmaDavid
PlasmaDavid

Apologies if this has been asked, but searching turns up nothing. I'm using Arsenal Overhaul, Additional Outfits, dynamic hud and the damage increase mods. When I detach scopes from weapons the game crashes. Anyone know a fix?

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Krokx
Krokx

@Darryl123:

- Is there a chance we will see in CoC a real ammo count system?

I mean right now NPCs can fire unlimited ammo and when you kill them and check their inventory, there are some 7-20 bullets left. It would add to immersion a lot if NPCs would run out of ammo and would need to loot or buy the ammo. Of course this would mean they would have to spwawn with an reasonable amount of ammo.

It feels somehow unfair that the player character has got a real ammo count system but the NPCs not.

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areallycoolguy
areallycoolguy

Help! I can't extract ANY .exe files to my d drive, my game drive! It says I don't have permissions, and when I restart my comp to try to force install and run the exe both magically vanish! What should I do?

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daLok1nho
daLok1nho

These vanishes are attributed to antivirus. Disabe it for some time and add them to exclusion.

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Alundaio Creator
Alundaio

CoC doesn't come in an installer exe. It's a .7zip you can extract it anywhere. Some virus detection programs detect Stalker-CoC.exe, the game's launcher, as virus because it was made with AutoHotkey. But all it does is launch bin\xrEngine.exe.

You don't need Stalker-CoC.exe to play, you can create a shortcut to bin\xrEngine.exe with Start-In path set to main CoC directory (not bin)

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areallycoolguy
areallycoolguy

I just said I don't have those .exes. I *literally* can only have them on my desktop. is there a way to have them on my desktop but have them divert back to the d drive? Or is there a way to disable this cursed security ********?

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Krokx
Krokx

Try unpack and install the mod with antivirus off.

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xeno.morf
xeno.morf

So, next update is going to be a big, major update, including, among the rest, enhanced versions of weapon addons(new STCoP WP and equipment loadouts)? Or, till then, we can expect some smaller patches with bug fixes? I don't ask for ETA or something, but i'm only trying to evaluate whether to start a new game or not yet and wait :D

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Darryl123 Creator
Darryl123

1.4.23 has a sizable number of bug fixes like always but also some new content this time.
However I don't think it will be released soon, you will be okay to start playing on 1.4.22.

Like you said, we have a new loadout system for NPCs which I am using for AO3 and STCoP to fix their broken weapon spawning. Hobo phase will be real again I hope.

Lots of time and effort from other Team Epic members is being put into something else Call of Chernobyl-related which also requires the patch to wait for a little while.

Reply Good karma+10 votes
Krokx
Krokx

What's wrong with the current loadout system?

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Z5070
Z5070

Currently there's little relation between the rank of a stalker and the grade of weapon they have, so you often see things like rookies with AS VALs, and master stalkers with pump-action shotguns or even just a 9mm pistol.

Fixing that at this point would require several hours of tedious manual editing of a few hundred individual npc stalker profiles per each of the three big weapon mods; the revised way of doing loadouts coming soon simplifies this process exponentially.

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Z5070
Z5070

Can't wait for the new loadout system, trying to manually edit every single stalker spawn entry to fix up the current one takes an eternity, so seeing it moving over to a separate reference pool is a relief. Great work as always guys.

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asplendidchaos
asplendidchaos

The suspense from that last line Darryl.. O.O

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (84 agree) 10/10

An endeavour that should be complimented by not only our small S.T.A.L.K.E.R. community, but modders around the globe. A project that started as map-pack which grew into a full modders resource and base for role-players, free-play enthusiasts, weapon pack lovers and of course die hard stalker fans alike. Call Of Chernobyl is the embodiment of what I think "modding" should be. Team Epic spend their time and effort in not only creating something, but polishing it, adding onto where others would've…

Sep 27 2015 by LŠ¾ner

Lowest Rated (5 agree) 1/10

Army chopper really pissing me off! It is everywhere, i go to other location and straight after loading i get killed by freakin chopper plus 40000000 army soldiers, i just wnated to pass by Agroprom to get to the Swamps. No normal quests, only one quest with the brainwash thing, all other stalkers don't give nothing, very small amount of rewards, bring PDA to Nimble - 300 or 400 rubels, bring 15 pork meat to swamp barman - 350 rubels.. wtf??? Sid gave me quest to eliminate bandits near by at ATP…

Oct 24 2015 by kds123

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