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garu24ru Feb 28 2015, 12:32pm says:

Would be great to have repeatable quests of mutant hunt, as with Trapper at Yanov. I mean ... hunt of small/medium/large mutants, destroy small/big lairs, etc.

+2 votes     reply to comment
2C.LiryC Creator
2C.LiryC Mar 1 2015, 2:00am replied:

It's already in the mod.:)

+2 votes   reply to comment
garu24ru 21hours 14mins ago replied:

Alright, thanks for reply.

+2 votes     reply to comment
Zhodar Feb 23 2015, 9:53am says:

Nice Mod :)

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Guest Feb 22 2015, 9:09am says:

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WashDisher Feb 22 2015, 10:59am replied:

PFM-1 butterfly mines are in, which modders can use as a base for creating things like placeable IDEs which Misery has a fair few of.

Other than that, we have a whole forum dedicated to a mod team specialised in porting Misery's assets:

+1 vote     reply to comment
WashDisher Feb 22 2015, 11:23am replied:

Scratch that last bit, I tried to make a joke but really screwed it up.

Land mine are in and so are a few food items (mutant parts for example), Alundaio dealt with a lot of the scripting as far as I know, so some of that will also be implemented, although I really don't know what exactly, unfortunately.

Was there any specific features?

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Guest Feb 24 2015, 4:22pm replied:

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WashDisher Feb 25 2015, 8:18am replied:

That's alright, there's no repair kits if that's what you're asking, although this mystery option exists in the main menu:

There's none of the food items, yet for some reason there's a whole bunch more in the icons file, not sure if they're still to be added, don't think I'm allowed to upload the file though.

There's a whole ton of artifacts, but there's more still to be added, bearing in mind you have the *entire* Zone from all three games and some of the beta maps filled with anomalies: and

There's no camelbaks, aluminium frames or other stuff, and the broken economy isn't present either ^^

+1 vote     reply to comment
garu24ru Feb 21 2015, 10:13pm says:

Alright. By the way, i have another suggestion for the mod. Remember the way to the "Radar"? Well, you encounter some monolith soldiers and an exo zombie, but this one is with a helmet on. It would be great if you could convert this exo zombie to this mod, as all the zombies in CoP don't use their helmets.

+1 vote     reply to comment
WashDisher Feb 22 2015, 6:00am replied:

Posted on the forums with a screencap of your post, sounds like something that Dark would know how to do as he's made all of the mob variants.

We'll have to wait and see what they say, I guess.

+2 votes     reply to comment
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