This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.
Mayor changes (Version 1.6)
-Rally points can be placed on minerals or extractor/refinery/assimilator to make workers automatically start harvesting resources when created.
-Increased starting minerals
-Changed damage formula: now modifiers are applied before Shields/Armor (this improves a lot armor and protoss shields for some units).
-Energy upgrades reworked and different for each race:
-Zerg: energy regenerates 50% faster (200 max, 50 starting).
-Terran: energy regenerates 25% faster, +25 max energy, +12.5 starting (225 max, 62.5 starting).
-Protoss: +50 max energy, +25 starting (250 max, 75 starting).
-Added icons and descriptions for passive skills.
-Added new graphics and sounds.
-Rally point can be used separately for workers.
-New unit: Baneling
-Ground suicide unit. Very effective against groups of units.
-Centrifugal Hooks upgrade: Increase movement speed.
-New unit: Roach
-Ground armored unit. Great to soak damage and counter small units.
-Organic Carapace upgrade: Increases armor and grant immunity to irradiate, plague, snare, blind and maelstrom.
-Burrowed units regenerate 3 times faster.
-Ultralisk regenerate 2 times faster.
-Hydralisk regenerate 4 times faster (12 while burrowed).
-Improved Mitosis upgrade (buildings morph 25% faster and regenerate faster).
-Swarm Seeds ability for Guardians: Each attack spawns a Broodling.
-Rapid Genesis upgrade for Scourges: Drastically decrease train time.
-Ultralisk attack deals splash damage.
-Queen Spawns Broodling replaced with Fungal Scourge (Deals damage to target unit and creates an AoE damage zone)
-Queen can infest Barracks and produce Infested Terrans.
-Frenzied ability for Infested Terrans: attack speed increased when health its low.
-Nydus exit don’t require creep to morph.
-Hive and Greater Spire research upgrades 50% faster.
-Spore Colony and Sunken Colony can morph in each other.
-New unit: Stormraven
-Ground assault/support unit.
-Electrostatic Discharge upgrade: Stromraven attack can slow down enemies making it a good counter against close combat units.
-Restoration spell now work in an AoE (removes acid spores, snare, plague, maelstrom, blind, parasite and irradiate).
-Caduceus Reactor replaced with Stabilizer Med-packs upgrade (Increase healing amount and reduce energy consumption of Heal)
-Sniper Round ability: deals 80 ignore armor damage to an organic target.
-Moebius reactor replaced with Moebius Suit upgrade: (Reduce cloak energy consumption and increase shield regeneration rate)
-Can build Tech Labs (allows to train advanced units) and Reactors (reduce train time) that can be switched between Barrack, Factory and Starport.
-Building Armor upgrade: Increase all buildings armor by 2 and stops burning damage.
-SCV Auto repair command: idles SCVs automatically repair the nearest damaged unit or building in its range.
-Incinerator Gauntlets upgrade for Firebats: change damage to normal and improve splash area.
-Salvage ability for Bunkers: return 75 minerals.
-Supply Depots can burrow!
-Extra Supplies add-on for Supply Depots: add 4 to supply limit.
-New unit: Sentry
-Ground support unit. Effective against small units.
-Seismic Shockwave ability: Slow ground units. Burrowed units are forced to unburrow. Destroy Spider mines and unsiege tanks.
-Plasma Surge ability: Instantly restore shields to nearby ground units.
-Shields work like SC2:
-Shield regeneration is 6 times faster but start recharging if units don't receive damage after 15 seconds (30 seconds for buildings).
-Each Shield upgrade slightly increases shield regeneration (with 3 shield upgrades, regeneration is 50% faster).
-Reduced cost for shield upgrades.
-Chrono Boost ability for Nexus (Target building research upgrades or train units 50% faster for 50 seconds).
-Overload ability for Dragoons: increase rate of fire but cannot move and gets disabled for a while.
-Psi Rage ability for Zealots: reduce shields and increase damage, attack speed increases the longer it remains attacking a single target.
-Carrier Capacity upgrade also reduce Interceptors train time.
-Archon and Dark Archon regenerate up to 150 shield points to nearby units while warping.
If find bugs, balance issues, or want to make suggestions feel free to send a pm or post a comment.
You can also use the Forum to share any thought about this mod.
-The mod only works with Broodwar version 1.16.1 (you can get the patch in the official stacraft site)
“I have returned”
Well... it's been a long time (more than two years) since i updated this project for the last time.
I apologize for disappear for so long, but I needed to focus in other stuff (work, study, and rl), and after that, part of my work was lost when my PC broke, and it was hard to regain the motivation to work in the mod again.
But a few month ago i decided to give a second chance and try to finish this mod. The release of LotV and the updates of some of the mods here brings a lot of ideas and challenges to try to implement.
Sadly, I still don't have much free time to get fully committed to this, but i expect to make a release soon with several changes and a new unit for each race.
I will be posting information of the upcoming changes.
Here a demostration of smartcasting:
PD: And, no i wasn't dead…. lol ;)
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