Revolution MOD

This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

Mayor changes (Version 1.6)

-Rally points can be placed on minerals or extractor/refinery/assimilator to make workers automatically start harvesting resources when created.
-Increased starting minerals
-Changed damage formula: now modifiers are applied before Shields/Armor (this improves a lot armor and protoss shields for some units).
-Energy upgrades reworked and different for each race:
-Zerg: energy regenerates 50% faster (200 max, 50 starting).
-Terran: energy regenerates 25% faster, +25 max energy, +12.5 starting (225 max, 62.5 starting).
-Protoss: +50 max energy, +25 starting (250 max, 75 starting).
-Added icons and descriptions for passive skills.
-Added new graphics and sounds.

-Rally point can be used separately for workers.
-New unit: Baneling
-Ground suicide unit. Very effective against groups of units.
-Centrifugal Hooks upgrade: Increase movement speed.
-New unit: Roach
-Ground armored unit. Great to soak damage and counter small units.
-Organic Carapace upgrade: Increases armor and grant immunity to irradiate, plague, snare, blind and maelstrom.
-Improved regeneration:
-Burrowed units regenerate 3 times faster.
-Ultralisk regenerate 2 times faster.
-Hydralisk regenerate 4 times faster (12 while burrowed).
-Improved Mitosis upgrade (buildings morph 25% faster and regenerate faster).
-Swarm Seeds ability for Guardians: Each attack spawns a Broodling.
-Rapid Genesis upgrade for Scourges: Drastically decrease train time.
-Ultralisk attack deals splash damage.
-Queen Spawns Broodling replaced with Fungal Scourge (Deals damage to target unit and creates an AoE damage zone)
-Queen can infest Barracks and produce Infested Terrans.
-Frenzied ability for Infested Terrans: attack speed increased when health its low.
-Nydus exit don’t require creep to morph.
-Hive and Greater Spire research upgrades 50% faster.
-Spore Colony and Sunken Colony can morph in each other.

-New unit: Stormraven
-Ground assault/support unit.
-Electrostatic Discharge upgrade: Stromraven attack can slow down enemies making it a good counter against close combat units.
-Medic Reworked:
-Restoration spell now work in an AoE (removes acid spores, snare, plague, maelstrom, blind, parasite and irradiate).
-Caduceus Reactor replaced with Stabilizer Med-packs upgrade (Increase healing amount and reduce energy consumption of Heal)
-Ghost Reworked:
-Sniper Round ability: deals 80 ignore armor damage to an organic target.
-Moebius reactor replaced with Moebius Suit upgrade: (Reduce cloak energy consumption and increase shield regeneration rate)
-Can build Tech Labs (allows to train advanced units) and Reactors (reduce train time) that can be switched between Barrack, Factory and Starport.
-Building Armor upgrade: Increase all buildings armor by 2 and stops burning damage.
-SCV Auto repair command: idles SCVs automatically repair the nearest damaged unit or building in its range.
-Incinerator Gauntlets upgrade for Firebats: change damage to normal and improve splash area.
-Salvage ability for Bunkers: return 75 minerals.
-Supply Depots can burrow!
-Extra Supplies add-on for Supply Depots: add 4 to supply limit.

-New unit: Sentry
-Ground support unit. Effective against small units.
-Seismic Shockwave ability: Slow ground units. Burrowed units are forced to unburrow. Destroy Spider mines and unsiege tanks.
-Plasma Surge ability: Instantly restore shields to nearby ground units.
-Shields work like SC2:
-Shield regeneration is 6 times faster but start recharging if units don't receive damage after 15 seconds (30 seconds for buildings).
-Each Shield upgrade slightly increases shield regeneration (with 3 shield upgrades, regeneration is 50% faster).
-Reduced cost for shield upgrades.
-Chrono Boost ability for Nexus (Target building research upgrades or train units 50% faster for 50 seconds).
-Overload ability for Dragoons: increase rate of fire but cannot move and gets disabled for a while.
-Psi Rage ability for Zealots: reduce shields and increase damage, attack speed increases the longer it remains attacking a single target.
-Carrier Capacity upgrade also reduce Interceptors train time.
-Archon and Dark Archon regenerate up to 150 shield points to nearby units while warping.

If find bugs, balance issues, or want to make suggestions feel free to send a pm or post a comment.
You can also use the Forum to share any thought about this mod.

-The mod only works with Broodwar version 1.16.1 (you can get the patch in the official stacraft site)

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Mod Resurrection!

News 18 comments

“I have returned”

Well... it's been a long time (more than two years) since i updated this project for the last time.

I apologize for disappear for so long, but I needed to focus in other stuff (work, study, and rl), and after that, part of my work was lost when my PC broke, and it was hard to regain the motivation to work in the mod again.

But a few month ago i decided to give a second chance and try to finish this mod. The release of LotV and the updates of some of the mods here brings a lot of ideas and challenges to try to implement.

Sadly, I still don't have much free time to get fully committed to this, but i expect to make a release soon with several changes and a new unit for each race.

I will be posting information of the upcoming changes.

Here a demostration of smartcasting:


PD: And, no i wasn't dead…. lol ;)

1.5 Version is Out!

1.5 Version is Out!

News 18 comments

This new version brings a lot of new visual effect, reworked upgrades, some new abilities and improved game mechanics. There are also lots of balance...

Development Update

Development Update

News 7 comments

Some of the changes that are already implemented for the next version.

Version 1.1

Version 1.1

News 10 comments

New SC Revolution Mod Version. Fixed some bugs, added new game mechanics and balance changes.

1.16.1 support

1.16.1 support

News 2 comments

New version compatible with Broodwar 1.16.1 This version bring some changes including a new zerg unit.

Add file RSS Files
SC Revolution Mod 1.6

SC Revolution Mod 1.6

Full Version 51 comments

New version that fix some bugs, add some new features and balance changes.

SC Revolution Mod 1.5

SC Revolution Mod 1.5

Full Version 3 comments

This new version brings a lot of new visual effect, reworked upgrades, some new abilities and improved game mechanics. There are also lots of balance...

SC Revolution Mod 1.1

SC Revolution Mod 1.1

Full Version 17 comments

Fixed some bugs, reintroduce Infested Terrans, added new game mechanics and made some balance changes.

SC Revolution Mod 1.0

SC Revolution Mod 1.0

Full Version 11 comments

New version compatible with Broodwar 1.16.1. This version bring some changes including a new zerg unit.

Sc Revolution Mod 0.4

Sc Revolution Mod 0.4

Full Version 7 comments

This version Fix a lot of bugs and some crashes, add some new features, balance changes and improve AI scripts. Rally points now works for resource mining...

SC Revolution Mod 0.3

SC Revolution Mod 0.3

Demo 5 comments

Revolution AI included (still need work). Terrans now have Tech Labs and Reactors that can be switched between Barrack, Factory and Starport. Added some...

Comments  (0 - 10 of 265)

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StarCraft is getting a new patch, 1.17.0, which hasn't been released yet and it would appear that most current mods are incompatible with it to the point that StarCraft can't even boot up. If you want to get a head start in upgrading your mod to it, you can download the patch here:

Reply Good karma Bad karma+2 votes

This mod looks GREAT and I was excited to try it to spice up the old campaigns that I've played to death. I quickly noticed however the first three campaigns won't play at all with this mod. Any way to fix that?

Reply Good karma Bad karma+1 vote
RavenWolf Creator

Thanks. For the moment is not possible to fix that. I have used lot of heroes and campaign objects to add new graphics and units.
Will see latter if is possible to make the original campaign compatible with the mod

Reply Good karma+1 vote

RavenWolf,Hello can you tell me why you created the fashion,I want to create and your no

Reply Good karma Bad karma+1 vote

Mod COOOL! COOOOLS!!! please Update mod11!!! I love you!

Reply Good karma Bad karma+3 votes

Smart casting. This will improve the gameplay a lot. That what I have been waiting for on your mod, I had thought you're dead. Nice work, keep going ^^

Reply Good karma Bad karma+1 vote

review: I have version 1.6, the mod is great for multiplayer.
smart casting would really improve the gameplay by a lot.

the AIs don't react to nuclear launch at all, allowing me to easily win by simply luring my opponents army somewhere, let them gather around, then kill them all with one nuke.
with the science facility not requiring starport, you can have nuke ready before the AI launches its first attack.

issue: only the Terran AI gets the 2000 minerals and gas at the start, causing the Protoss and Zerg AI to perform very poorly.

suggestion: the terran add-ons should work for all buildings. right now, I cant make a reactor with barracks then have a factory or starport use it.

I also noticed that sometimes the Protoss AI would go for cannon rush build, except they build the cannons in their base. might as well remove it if you can't make them do an actual cannon rush.

Reply Good karma Bad karma+3 votes
RavenWolf Creator

Addons can be switch for every production building, but you actually have to right click the add on when selecting a lifted building ( there is also a button on the command card that does the same). For now this is the only way i can make it work.

For next version: Ai has been changed and it doesnt have free resources gain. But they get double amount of resources when harvest.

The protoss cannon fast expand build was reworked and it also less common now.

About nuke, i will need to check what can be done for the AI.

Thanks for your feedback!

Reply Good karma+4 votes

This mod is amazing!! Can't wait to put my hands on the next version!

That liberator Valkyrie looks amazing!!
I hope the tempest looks amazing, the protoss really needs a long range sniper!

Are you planning on adding warhounds or Thor?? What about ravagers??

Reply Good karma Bad karma+2 votes
RavenWolf Creator

No other factory unit its planned for the moment. Ravagers may be implemented but not in the same way as in LotV

Reply Good karma+2 votes
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Highest Rated (13 agree) 10/10

Great Work!

Jun 16 2011 by icesheep

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