This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

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Raygoza
Raygoza May 7 2013, 5:05pm says:

This is great

+3 votes     reply to comment
TheBestTester
TheBestTester May 7 2013, 5:19pm says: Online

awesome!

+2 votes     reply to comment
KYSXD
KYSXD May 7 2013, 5:49pm says:

Brilliant!!

+2 votes     reply to comment
Kurohige
Kurohige May 7 2013, 11:27pm says:

Finalmente lo lograste, felicitaciones Ravenwolf.

+2 votes     reply to comment
Sahasrahla
Sahasrahla May 8 2013, 7:41am says:

This is quite an amazing piece of work. Congratulations RavenWolf!

Damn! I was actually thinking about how to make the SC SUM Eradicator burrow-moveable. You steal the show. :-)
All the more: Great work you´ve done here!

I have a ton of questions:
- This is actually a unit morph masked as burrow, am I correct?

If this is a unit morph:
- How did you manage to skip the cocoon animation? (A minimum morphing time still leaves one frame of the morphing animation. I´ve tried that myself.)
- Are overlays like plague, eradiate, etc, displayed on the "burrowed" unit?
- The unit does not show the cloak effect although I assume it is not vissible to other players. How did you achieve this? Is setting unit status RequiresDetection(0x00000100) sufficient, or is there more magic behind it?

+3 votes     reply to comment
RavenWolf
RavenWolf May 8 2013, 10:48pm replied:

Thanks Sahasrahla.
I didnt use morph, just normal burrow. When the roach is burrowed i swap the unit id with the new stats (sight, no weapon and carry space) and reset the burrowed and cannot receive orders flags. With that status the unit its able to move and requires detection.

Spells like maelstrom, plague and snare affect the unit as isnt burrowed, but in my case i made roachs immune to those spells, and some special restrictions to irradiate, and defensive matrix.

+2 votes     reply to comment
Sahasrahla
Sahasrahla May 9 2013, 4:12am replied:

Hi RavenWolf.
Thanks a lot for this reply.

Aah, ok! I got it. That's a very interesting approach. It explains why you did not ran into any animation issues.
Again: great work!

+1 vote     reply to comment
Templarfreak
Templarfreak May 8 2013, 1:55pm says:

******* awesome.

+3 votes     reply to comment
JimRaynor187
JimRaynor187 May 9 2013, 5:30am says:

Roachs move too fast, when burrow it should be slower

+2 votes     reply to comment
Somebody_Someone
Somebody_Someone May 19 2013, 6:24am says:

Roach Approach

+1 vote     reply to comment
RaptorStrain
RaptorStrain May 30 2013, 2:48am says:

Amazing

+1 vote     reply to comment
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Video Details
Type
Demonstration
Date
May 7th, 2013
Length
00:49
Filename
BurrowMovement.divx
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