This is quite an amazing piece of work. Congratulations RavenWolf!
Damn! I was actually thinking about how to make the SC SUM Eradicator burrow-moveable. You steal the show. :-)
All the more: Great work you´ve done here!
I have a ton of questions:
- This is actually a unit morph masked as burrow, am I correct?
If this is a unit morph:
- How did you manage to skip the cocoon animation? (A minimum morphing time still leaves one frame of the morphing animation. I´ve tried that myself.)
- Are overlays like plague, eradiate, etc, displayed on the "burrowed" unit?
- The unit does not show the cloak effect although I assume it is not vissible to other players. How did you achieve this? Is setting unit status RequiresDetection(0x00000100) sufficient, or is there more magic behind it?
Thanks Sahasrahla.
I didnt use morph, just normal burrow. When the roach is burrowed i swap the unit id with the new stats (sight, no weapon and carry space) and reset the burrowed and cannot receive orders flags. With that status the unit its able to move and requires detection.
Spells like maelstrom, plague and snare affect the unit as isnt burrowed, but in my case i made roachs immune to those spells, and some special restrictions to irradiate, and defensive matrix.
This is great
awesome!
Brilliant!!
Finalmente lo lograste, felicitaciones Ravenwolf.
This is quite an amazing piece of work. Congratulations RavenWolf!
Damn! I was actually thinking about how to make the SC SUM Eradicator burrow-moveable. You steal the show. :-)
All the more: Great work you´ve done here!
I have a ton of questions:
- This is actually a unit morph masked as burrow, am I correct?
If this is a unit morph:
- How did you manage to skip the cocoon animation? (A minimum morphing time still leaves one frame of the morphing animation. I´ve tried that myself.)
- Are overlays like plague, eradiate, etc, displayed on the "burrowed" unit?
- The unit does not show the cloak effect although I assume it is not vissible to other players. How did you achieve this? Is setting unit status RequiresDetection(0x00000100) sufficient, or is there more magic behind it?
Thanks Sahasrahla.
I didnt use morph, just normal burrow. When the roach is burrowed i swap the unit id with the new stats (sight, no weapon and carry space) and reset the burrowed and cannot receive orders flags. With that status the unit its able to move and requires detection.
Spells like maelstrom, plague and snare affect the unit as isnt burrowed, but in my case i made roachs immune to those spells, and some special restrictions to irradiate, and defensive matrix.
Hi RavenWolf.
Thanks a lot for this reply.
Aah, ok! I got it. That's a very interesting approach. It explains why you did not ran into any animation issues.
Again: great work!
******* awesome.
Roachs move too fast, when burrow it should be slower
Roach Approach