This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.
Fixed some bugs, reintroduce Infested Terrans, added new game mechanics and made some balance changes.
-Zerg drones now work properly when rally point its placed on extractor
-Fixed starting energy of High templar after energy upgrade
-Fixed rapid genesis upgrade displaying wrong cost values (it was displaying 125/125 but actually cost 50/50)
-Fixed blinding nova ability (it wasnt working in the last version)
-Fixed a bug where devourers move to the hatchery/lair/hive rally point after born (the hatchery/lair/hive where the mutalisk was created)
-Fusion core hotkey changed from F (there was already used for factory) to C
Base time for weapons/armors/shields upgrades reduced from 266 to 240 seconds
Changed damage formula: now modifiers are applied before Shields/Armor (this improve a lot armor and protoss shields for some units)
Concussive weapon modifiers changed:
-Medium unit modifier increased from 128/256 to 160/256
-Large unit modifier increased from 64/256 to 96/256
Removed randomness on weapons cooldowns (By default, StarCraft adds a random integer between -1 and 2 to a unit's weapon cooldown)
Reduced miss chance from units in higher ground or behind a doodad to 25%
Removed randomness on Dark swarm: now all weapons appears/fly to the target instead of appearing in a drift position (so all weapons with splash works under dark swarm)
-Concidering that firebat, lurker and scarab originally works under dark swarm, this change only makes archons, siege tanks (in siege mode) and banelings to deal damage in the current position.
-All other ranged weapons except for guardian attack (which never miss), dont deal any damage to units inside dark swarm.
*Special thanks to Pastelmind who rewrite some functions to make those exe edits (and lot of cool ones) available.
New SCV command: Hold Position
When active, idles scvs automatically repair the nearest damaged unit or building in its range.
Also works with attack move order (credits to Raygoza for the suggestion)
To disable the mode use the stop command.
Neosteel frame upgrade now also stop burning damage of buildings.
-Blinded targets also has its attack speed reduced by 25%
-Damage changed from 125 to 62x2
Rally point can be used separately for workers and other units
Mechanic: Select a mineral field or extractor and all drones (created in that hatchery/lair/hive) will start working at that rally point.
For other units just select any other location. You can change both of the rally point any time (for drones, select another mineral field/extractor)
It works just like SC2, but the workers rally points isnt visible.
Base regeneration doubled for all buildings (8/256)
lurker egg and cocoon armor increased from 2 to 4
-Supply back to 2
-Cost back to 50/100
-HP back to 150
-Attack cooldown increased from 45 to 50
-Supply back to 2
-Attack cooldown back to 100
-infest command center ability replaced with infest barracks
Infested barracks can spawn infested terrans
Build time: 20 seconds
Ground Weapon: Claws
-Damage: 20 (normal)
-Damage bonus: 2 (Melee Attacks)
-Frenzied: movement speed increased by 50% if hp are below 60 and attack speed increased by 25% if hp are below 40
-Damage: 70 (explosive)
-Damage bonus: 7 (Melee Attacks)
-Cost reduced from 100/150 to 100/100
Supply: 2 (two units in a egg)
Ground Weapon: Acid Saliva
-Damage: 20 (concussive)
-Damage bonus: 2 (Ranged Attacks)
Air attack removed
-Shield reduced from 50 to 45
supply back to 2
-HP reduced from 60 to 50
-Attack cooldown increased from 18 to 22
-Shield back from 50 to 40
-HP/shield changed from 70/55 to 50/70
-Shield reduced from 350 to 300
-Shield reduced from 80 to 70
armor reduced from 4 to 3
Interceptor initial capacity increased from 4 to 6
Capacity upgrade reworked
-Cost reduced from 200/200 to 150/150
-Research time increased from 100 to 133 seconds
-Increases capasity by 2 and reduce interceptors train time by 25%
-HP back to 40
-damage increased from 10 to 24
-damage bonus increased from 1 to 2
-Suppply back to 8
Fleet beacon cost increased from 200/100 to 250/150
Changed roach and broodling dead sound
Fusion core has an idle animation, and goes faster while working.
New sounds for infested terran attack and death
Chrono boosted buildings have a lighblue color instead of black
Overloaded dragoons have a lighblue color swaping instead of black after become disabled