This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

Post download Report content SC Revolution Mod 1.1
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May 26th, 2012
4.9mb (5,143,239 bytes)
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Fixed some bugs, reintroduce Infested Terrans, added new game mechanics and made some balance changes.

1.1 Version

-Zerg drones now work properly when rally point its placed on extractor
-Fixed starting energy of High templar after energy upgrade
-Fixed rapid genesis upgrade displaying wrong cost values (it was displaying 125/125 but actually cost 50/50)
-Fixed blinding nova ability (it wasnt working in the last version)
-Fixed a bug where devourers move to the hatchery/lair/hive rally point after born (the hatchery/lair/hive where the mutalisk was created)
-Fusion core hotkey changed from F (there was already used for factory) to C


Base time for weapons/armors/shields upgrades reduced from 266 to 240 seconds

Changed damage formula: now modifiers are applied before Shields/Armor (this improve a lot armor and protoss shields for some units)
Concussive weapon modifiers changed:
-Medium unit modifier increased from 128/256 to 160/256
-Large unit modifier increased from 64/256 to 96/256

Removed randomness on weapons cooldowns (By default, StarCraft adds a random integer between -1 and 2 to a unit's weapon cooldown)
Reduced miss chance from units in higher ground or behind a doodad to 25%
Removed randomness on Dark swarm: now all weapons appears/fly to the target instead of appearing in a drift position (so all weapons with splash works under dark swarm)
-Concidering that firebat, lurker and scarab originally works under dark swarm, this change only makes archons, siege tanks (in siege mode) and banelings to deal damage in the current position.
-All other ranged weapons except for guardian attack (which never miss), dont deal any damage to units inside dark swarm.
*Special thanks to Pastelmind who rewrite some functions to make those exe edits (and lot of cool ones) available.

New SCV command: Hold Position
When active, idles scvs automatically repair the nearest damaged unit or building in its range.
Also works with attack move order (credits to Raygoza for the suggestion)
To disable the mode use the stop command.

Neosteel frame upgrade now also stop burning damage of buildings.

-Blinded targets also has its attack speed reduced by 25%

spider mine
-Damage changed from 125 to 62x2


Rally point can be used separately for workers and other units
Mechanic: Select a mineral field or extractor and all drones (created in that hatchery/lair/hive) will start working at that rally point.
For other units just select any other location. You can change both of the rally point any time (for drones, select another mineral field/extractor)
It works just like SC2, but the workers rally points isnt visible.

Base regeneration doubled for all buildings (8/256)

lurker egg and cocoon armor increased from 2 to 4

-Supply back to 2
-Cost back to 50/100
-HP back to 150
-Attack cooldown increased from 45 to 50

-Supply back to 2
-Attack cooldown back to 100

-infest command center ability replaced with infest barracks
Infested barracks can spawn infested terrans

Infested terran
Cost: 75/25
Build time: 20 seconds
HP: 80
Armor: 1
Supply: 1
Size: small
Space: 1
Ground Weapon: Claws
-Damage: 20 (normal)
-Damage bonus: 2 (Melee Attacks)
-Cooldown: 24
-Range: 1
-Frenzied: movement speed increased by 50% if hp are below 60 and attack speed increased by 25% if hp are below 40

Weapon reworked
-Damage: 70 (explosive)
-Damage bonus: 7 (Melee Attacks)

Roach warren
-Cost reduced from 100/150 to 100/100

Roach reworked
Cost: 125/75
HP: 90
Armor: 1
Supply: 2 (two units in a egg)
Size: Medium
Space: 2
Ground Weapon: Acid Saliva
-Damage: 20 (concussive)
-Damage bonus: 2 (Ranged Attacks)
-Cooldown: 28
-Range: 4
Air attack removed


-Shield reduced from 50 to 45

supply back to 2

-HP reduced from 60 to 50
-Attack cooldown increased from 18 to 22

High templar
-Shield back from 50 to 40

Dark templar
-HP/shield changed from 70/55 to 50/70

-Shield reduced from 350 to 300

-Shield reduced from 80 to 70

armor reduced from 4 to 3
Interceptor initial capacity increased from 4 to 6
Capacity upgrade reworked
-Cost reduced from 200/200 to 150/150
-Research time increased from 100 to 133 seconds
-Increases capasity by 2 and reduce interceptors train time by 25%

-HP back to 40

-damage increased from 10 to 24
-damage bonus increased from 1 to 2

-Suppply back to 8

Fleet beacon cost increased from 200/100 to 250/150

Changed roach and broodling dead sound
Fusion core has an idle animation, and goes faster while working.
New sounds for infested terran attack and death
Chrono boosted buildings have a lighblue color instead of black
Overloaded dragoons have a lighblue color swaping instead of black after become disabled

Preview Image
SC Revolution Mod 1.1
Post comment Comments
Raygoza May 27 2012 says:

This is getting Cooler and better by every release, good thing with Infesting barracks is that there are more of those than Command Centers.
Guess autorepair is toggled by H (hold position button.
guess that if you move attack with a group of units medics will heal move and SCVs will repair move (though I am a bit unsure about the SCV part)
I love the worker Rallypoint.
I played zerg against my brother and built units and drones, forgot to rally the drones to the minerals so both the units and the drones came to the Rallypoint of an attack.

+4 votes     reply to comment
RavenWolf Author
RavenWolf May 27 2012 replied:

Scv auto repair works with attack move, but when they finish to repair a unit, they will set to auto repair in the current position.

Workers rally points only work with mineral patchs or extractor, other way they will use the regular rally point.

+4 votes   reply to comment
LightPikachu May 28 2012 says:

Awesome mod!

+4 votes     reply to comment
Agent_57 Jun 14 2012 says:

Pls tell me how to make this mod work. Thank you.

+2 votes     reply to comment
Raygoza Jun 16 2012 says:

Use version 1.16.1 of StarCraft and have the Expansion installed, extract the mod file and run it.

+2 votes     reply to comment
anthonycrz Aug 17 2012 says:

When you bring us a new update?

+2 votes     reply to comment
EDM Aug 21 2012 says:

ok im new (so sue me) i played Sc and BW when they came out and was addicted. then my computer broke and i now have a new one which can play the game again but i want to see what mods i can get to have some more fun so its not the same old starcraft(bw)
1) i installed and unzipped and it crashed BW
2) what can i do to fix this so i can use it
origional 1.05 BW disk (do i need to update?)

+2 votes     reply to comment
RavenWolf Author
RavenWolf Aug 22 2012 replied:

Yes, you have to update. Download the BW 1.16.1 patch here:

+2 votes   reply to comment
EDM Aug 22 2012 says:

Ok. Works now. The new load screen is nice touch. Have you thought about adding aqautic units?

+2 votes     reply to comment
RavenWolf Author
RavenWolf Aug 22 2012 replied:

I dont think so, it will be hard to implement and only can be used in some specific maps.
There was an old proyect called waterstarcraft, but it never see the light :(
Some screen shots:

+2 votes   reply to comment
EDM Aug 24 2012 says:

wow those look pretty legit :( to bad....
well if you ever want help with ideas i can help and help come up with new unit concepts

and thanks for the help :D

+2 votes     reply to comment
RavenWolf Author
RavenWolf Aug 24 2012 replied:

Sure, any suggestion or feedback its welcomed. Just send me a message.

+2 votes   reply to comment
Neurik Nov 14 2012 says:

i cant dnload it :S

+2 votes     reply to comment
RavenWolf Author
RavenWolf Nov 14 2012 replied:

Try again, the download its working fine for me.
If still cant download, send me a PM and i will send you the file.

+2 votes   reply to comment
felipe066 Dec 14 2012 says:

piece of art... thumbs up...

+2 votes     reply to comment
iZePol Jan 12 2013 says:

This seems like THE best StarCraft BroodWar mod ever, heavily inspired by StarCraft II. (which is a GOOD thing)

I'm going to try it and I'll post what I think about and I'll rate it! ;)

+2 votes     reply to comment
RavenWolf Author
RavenWolf Jan 12 2013 replied:

I will release a new version in some days. You should wait to try it, as it fix a lot of bugs, its more balanced, and have a lot of new visual effects.

+1 vote   reply to comment
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Released 2011
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