This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

Report abuse SC Revolution Mod 1.6
Filename
SC_Revolution_Mod_1.6.rar
Type
Full Version
Uploader
RavenWolf
Date
Feb 12th, 2013
Size
7.26mb (7,612,105 bytes)
Downloads
5,820 (2 today)
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Description

New version that fix some bugs, add some new features and balance changes.


Some of the changes/tweaks where discussed on the modDB forum, feel free to share your thoughts there.

FIXES:
-Extra supplies now gives 4 more supply instead of 8
-Fixed a bug where all zerg units regenerate faster after the improved mitosis upgrade
-Fixed shield recharging timer for buildings (it was the same as for units)
-Tech Lab and Reactor hotkeys changed to Z and X
-Fixed Hallucination research tool tip
-Place Spider mine order can be queued now
-Fixed burrowed baneling changing its wirefrme when explode
-Fixed loading screen (thanks to bajadulce)

CHANGES:

-Starting minerals increased to 100
-Starting workers automatically harvest near minerals
-Shield graphics face the attack direction (not fully working against flingy movement units)

Acquisition range increased for short range units:
+1 to zealot, darktemplar, zergling, baneling, broodling, infested terran
+2 to firebat, ultralisk, roach and archon

Terran

Reactors reworked:
-Units are trained/constructed 75% faster (affect all units that don’t require Tech Lab)

Siege tanks
-Switch modes time back to normal (it was a bit slower before)
-Article Shock Cannon damage reduced to 50
-Sight reduced from 10 to 9
-Siege mode doesn’t need to be researched any more
-New passive skill for siege mode: Maelstrom Rounds
Primary target receive 25 extra damage if is a building

Valkyrie
-Mineral cost decreased from 225 to 200
-Damage changed to from 10x2 to 6x4

Battle Cruiser
-AtG cooldown increased from 12 to 15
-Sight reduced from 11 to 10

Comsat
-Requirement changed from Barracks to Engineering Bay

Zerg

Improved mitosis regeneration bonus tweaked:
Instead of a base regeneration the regeneration bonus depends on the building current health
-more than 75% healt: no bonus
-from 75% to 50% healt: regeneration *2
-from 50% to 25% healt: regeneration *3
-less than 25% health: regeneration *4

Queen
-Fungal Scourge primary target damage increased to 120

Guardian
-Gas cost back to 100
-Damage back to 20

Ultralisk
-Damage changed from 2x16 +2 to 30 +3
-Attack cooldown decreased from 26 to 24

Protoss

Building Shields:
-Recharging start time reduced from 45 to 30 seconds
-Protoss unpowered buildings slowly lost shield points

Sentry
-Apial Sensor upgrade increases range to 11

Archon
-Attack changed to 15+2 (upgrade back to protoss ground weapons)

Preview Image
SC Revolution Mod 1.6
Post comment Comments
KYSXD
KYSXD Feb 12 2013, 1:44pm says:

Great!, So cool xD

+2 votes     reply to comment
RavenWolf Author
RavenWolf Feb 13 2013, 8:32pm replied:

Thanks KYSXD

+1 vote   reply to comment
Raygoza
Raygoza Feb 12 2013, 3:41pm says:

About the reactor, does it mean that the production boost is a bit less than double?

+1 vote     reply to comment
Templarfreak
Templarfreak Feb 13 2013, 5:56pm replied:

No, before it was 50% faster.

+1 vote     reply to comment
RavenWolf Author
RavenWolf Feb 13 2013, 8:33pm replied:

Actually it was 100% before, but only for basic units (marine, vulture, wraith) now also works for medic, goliath and valkyrie

+1 vote   reply to comment
Guest
Guest May 7 2013, 8:30pm replied:

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Łagi
Łagi Feb 12 2013, 3:55pm says:

Start is significantly more dynamic! (scv ai, 100 mineral)
Enginner Bay req. for ComSat is far more better than barrack. However still Terran can almost freely spam with scaning.
Reactor is finally profitable.
Valkyrie is useful now. BCruisers are now able to be shoot down be Valkyries.
Tank!! at least I was waiting long for such nerf.
In my opinion terran is still OP (compare to zerg, not play Prot much), but not so much as before.

Great change, I really admire the way this mod develop.

+1 vote     reply to comment
RavenWolf Author
RavenWolf Feb 13 2013, 8:38pm replied:

Im glad you apreciate it.

+1 vote   reply to comment
NGsShadow
NGsShadow Feb 12 2013, 8:46pm says:

Really like the changes you made except one, the "Starting minerals increased to 100" thing. I think that this would give Zerg a huge economic advantage since a player could train two Drones simultaneously right from the get-go, whereas the Terran and the Protoss would still be limited to one worker at a time.
Also one thing to note is this also brings back an old balance issue from the earlier versions of SC1 where 4pool was one of the most feared strats due to the spawning pool costing 50 minerals less than what it is now...I feel like this problem would reintroduce old balance issues from past.
Other than that, great changes, loving this mod and where it's going. Great work :)

+2 votes     reply to comment
Łagi
Łagi Feb 13 2013, 6:22am replied:

From my exp. from Rev.1.5 Zerg is the weakest race.
Zergling rush is (was?) futile. Marine/FB have +5/+10 HP compare to vanilla. Bunker have +10 HP. SCV AutoRep function also not helping zerg. Moreover it's very easy now to do the Terran rush vs Zerg (!), mostly because of better FB concussive dmg. % threshold. So I really hope that the extra mineral give zerg some boost.

RavenWolf will probably give extra starting workers (6?) instead of extra minerals in the future.

edit: I like 2 Drone morf at start.

+1 vote     reply to comment
Guest
Guest May 7 2013, 8:34pm replied:

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Templarfreak
Templarfreak Feb 13 2013, 5:59pm replied:

I do think that's the whole point to give Zerg a better economic advantage due to both Terran and Protoss having much better early units than Zerg has ATM.

+1 vote     reply to comment
RavenWolf Author
RavenWolf Feb 13 2013, 8:40pm replied:

4pool its a think that i will have to look close, if needed i can increase spawning pool time/cost or other factors.

Thanks for the feedback.

+1 vote   reply to comment
Łagi
Łagi Apr 7 2013, 5:37pm replied:

After few Zerg game, I think you shall rather consider DEcreasing Spawning pool time/cost.

[or maybe my zergling rush just suck :D]

+1 vote     reply to comment
RavenWolf Author
RavenWolf Apr 9 2013, 8:26pm replied:

Take in mind that AI have extra resources, so in most situations a rush wont have the same potential as against a human player.

+1 vote   reply to comment
Łagi
Łagi Apr 10 2013, 8:11pm replied:

I didnt know that. 8 - /
I always thought Comp have just lot of spare resource and spending it slow.
So AI is not so smart as I thought? : D

+1 vote     reply to comment
Raygoza
Raygoza Feb 13 2013, 6:21am says:

an increase in starting workers instead of an increase in starting minerals would be the solution to the problem NGsShadow I believe, I don't wnat to be bugging since I already mentioned this in the forum.

+1 vote     reply to comment
RavenWolf Author
RavenWolf Feb 13 2013, 8:41pm replied:

It will be tested when i can add more starting workers.

+1 vote   reply to comment
MCCommander
MCCommander Feb 17 2013, 3:50am says:

I review your mod. It very cool heavy unit.

Youtube.com < This video

+1 vote     reply to comment
Łagi
Łagi Feb 17 2013, 7:55am replied:

I do not want to be rude, but watching this is waste of time. Its not even a little bit like "review". Lots of carrier and BC, finishing game that already has been won.
In which language it is?

+2 votes     reply to comment
chaninja412
chaninja412 Feb 24 2013, 6:21am says:

Hi! I'm new to mod/patch. Can you assist me in installing this patch. I've already unrar the files and when clicked on the icon "SC Revolution Mod 1.6" a new window pops up where it says open start up executable. By the way, I have the latest patch for broodwar 1.16.. Any help is greatly appreciated.

+1 vote     reply to comment
RavenWolf Author
RavenWolf Mar 5 2013, 3:27pm replied:

You need to select the starcraft.exe in your starcraft instalation folder

+1 vote   reply to comment
chaninja412
chaninja412 Mar 5 2013, 6:34pm says:

Does Starcraft-Loader.exe works for this patch? I have the rip version of Starcraft. I tried the Starcraft.exe but it says Data Error - Your starcraft CD may not be in the CDROM, etc...

+1 vote     reply to comment
chaninja412
chaninja412 Mar 5 2013, 6:36pm says:

I have the rip version of Starcraft. I tried the Starcraft.exe but it says Data Error - Your starcraft CD may not be in the CDROM, etc... When I tried the Starcraft-Loader.exe, which is the only working exe for the game, nothing happened. Thanks!

+1 vote     reply to comment
RavenWolf Author
RavenWolf Mar 6 2013, 3:28pm replied:

Nope, it doesnt work with the loader. You can get an image of BW and mount it if you dont have the CD.

+1 vote   reply to comment
Guest
Guest Apr 2 2013, 1:50am says:

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Guest Apr 20 2013, 11:23am says:

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RavenWolf Author
RavenWolf Apr 22 2013, 7:27pm replied:

Im not planing to turn this on a HotS mod. But there are orther proyects that have HotS units (like shadow of the infestation).

AI need a lot of work, now terrans abuse a lot from the extra resourses, while other races dont.

+1 vote   reply to comment
RaptorStrain
RaptorStrain Apr 26 2013, 2:20am says:

Can you add a small wing to Zergling after researching metabolic bost.
it would be more fun, seeing them running by using the wing

+1 vote     reply to comment
RavenWolf Author
RavenWolf Apr 29 2013, 7:42pm replied:

It is technically possible, but make the wings graphics will require some time as the zergling have lot of frames. I probably wont make it for now, unless someone can provide a wing-zergling grp.

+1 vote   reply to comment
Guest
Guest Apr 30 2013, 12:00pm replied:

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RavenWolf Author
RavenWolf May 2 2013, 5:03pm replied:

There is some wing zerglings in DoC mod, they have the kakaru wings (the pterodactyl critter) It doest fit very well IMO.

The selection you said is not possible to make (at least for now)

+1 vote   reply to comment
RaptorStrain
RaptorStrain May 1 2013, 3:10am replied:

I can help you. However, before you can give a little tutorial to make the GRP??. I am still new and need direction. Can you help me??

+1 vote     reply to comment
RavenWolf Author
RavenWolf May 2 2013, 5:09pm replied:

There is one with some basic stuff here: Sc.gamebanana.com
But i use SFGrpConv intead of retroGrp. SFGrpConv have the option to import the whole grp in a single file, that makes more easy to change colors and other stuff, and also it doesnt require a text file to specify the frames

+2 votes   reply to comment
RaptorStrain
RaptorStrain May 24 2013, 12:05pm replied:

thanks, it was very helpful. but can you give a more detailed tutorial again? yes, like how did you get roach, by combining infested terran and lurker? oh, yeah. and I think, the idea of ​​making zergling with wings kakaru was passable. especially if he can fold its wings and fly like a raptor strain

+1 vote     reply to comment
Łagi
Łagi May 5 2013, 6:51pm replied:

here is also some tutorials
Saga.samods.org
and here
Staredit.net

+2 votes     reply to comment
munchmunch
munchmunch May 18 2013, 8:11pm says:

Every time I run "SC Revolution Mod 1.6.exe" it opens a window that says "open starcraft executable", the "SC Revolution Mod 1.6.exe" file is there but when I try to run it again it says "Starcraft Self executing patcher has stopped working", and idea how to fix this?

+1 vote     reply to comment
munchmunch
munchmunch May 18 2013, 8:27pm says:

I have a ripped version also, no installer needed, I attempted to follow your instructions you put for him, but couldn't figure it out.

+1 vote     reply to comment
munchmunch
munchmunch May 18 2013, 8:29pm says:

nvm, got it lol.

+1 vote     reply to comment
XXX1994
XXX1994 May 23 2013, 3:36am says:

I think Protoss need some buffs because Terran can mass M-M very quickly and Zerg have powerful Banelings,but Protoss only have Boost from Nexus to produce units faster and it can't compare with Terran Reactor and Baneling. Maybe you should add warp-in techique in SC2 :)

And when I play Terran or Zerg,it crashes a lot :((

+1 vote     reply to comment
Agentalex16
Agentalex16 Jun 2 2013, 3:55am says:

Awesome mod

+1 vote     reply to comment
J.L.Marx
J.L.Marx Jul 28 2013, 9:12am says:

I like this.But I come from China.I can't download it .Can you help me?My email address:942297589@qq.com Thank you!

+1 vote     reply to comment
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mrsketchman16
mrsketchman16 Sep 12 2013, 7:33am says:

Thanks for the work on this.

+1 vote     reply to comment
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Łagi
Łagi Aug 4 2014, 2:32pm replied:

its not

+1 vote     reply to comment
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Platform
Windows
Game
StarCraft
Developed By
RavenWolf
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Release Date
Released Mar 31, 2011
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MD5 Hash
c946d306e72629bb92601f785f0d5b3d
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