This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

Report abuse Sc Revolution Mod 0.4
Filename
SC_Revolution_Mod_0.4.rar
Type
Full Version
Uploader
RavenWolf
Date
Aug 9th, 2011
Size
0.71mb (748,201 bytes)
Downloads
697 (1 today)
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Description

This version Fix a lot of bugs and some crashes, add some new features, balance changes and improve AI scripts. Rally points now works for resource mining.


Fixes:
-Fixed some AI scripts crashes
-Fixed a crash caused by killing a Vulture in a special animation in his movement
-Fixed a crash caused by killing a Sentry when its using the Seismic Shockwave ability
-Fixed a crash caused by killing a Zealot while turning in a berserker Zealot
-Fixed a bug where burrowed Banelings dont deal damage when die
-Fixed a bug where Banelings cant receive any order or die some times when they hp reach 0
-Fixed a bug where Ai Banelings still move some steps before die when they hp reach 0
-Fixed a bug where Berserker Zealots don't increase his attack speed while attacking a tank in siege mode
-Fixed a bug where Berserker Zealots need a random amount of attacks before start increasing his attack speed
-Fixed a bug where Spider Mines constantly gain hp while burrowed
-Restored Nuclear silo
-Fixed a bug where buildings affected by Seismic Shockwave dont show its damage animation (fire/blood) until receive some attack
-Ai Siege Tanks will be affected by Sentry's Shockwave now
-Fixed a bug where Ai medics sometimes use the restoration spray ability and nothing happens
-Ai Medics wont try to use restoration in a slowed target by electrostatic discharge
-Ai Medics wont try to use restoration in locked down units
-Fixed names for reactors
-Factory's reactor now show his hp
-Added missing replay buttons

AI:
improved AI scripts (added new builds and branches)

Game Mechanics:
-Rally points can be placed on minerals or extractor*/refinery/assimilator to make workers automatically start harvesting resources when created
*Drones have some estrange behavior when rally point is placed in a extractor. They go and harvest gas normally, but when they return to the base they dont continue working.

Changes:

Max energy back to 200 (50 starting)
Energy upgrades:
 -Zerg: energy regenerates 50% faster (200 max, 50 starting)
 -Terran: energy regenerates 25% faster, +25 max energy, +12.5 starting (200 max, 62.5 starting)
 -Protoss: +50 max energy,+25 starting (250 max, 75 starting)

PROTOSS
New Nexus ability: Chrono Boost
-Target building research upgrades or train units 50% faster for 40 seconds
-Cost: 50 energy (cant be cast on self)

Gateway
-Buid time increased from 900 to 1000

Fleet Beacon
-Cost reduced from 300/200 to 200/100

Carrier
-Carrier Capacity upgrade cost increased from 100/100 to 200/200

Zealot
-Psy rage attack cooldown reduction changed from -2(22,20,18,16,14,12,10,8) to -3 (22,19,16,13,10)

Sentry
-Attack cooldown increased from 16 to 18
-Reduced area of Seismic Shockwave affecting buildings

Reaver
-Scarab now moves over other units (it wont move over buildings or impassable terrain)

Scout
-Ground damage reduced from 14 to 12
-AtA range reduced from 14 to 12

TERRAN

SCV
-HP reduced from 60 to 50
-Damage increased from 5 to 6

Storm Raven
-Electrostatic discharge now affects all ground units except Ultralisk and Archons

Ghost
-Damage reduced from 20 to 18

Science Vessel
-Irradiate energy cost increased from 75 to 100
-Irradiate cost reduced from 200/200 to 150/150

ZERG

Improved Regeneration upgrade changed to Improved Mitosis
-Requires: Lair
-Upgrade time increased form 2000 to 2500
Effects
-All zerg buildings regenerate 5 times faster
-All zerg buildings are constructed 25% faster. (this also reduce morph time from a building to another)

Ultralisk
-Attack cooldown increased from 22 to 26
-Regeneration reduced from 12/256 to 8/256

Guardian
-HP reduced from 200 to 180
-Damage increased from 20 to 22

Preview Image
Sc Revolution Mod 0.4
Post comment Comments
yqc20061538
yqc20061538 Aug 9 2011, 11:13pm says:

Oh.ye

+1 vote     reply to comment
Raygoza
Raygoza Aug 10 2011, 2:51am says:

You are the best, but you seem to have been quiet for some time, I didn't want to disturb you in case you wouldn't want to.

+1 vote     reply to comment
RavenWolf
RavenWolf Aug 11 2011, 12:17am replied:

Yeah, i have been busy with other stuff, but still working on this in my free time. And dont worry about disturbing me.

+1 vote     reply to comment
Raygoza
Raygoza Aug 23 2011, 3:45pm replied:

btw when are you considering chsnging the graphics of the reactor and tech lab?
how son will fusion cores be included by the way?

+1 vote     reply to comment
RavenWolf
RavenWolf Aug 23 2011, 9:38pm replied:

Im working on the Fusion core graphs, probably I will include it in the next version.

+1 vote     reply to comment
EDM
EDM Aug 21 2012, 2:41pm says:

hey raven wolf , im new to using mods on this, i downloaded and opened it. i started regular campaign and a custom game but i cant find the new units. what must i do ?

+1 vote     reply to comment
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Platform
Windows
Game
StarCraft
Developed By
RavenWolf
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Release Date
Released Mar 31, 2011
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MD5 Hash
320db8e3751d63345fbf68a81bc82201
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