This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

Upload a file Report abuse Sc Revolution Mod 0.4
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Aug 9th, 2011
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This version Fix a lot of bugs and some crashes, add some new features, balance changes and improve AI scripts. Rally points now works for resource mining.

-Fixed some AI scripts crashes
-Fixed a crash caused by killing a Vulture in a special animation in his movement
-Fixed a crash caused by killing a Sentry when its using the Seismic Shockwave ability
-Fixed a crash caused by killing a Zealot while turning in a berserker Zealot
-Fixed a bug where burrowed Banelings dont deal damage when die
-Fixed a bug where Banelings cant receive any order or die some times when they hp reach 0
-Fixed a bug where Ai Banelings still move some steps before die when they hp reach 0
-Fixed a bug where Berserker Zealots don't increase his attack speed while attacking a tank in siege mode
-Fixed a bug where Berserker Zealots need a random amount of attacks before start increasing his attack speed
-Fixed a bug where Spider Mines constantly gain hp while burrowed
-Restored Nuclear silo
-Fixed a bug where buildings affected by Seismic Shockwave dont show its damage animation (fire/blood) until receive some attack
-Ai Siege Tanks will be affected by Sentry's Shockwave now
-Fixed a bug where Ai medics sometimes use the restoration spray ability and nothing happens
-Ai Medics wont try to use restoration in a slowed target by electrostatic discharge
-Ai Medics wont try to use restoration in locked down units
-Fixed names for reactors
-Factory's reactor now show his hp
-Added missing replay buttons

improved AI scripts (added new builds and branches)

Game Mechanics:
-Rally points can be placed on minerals or extractor*/refinery/assimilator to make workers automatically start harvesting resources when created
*Drones have some estrange behavior when rally point is placed in a extractor. They go and harvest gas normally, but when they return to the base they dont continue working.


Max energy back to 200 (50 starting)
Energy upgrades:
-Zerg: energy regenerates 50% faster (200 max, 50 starting)
-Terran: energy regenerates 25% faster, +25 max energy, +12.5 starting (200 max, 62.5 starting)
-Protoss: +50 max energy,+25 starting (250 max, 75 starting)

New Nexus ability: Chrono Boost
-Target building research upgrades or train units 50% faster for 40 seconds
-Cost: 50 energy (cant be cast on self)

-Buid time increased from 900 to 1000

Fleet Beacon
-Cost reduced from 300/200 to 200/100

-Carrier Capacity upgrade cost increased from 100/100 to 200/200

-Psy rage attack cooldown reduction changed from -2(22,20,18,16,14,12,10,8) to -3 (22,19,16,13,10)

-Attack cooldown increased from 16 to 18
-Reduced area of Seismic Shockwave affecting buildings

-Scarab now moves over other units (it wont move over buildings or impassable terrain)

-Ground damage reduced from 14 to 12
-AtA range reduced from 14 to 12


-HP reduced from 60 to 50
-Damage increased from 5 to 6

Storm Raven
-Electrostatic discharge now affects all ground units except Ultralisk and Archons

-Damage reduced from 20 to 18

Science Vessel
-Irradiate energy cost increased from 75 to 100
-Irradiate cost reduced from 200/200 to 150/150


Improved Regeneration upgrade changed to Improved Mitosis
-Requires: Lair
-Upgrade time increased form 2000 to 2500
-All zerg buildings regenerate 5 times faster
-All zerg buildings are constructed 25% faster. (this also reduce morph time from a building to another)

-Attack cooldown increased from 22 to 26
-Regeneration reduced from 12/256 to 8/256

-HP reduced from 200 to 180
-Damage increased from 20 to 22

Preview Image
Sc Revolution Mod 0.4
Post comment Comments
yqc20061538 Aug 9 2011 says:

+1 vote     reply to comment
Raygoza Aug 10 2011 says:

You are the best, but you seem to have been quiet for some time, I didn't want to disturb you in case you wouldn't want to.

+1 vote     reply to comment
RavenWolf Author
RavenWolf Aug 11 2011 replied:

Yeah, i have been busy with other stuff, but still working on this in my free time. And dont worry about disturbing me.

+1 vote   reply to comment
Raygoza Aug 23 2011 replied:

btw when are you considering chsnging the graphics of the reactor and tech lab?
how son will fusion cores be included by the way?

+1 vote     reply to comment
RavenWolf Author
RavenWolf Aug 23 2011 replied:

Im working on the Fusion core graphs, probably I will include it in the next version.

+1 vote   reply to comment
EDM Aug 21 2012 says:

hey raven wolf , im new to using mods on this, i downloaded and opened it. i started regular campaign and a custom game but i cant find the new units. what must i do ?

+1 vote     reply to comment
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Released 2011
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