This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

Post download Report content SC Revolution Mod 1.5
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Jan 15th, 2013
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This new version brings a lot of new visual effect, reworked upgrades, some new abilities and improved game mechanics. There are also lots of balance changes and of bugs fixed.

Version 1.5

-All upgrades now work properly if researched with cheats
-Fixed a bug where ignore armor weapons (Like irradiate, plague, psy storm) wasnt ignore the target armor (Thanks to Pastelmind)
-Fixed a bug where after the organic carapace upgrade, one of the two roaches that born have increased attack and movement speed
-Auto gather rally points now works properly on crhono boosted Nexus
-Fixed some burrowed baneling bugs (now they share the unburrow button when selected with other burrowed units, AI baneling can unburrow)
-Fixed a bug where a rally point placed on a nydus canal wasn’t making units to enter the nydus
-Fixed a bug that makes flying buildings to receive burning damage if building armor was researched.
-Fixed description on Science vessel requirements
-Added missing cancel tech button on Citadel of Adun
-Tech Lab hotkey replaced from T to A (to not interfere with Tank)

Concussive weapon modifiers changed:
-Medium unit modifier increased from 160/256 to 192/256 (deals 75%)
-Large unit modifier increased from 96/256 to 128/256 (deals 50%)

-Most spells, burrow and siege mode can be queued


Configure add-on ability now makes the building to attach to any free tech lab or reactor (it also works with right click)

If a Barracks rally point is placed on a Bunker, combat units (not medics, basically) will attempt to enter the bunker

Bunker salvage reworked:
-Now can be used at any moment. It have a visual effect and takes 12 seconds (in normal speed) to complete.

Supply Depots
-Build Extra supplies command doesn’t need to select the target area any more
New ability: Burrow
-Can’t be used if have extra supplies add-on.
-While burrowed any ground unit can walk over it. But can’t unburrow if there are ground units over it.

Supply depot, Bunker and Barracks collision box where adjusted to make wall-in more effective

Building armor reworked:
-Cost increased from 100/100 to 150/150
-Research time increased from 100 to 133 seconds
-Armor bonus increased from 1 to 2
-Still stops burning damage

-Duration reduced from 19.2 seconds (12 in fastest speed) to 14.4 (9 in fastest speed)

-Cost increased from 50/25 to 50/50
-Healing range increased 50%
-Heal amount decreased from 176/256 to 148/256 (it still consumes 1/2 of hp healed in energy)
Caduceus Reactor replaced with Stabilizer Med-packs upgrade:
-Increase healing amount and reduce energy consumption of Heal by 25% (Heal amount increased from 148 to 185)
-Requires Science Facility

-Blinding nova, energy and shields removed
-Hp increased to from 40 to 80
-Armor increased from 0 to 1
-Damage increased from 14 to 16
-Size changed from small to medium
-Electrostatic discharge upgrade cost reduced to 50/50

-Snipe damage increased from 75 to 80
-Cloak need to be researched again
-Sight increased from 9 to 11
-Ocular implants upgrade removed
Moebius reactor replaced with Moebius Suit upgrade:
-Reduce cloak energy consumption by 33% and increase shield regeneration rate by 50%.

Nuclear missile
-Build time reduced from 100 to 80 seconds
-Supply cost removed
-Acceleration and speed increased

Siege Tank
-Hp reduced from 170 to 160
-Article Cannon damage back to 30+3
-Article Cannon attack cooldown decreased from 37 to 32
-Article Shock cannon hit delay removed

-Energy upgrade cost reduced to 150/150

-Mineral cost reduced from 250 to 225
-Armor reduced from 2 to 1
-Damage changed from 5x8 (explosive) to 10x2 (normal)
-Attack cooldown reduced from 45 to 37
-Splash areas changed to 3/6/30.
-Weapon behavior changed to fly to target

Battle Cruiser
-AtA weapon cooldown reduced from 30 to 20
-AtA damage reduced from 25 + 3 to 16 + 2

-Requirement changed from Academy to Barracks

Science facility
-Requirement changed from Starport to Factory

-lvl 2 and lvl 3 upgrades requires Fusion Core instead of Science Facility


Buildings regeneration decreased (now its 50% faster that original starcraft)

-Cost decreased from 50/50 to 50/25
-Morph time decreased from 34 to 32 seconds
-Damage decreased from 70+7 to 60+5
-Splash area reduced from 50 to 45 (and from 70 to 60 while burrowed)

-Cost increased from 125/75 to 175/75
-Supply increased from 1 to 1.5
-HP increased from 90 to 120
-Attack cooldown reduced from 28 to 26

-HP increased from 125 to 150
-Size changed from medium to large

-Cost decreased to 25/50
-Damage changed from 110 to 70 +5

-Mineral cost reduced from 150 to 125
-Regeneration back to normal

-Gas cost reduced from 100 to 75
-Range back to 8
-Acid spores are affected by dark swarm (the weapon don't deals damage but the Broodling still spawns)
-Regeneration back to normal

-Spawn time increased from 10 to 12 (8 seconds)

-Ensnare don’t revert movement or attack speed from speed upgrades or stimpack.
-Spawn Broodlings ability replaced with Fungal Scourge:
Infect the target unit with a parasite that explode inside its host releasing a toxic cloud that damage any unit that walks over the affected area.
-Cost 125 energy and have 9 range
-Deals 100 damage to target unit and creates a cloud that stay in the position for 14 seconds dealing 11 damage per second to any enemy unit that get close to it. Can stack with other clouds.

Infested Terran
-Base speed increased 25% (from 4 to 5)
-Cost reduced to 50/25
-Build time reduced to 15 seconds
-HP reduced from 80 to 65
-Damage reduced from 20 to 16
Frenzied reworked:
Reduced attack cooldown by 4/8/12 when hp are below 50/35/20 (It doesn't increase speed any more)

Nydus Canal
-Cost increased from 150/0 to 150/100
-Build time increased from 25 to 35 seconds.
-Nydus exit don’t require creep to morph.
-Armor increased from 1 to 2


-Cost back to 100
-Shield/hp changed to 80/80
Psi Rage reworked:
-Shields halved and base damage is increased from 8x2 to 9x2
-Each consecutive attack made against the same unit will reduce the cooldown of the next attack by 3 to a minimum of 10 (22,19,16,13,10).
-Last for 40 seconds and have an activation time of 3 seconds (Zealot can't move or attack)

-Attack cooldown increased from 26 to 27
-Overload ability reworked:
Dragoon cannot move or receive orders for 8 seconds but attack 3 times faster (Attack cooldown=9)
When overload duration is over Dragoon gets unpowered for 20 second.
Ability cooldown removed.

-Cost increased from 50/100 to 100/100.
-HP/shields increased from 50/40 to 60/60
-Damage increased from 8 to 10
Apial sensor upgrade [increase sight from 7 to 10] Research at Cytadel of Adun for 100/100
-It now have energy

Seismic shockwave reworked:
-Cost 75 energy and have a range of 9 (doesn’t need to be researched)
Ground Units in the AoE are slowed, spider mines are destroyed, siege tanks forced to turn into normal mode, and burrowed units are unburrowed.
Note: it also affect your own units

New ability Plasma Surge:
-Cost 75 energy and its cast around the Sentry
-Restore 50 shield points to any nearby ground unit (including itself).

High Templar
-Back to original tech tree
-Psi storm damage increased from 10 (80) to 12 (96)
-Psi Mastery upgrade removed

-Size back to large
-Damage increased from 13 to 16
-Attack cooldown increased from 8 to 10
-Damage bonus its granted by the Khaydarin Amulet upgrade

Dark Archon
-Size back to large
-Maelstrom affects and reveals invisible units (only organic)

-Shields back to 80
-Armor reduced from 1 to 0
-Damage increased from 5 to 6
-Attack cooldown increased from 8 to 10

-Mineral cost reduced from 275 to 250
-Train time reduced from 80 to 75 seconds
-AtA range decreased from 6 to 5
-Apial Sensor upgrade removed

-HP/shield increased to 140/80
-Weapon deals 60x2 explosive damage and upgrade increased damage by 15x2
-Damage upgrade cost reduced to 150/150

-Starting energy reduced to 0
New command: Self Chrono Boost
Allow the nexus to cast Chrono Boost on itself
-Crhono boost duration reduced from 64 to 50 seconds

Robotics Facility
-Gas cost reduced from 200 to 150
-Build time reduced from 80 to 60 seconds

Robotics Support Bay
-Gas cost increased from 100 to 150
-Build time increased from 30 to 50 seconds

-New graphics for Sentry (grp, portrait and wireframe)
-Incinerator gauntlets upgrade change Firebat attack color to blue (unfortunately it doesn’t work inside bunkers)
-Hold Position for SCV renamed to "toggle on/off Auto-Repair". SCV have a visual effect to reflect the state
-New effect for Nuclear Explosion and Psi Storm (by TychusFindlay)
-New graphic for extra supplies, new icon and tool tip that inform the supply provided.
-New effect for crhono boosted buildings and for nexus cast animation
-New archons death sound and animation
-Added new sound and changed the visual effect of Dragoon's overload ability
-Added a visual effect to reflect stimed units
-Changed Battle cruiser ground attack graphic
-Reduced chance of Tanks and Lurkers to play a special sound when sieged/burrow
-Scourge weapon name changed from suicide to Plasma Metamorphosis
-Fixed pylon and infested barrack graphic displacement
-Fixed Valkyrie team colors

Preview Image
SC Revolution Mod 1.5
Post comment Comments
naruto9018 Mar 10 2013 says:

what version can open it 1.15.1 or 1.16.1

+1 vote     reply to comment
RavenWolf Author
RavenWolf Mar 10 2013 replied:

Broodwar 1.16.1
Only versions previous to 1.0 require 1.15.1

+1 vote   reply to comment
Perception_Filter Nov 2 2013 says:

Is this for the original Starcraft, or Starcraft II because I don't recall banelings being in Vanilla SC or Broodwar Starcraft.

+1 vote     reply to comment
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