Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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23 comments by VGames on Aug 6th, 2014


fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 47 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (0 - 10 of 1,124)
Guest May 26 2015, 12:00am says:

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Blake_Stone May 24 2015, 12:48pm says:

Is it dead?

+1 vote     reply to comment
VGames Creator
VGames May 24 2015, 3:50pm replied:

No dude. I've never stopped work on a mod. I always finish my work. I've just been real busy to give updates. Im working on it as I've said. Just not as much as I've wanted. Will update ASAP. Thanks for asking.

+1 vote   reply to comment
mehdimieg Apr 18 2015, 9:13pm says:

Hey VGames, I love your mod, I'm still playing the 2013 version, I was wondering, is there any plans for a future update ? and if there is, a single download file would be cool, because I often get lost with the patches, and add ons, etc...

cheers !

+1 vote     reply to comment
mehdimieg Apr 18 2015, 9:23pm replied:

With the possibility of adding all the best texture, sounds, shaders aviable out there ! ultimate HD mod is kinda great but is too demanding, drops to 30 FPS on a i7 3770k GTX 770. not normal.

+1 vote     reply to comment
glaspeylawson Apr 12 2015, 11:39am says:

Hey I have a problem in the perfected mod where I can only shoot one pistol instead of both, and only one shotgun bullet out of the double barrel instead of both. Is there any way to fix this?

+1 vote     reply to comment
VGames Creator
VGames Apr 14 2015, 10:51am replied:

Dude u didn't set up the controls for secondary fire. Make sure u check the control settings in the options menu.

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Guest Mar 21 2015, 4:45pm says:

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VGames Creator
VGames Apr 14 2015, 10:51am replied:

Just edit the player.def file. Lower the damage scales for his body parts.

+1 vote   reply to comment
LyokoDesura Mar 16 2015, 5:22pm says:

Remember what I suggested about "dynamic screen resolutions"? I think you misunderstood what I meant. I meant that, rather than having a ridiculously wide set of pre-sets to pick from for resolution, the mod should have code to automatically detect your monitor's native resolution & make your monitor's native resolution the highest resolution you can pick. Think about how Valve's Source engine, the ZDoom series of Doom 1 source ports, & Quake's DarkPlaces source port handle screen resolution options & you'll see what I'm talking about. Also, are there plans to make this mod work with Resurrection of Evil?

+1 vote     reply to comment
VGames Creator
VGames Apr 14 2015, 10:52am replied:

Good idea I'll look into that. No plan for RoE.

+1 vote   reply to comment
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Doom III
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Release Date
Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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