Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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3 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 5 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 35 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 11 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 27 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Perfected Doom 3 version 6.0.0

Perfected Doom 3 version 6.0.0

Aug 28, 2011 Full Version 50 comments

This is version 6 of my Perfected Doom 3 modification. Packed with optimizations, new gameplay features, graphical enhancements, and so much more, Doom...

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Guest Apr 15 2014, 1:26pm says:

This comment is currently awaiting admin approval, join now to view.

VGames Apr 15 2014, 7:20pm replied:

I think u already know the answer.

+1 vote     reply to comment
harvey2670 Apr 11 2014, 2:20am says:

Do body stay in your mod

+1 vote     reply to comment
VGames Apr 11 2014, 1:01pm replied:

Yes unless its a demon.

+1 vote     reply to comment
rdsgoku Apr 7 2014, 4:00pm says:

Just re-installed Doom 3 and installed this mod for the first time. I have to say, I love it so far but there are a few things I find annoying:

- The weapon fire sounds are WAY too loud (is there anyway to turn them down in the config)?
- The dual pistols. Why does everything need dual pistols? It's more for the player to manage and when I'm trying to have fun with a game I don't want to be micro managing dual fire buttons. Please go back to a single pistol in 6.2.4
- The mesh-look everything has (since I installed patch 6.2.3). Just looks, I dunno...bad. My mesh-like, I mean objects actually look like they've had a layer is wire mesh put over top of them if you aren't up close and looking straight at them.
- Bloom. Since the Half Life 2 expansions I have hated bloom and the unrealistic look it gives games.

Other than that I will enjoy raping demons in HD :)

+1 vote     reply to comment
rdsgoku Apr 7 2014, 5:05pm replied:

EDIT: Single pistol still available, didn't notice

+1 vote     reply to comment
doomtrinity Apr 7 2014, 4:22pm replied:

single pistol is already available, there's a key you can set in the options which allows you to switch from single pistol to double pistols. Double pistols are selected by default when you grab the second pistol somewhere in the map.

+1 vote     reply to comment
VGames Apr 7 2014, 8:26pm replied:

Yeah and you can disable the Bloom feature. It's in the options menu. And guns are supposed to be loud. That's why I made them so loud. Ever shot a gun? It's loud. And distracting when under pressure. Not sure what you mean by the wire mesh problem. Just wait till the next release. The sikkmod options menu may fix this for you. Glad you liked the mod so far.

+1 vote     reply to comment
Ryan432120 Mar 31 2014, 9:57am says:

Awesome Mod, I love This !!!!

Its a shame its doesnt not support ROE Missions... Still im blown away by all of the awesome work thats has been done, Kudos to you... and keep up the Amazing work. =)

+1 vote     reply to comment
VGames Mar 31 2014, 1:07pm replied:

Thanks man. I've had some great help from many people. Especially doomtrinity.

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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