Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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8 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 49 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (0 - 10 of 1,220)
KazisL 20hours 15mins ago says:

But... Do you will make his helmet green, right?

+1 vote     reply to comment
VGames Creator
VGames 17hours 30mins ago replied:

Yeah sure.

+1 vote   reply to comment
VGames Creator
VGames Jul 2 2015, 11:41pm says:

People I'm in talks with calimer the leader of the LMS mod. Let him know by any means necessary how much u want LMS coop to be made compatible with PD3. He's active and this is the time to act.

+2 votes   reply to comment
Jenny-XJ9 Jul 2 2015, 8:10am says:

Question: How much percent is complete on the next update?

If you know what I mean.

+1 vote     reply to comment
VGames Creator
VGames Jul 2 2015, 9:00am replied:

Not quite sure. I keep thinking up new stuff to add as the days go by. It's sitting around 65% I guess. If I could find more help it would go faster. But I can't complain. I got somebody to make that spider mastermind boss map addition so that's great. I really need a skinner though.

+1 vote   reply to comment
KazisL Jul 1 2015, 5:39pm says:

I've heard that you want to add a helmet to the player model. And you will add marine helmet to the player model? And if you are gonna add marine helmet, then can you make helmet's colour same as player's armor, just like from DooM 3 Alpha

+1 vote     reply to comment
VGames Creator
VGames Jul 1 2015, 6:05pm replied:

Yeah I'm gonna do that for sure. I've noticed that the marine helmets are more yellow in tint. I'll set one up just for the player helmet.

+1 vote   reply to comment
KazisL 20hours 30mins ago replied:

So, you will make green marine helmet exclusively for player? Then can you make player's armor and helmet to look just like from DooM 3 Alpha. If I don't mistake, they had dark-green colour. Do you will add gloves for player? Because you said that his hands and legs will be armored, so you can make Tactical gloves for player. This will explain how he punches zombie and demons without fliching. These gloves will fit protagonist very well ;)

+1 vote     reply to comment
VGames Creator
VGames 20hours 20mins ago replied:

Oh no man. His gloves and arms and possibly his thighs will be covered in armor similar to what he wears on his body. Actual armor. I think the green on his armor right now is green enough.

+1 vote   reply to comment
KazisL 20hours 11mins ago replied:

I see. Anyway, when you can Publish PD3 Version 7?

+1 vote     reply to comment
VGames Creator
VGames 17hours 30mins ago replied:

It'll be a while. Later this year more then likely.

+1 vote   reply to comment
KazisL 6hours 58mins ago replied:

Then, good luck with adding more stuff to PD3 :)

+1 vote     reply to comment
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Doom III
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Release Date
Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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