Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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5 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 10 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 6 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 41 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 30 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (70 - 80 of 999)
Ryan432120 Mar 31 2014, 9:57am says:

Awesome Mod, I love This !!!!

Its a shame its doesnt not support ROE Missions... Still im blown away by all of the awesome work thats has been done, Kudos to you... and keep up the Amazing work. =)

+1 vote     reply to comment
T-F Mar 30 2014, 7:47am says:

Great mod, are you using wulfen texture pack 2.0 ?

+1 vote     reply to comment
VGames Mar 30 2014, 5:18pm replied:

Yes wulfen and monoxead textures are included in the texture pack.

+1 vote     reply to comment
ghostgamer69 Mar 24 2014, 3:04pm says:

I'm finally getting around to returning to this mod. I gotta say I like most of what I see, but I do have a rather niggling issue. I doesn't seem to matter what I change in video options, but everything in games appears to have no AA even though I'm running with AA at 16x. Edge line detect is terrible and pixelated.I tried going through and turning features on and off one by one ( I started with all on, except DOF and Vignetting) but nothing seems to fix the problem.

+1 vote     reply to comment
VGames Mar 25 2014, 11:35am replied:

Just wait till the next release. The sikkmod tweak menu will be available which should fix a lot of issues people have been having.

+1 vote     reply to comment
Brema Mar 20 2014, 10:08am says:

hey bro, can i give u an advice? i'm in alpha labs 3, and marines are
awkward, they prevent me from walking. moreover, they shot me and sometimes i'm killed by them! i would ask if it's possible to delete them

+1 vote     reply to comment
VGames Mar 20 2014, 10:22am replied:

Well don't run in front of them. LOL

seriously though I'd have to delete them from the map. I like them so its not happening. Like any NPC they can get in the way. I haven't noticed it so much its annoying so they're staying.

+1 vote     reply to comment
Brema Mar 20 2014, 10:28am replied:

ok ok np ;)

+1 vote     reply to comment
Brema Mar 20 2014, 10:27am replied:

ahaha they follow me and block in some circumstances!! Please :D

+1 vote     reply to comment
Brema Mar 16 2014, 2:24pm says:

Now i'm running your mod, thx so much for the support (changed from doom3.exe to doom 3.exe)

+1 vote     reply to comment
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Doom III
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Release Date
Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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