Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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8 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 49 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (70 - 80 of 1,213)
Grizzly256 Jun 5 2015, 8:41am says:

So I have noticed that i cant use the latest version of the Duct Tape mod with this mod.

any solutions?

+1 vote     reply to comment
VGames Creator
VGames Jun 5 2015, 9:57am replied:

U really don't need that since u have the shoulder lamp which can be used with any weapon. Is there something else in the duct taped mod besides gun lights that u want?

+1 vote   reply to comment
Grizzly256 Jun 6 2015, 5:17am replied:

oh, how do i activate the shoulder lamp

+1 vote     reply to comment
VGames Creator
VGames Jun 6 2015, 1:08pm replied:

U need to go into the options and set up the controls for the new commands. Are u even using secondary attacks? The shoulder lamp may be a little to small for u. In version 7 it has been doubled in circumference.

+1 vote   reply to comment
Grizzly256 Jun 9 2015, 3:18am replied:

ah, cheers

+1 vote     reply to comment
VGames Creator
VGames Jun 3 2015, 8:20pm says:

I'm considering going through all of the attacks in PD3 and rebalancing them. I was thinking of taking the original damage rates from vanilla Doom 3 for most of the attacks and doubling them. I will be tripling maybe quadrupling some of the attacks that I would consider very deadly. This would be attacks that are close range melee attacks only such as the Hellknights' bite attack or the Wraiths' stabbing attack. The Imps' leaping attack would still be critical but not in an overkill way. And as for projectile attacks like the Revenants homing missiles those would be simply doubled to tripled in damage rate value. So instead of getting insta-killed by them it would take about 3 maybe 4 to bring you down. This mod is supposed to make things harder but I never intended it to be annoying and cheap. I'm getting a little tired myself of dying from some of my overkill settings that cause certain situations to be more like suicide missions. I want this mod to end on a good note so rebalancing seems to be the biggest flaw in PD3 according to reviews. The game will still be hard, but it will be fair when I'm done with version 7. So for the hardcore, fear not, I still have you in mind. But for the less hardcore, you won't have any room to say that this mod is ridiculously hard or unbeatable.

+2 votes   reply to comment
VGames Creator
VGames Jun 2 2015, 8:40pm says:

I'm gonna make a news post asking this same question but I figured I'd ask here so that people who frequent this page will give me some feedback. Which monsters and what attack do u think needs to be nerfed to make the mod more enjoyable? You can say all of them if u want.

+1 vote   reply to comment
VGames Creator
VGames Jun 2 2015, 8:49pm replied:

Keep in mind I still want this mod to be difficult. I just want to know which attacks are annoying to you guys.

+1 vote   reply to comment
4page Jun 4 2015, 12:00pm replied:

As of yet I've only been able to get through the first level due to save issues, but I've noticed the shotgun guys are a little op, one shotting me with almost full health and full armor. Granted I am playing on veteran mode...

+1 vote     reply to comment
VGames Creator
VGames Jun 4 2015, 12:23pm replied:

Noted. Thanks.

+1 vote   reply to comment
VGames Creator
VGames Jun 1 2015, 11:08am says:

Thinking of giving the pumpshotgun an explosive slug round for its secondary fire mode. It'll be a little more explosive then the chain guns secondary fire mode projectile but not by much. What do u guys think?

+1 vote   reply to comment
VGames Creator
VGames Jun 1 2015, 10:03pm replied:

Ok I made the pumpshotgun fire off all of its rounds in its magazine for its secondary fire mode just like the rocket launcher. It's so much fun to use. So no explosive slug round.

+1 vote   reply to comment
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Doom III
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Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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