Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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8 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 49 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

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Guest
Guest Jun 15 2015, 4:37am says:

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VGames Creator
VGames Jun 15 2015, 8:47am replied:

I have no clue man. Sorry.

+1 vote   reply to comment
Guest
Guest Jun 9 2015, 3:42pm says:

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VGames Creator
VGames Jun 9 2015, 3:57pm replied:

It's the sikkmod settings. The current available version of perfected doom 3 does not include the sikkmod menu that allows u to further customize the enhanced graphics settings. The next release will. Till then install sikkmod in a separate mod folder and set up its graphics settings until your game is stable and running good. Then copy the config file in your sikkmod folder that contains all your settings into the perfected doom 3 mod folder. That should work. But this mod just like sikkmod requires a much more powerful PC then vanilla doom 3. It means nothing if u can run vanilla doom 3 flawlessly.

+1 vote   reply to comment
VGames Creator
VGames Jun 6 2015, 5:47pm says:

Ok here's my idea and if somebody could do this for me it would sure take a huge load off of me.

I want to add the Spider Mastermind to the game but I want it to appear after you kill the Cyberdemon and I want the fight to happen on the same map but with a few changes. Basically when you kill the Cyberdemon you watch him get killed by the Soul Cube and after it closes the Hell Hole instead of the cutscene cutting away to the part where the marines cut open that door the game goes back to a new scene where the Spider Mastermind spawns in at the opposite end of the arena from the way you came in there. And maybe you get a shot of the Marine standing there with a little fear on his face. I'm sure this can be done with existing animations. Then maybe you hear Betruger shout out something as the camera goes back to first person and the fight starts. The Hell Hole which is now closed up can be walked on by you and the boss to add to the arena and maybe a few more health and ammo pickups are spawned in some where in the arena to help you out. Maybe around the center of the arena. After you kill the Spider Mastermind about 5 to 10 seconds goes by before the screen goes black and then the cutscene where the marines are cutting through that metal door starts and the rest of the ending cutscene plays as normal.

Any takers?

+1 vote   reply to comment
poisonheadcrab
poisonheadcrab Jun 17 2015, 5:05am replied:

I don't really like the idea of fighting them back to back. I think the Spiderdemon should be the final boos in place of the cyberdemon since it's way bigger and it would pay great homage to the original. The Cyber demon could be fought earlier in another map maybe.

+1 vote     reply to comment
Grizzly256
Grizzly256 Jun 5 2015, 8:41am says:

So I have noticed that i cant use the latest version of the Duct Tape mod with this mod.

any solutions?

+1 vote     reply to comment
VGames Creator
VGames Jun 5 2015, 9:57am replied:

U really don't need that since u have the shoulder lamp which can be used with any weapon. Is there something else in the duct taped mod besides gun lights that u want?

+1 vote   reply to comment
Grizzly256
Grizzly256 Jun 6 2015, 5:17am replied:

oh, how do i activate the shoulder lamp

+1 vote     reply to comment
VGames Creator
VGames Jun 6 2015, 1:08pm replied:

U need to go into the options and set up the controls for the new commands. Are u even using secondary attacks? The shoulder lamp may be a little to small for u. In version 7 it has been doubled in circumference.

+1 vote   reply to comment
Grizzly256
Grizzly256 Jun 9 2015, 3:18am replied:

ah, cheers

+1 vote     reply to comment
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Doom III
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Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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