Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

Image RSS Feed Latest Screens
Dual Double Barrel Shotguns Sikkmod Enhanced Perfected Doom 3 Pics Sikkmod Enhanced Perfected Doom 3 Pics
Blog RSS Feed Report abuse Latest News: Version 7 Features

20 comments by VGames on Aug 6th, 2014


fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
      - all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 12 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 32 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (70 - 80 of 1,056)
JohnnyTheWolf Jul 21 2014, 11:34am says:

The Nightmare Imp's projectile should either instakill you or be invisible. NOT BOTH!!!

+1 vote     reply to comment
poisonheadcrab Jun 21 2014, 3:45pm says:

I was going to reply to Vgames reply to me but I see its been pushed to the next page. Anyways, since you plan to keep the soulknight I thought I'd re-post my bug report on it. Spawning soulnights works fine, even when more than one is on the map. However using the teleport command is when I start to run into problems. The game will not crash right away, only when I reload a saved game after prompting said command. The game will redirect me to the console with the error message (couldn't load console). At first I thought it was an issue with the additional hell lvls, took me a while to figure out what was causing it. The game also locked up after I used a soulknight to kill saboath.

+1 vote     reply to comment
VGames Jun 21 2014, 5:57pm replied:

Never had any problems with the teleport command. Sorry but I can't help you if I don't get the same error. Are you using the old retail version of Doom 3 or the Steam version?

+1 vote     reply to comment
poisonheadcrab Jun 21 2014, 11:50pm replied:


+1 vote     reply to comment
Ronin658 Jun 21 2014, 2:31pm replied:

Perfect. So I deleted and Reinstalled the mod from version .0 by .2 to 2.3. I started the TrEn level but the loading console error is the same! I cannot load anything in that level.

+1 vote     reply to comment
VGames Jun 21 2014, 5:55pm replied:

What's the TrEn level. Do you mean the train level. The monorail level?

+1 vote     reply to comment
Ronin658 Jun 21 2014, 9:42pm replied:

nope! the first level after the alpha section 1.2.3. where you get the plasma rifle and you run again the flying skull!

+1 vote     reply to comment
VGames Jun 22 2014, 10:21am replied:

I'll try that one out.

+1 vote     reply to comment
Ronin658 Jun 22 2014, 10:47am replied:

Thank you so much! The level is the "Enpro Plant". I can send you the error list

+1 vote     reply to comment
VGames Jun 22 2014, 4:52pm replied:

Map loads fine for me. I used the level select in the new game menu and I also loaded up the map via the console. I don't know what to tell you.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Doom III Icon
Doom III
Developed By
Send Message
Release Date
Released Aug 12, 2010
Mod Watch
Track this mod
Community Rating



117 votes submitted.

You Say


Ratings closed.

Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

First Person Shooter
Single Player
Embed Buttons

Promote Perfected Doom 3 on your homepage or blog by selecting a button and using the HTML code provided (more).

Perfected Doom 3 Perfected Doom 3
Perfected Doom 3
278 of 22,353
Last Update
1 month ago
461 members