Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

Description

This zip file contains another set of patches for both versions of PD3. It contains many small fixes and also adds a bit to some of the features already in PD3. It is an update to the previous 7.0.1 patch that accidentally removed the ROE logos and effects from the main menu for PD3 ROE. Nothing else was added to either version of PD3. This is just a quick fix.

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Perfected Doom 3 version 7.0.2 Patches
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EtherBot
EtherBot - - 36 comments

Dude, idk what you did but something has seriously ****** up the windows man. Worked fine in vanilla v7, but now they're just this insane misaligned funhouse mirror.

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VGames Author
VGames - - 3,968 comments

I've done nothing to the windows. Have they been like that with out the patch? As these new GPU's get updated more and more graphical glitches can be expected. Like with the plasmagun liquid thrower bug. I never had that bug until I upgraded from a GTX960 to a GTX1080ti. The only way I could fix that was by removing one of the effects from the liquid splashing on the floor. Nothing has been done to the windows at all for many versions of PD3.

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EtherBot
EtherBot - - 36 comments

Yeah sorry for assuming you screwed it up. Upon revisiting the windows are bugged out even without the patch. I'm not sure what I changed since I first got v7 but the patch isn't the problem.

I did try going into the menus and turning off all the effects one by one to find the problem but nothing seems to be fixing it.

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VGames Author
VGames - - 3,968 comments

Are u an ATI user?

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lol3r_86
lol3r_86 - - 1,372 comments

If he is. Rename "Doom3.exe" to "Doom 3.exe" ine spaece works miracles (disables some outdated optimizations for Doom3 never removed from ati drivers).

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AugmentedJustice
AugmentedJustice - - 18 comments

This mod is fantastic! doom 3 has never felt better. I must ask though, is this mod compatible with redux? Moddb.com

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Joshuaortiz698
Joshuaortiz698 - - 229 comments

if you have 7zip,you can go through the redux pk3s and pull out the textures

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frustratedgamer
frustratedgamer - - 4 comments

Hey, did you ever get a resolution to this? Started it myself and I'm having the same problem.

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr - - 551 comments

Is it just me, or are the PDF videos in Resurrection of Evil always blank?

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R_E_C_E_S_I_V_E
R_E_C_E_S_I_V_E - - 448 comments

the patch is worth the download.

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Guest
Guest - - 690,113 comments

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dmeltzer8
dmeltzer8 - - 113 comments

Will this work with BFG?
Thanks.

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Pajarudo
Pajarudo - - 4 comments

Dude, the AI has a really stupid behavior. And return the old plasma fire sound, or at least another one. The doom 2 plasma sound doesnt fit in this mod. The rest is fine :)

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Civarello77
Civarello77 - - 3 comments

Great stuff. One of my biggest gripes with DooM 3 was always that combat didnĀ“t feel as visceral as in DooM or DooM II; despite it being a far more modern game. So thank you for upping the amount of Blood and gibbage with the patch.

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plmrjosh93
plmrjosh93 - - 2 comments

Hi, for some reason my mouse doesn't work unless I boot with the Nvidia Batch files, and I have a Vega 64. Any way to fix it?

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Kapi005XD
Kapi005XD - - 4 comments

Hello. when i launch the PD3_ATI.bat (im an ATI user) it launches and then it crashes.
Here is the image:
Imgur.com
can you please help?

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Kapi005XD
Kapi005XD - - 4 comments

I tried the v7 version with or without the patch and none of it worked... the normal doom 3 works fine

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MC_God
MC_God - - 21 comments

Maybe your 'Normal Doom 3' isn't updated to version 1.3.1. That's why it's giving an ERROR of "WRONG GAME API Version"

'Perfected DOOM 3' MOD needs Doom 3 version 1.3.1 to RUN.

Check you current Doom 3 version by Launching the game and Opening Console by Pressing (`) Key (Above Tab and Left of Numpad 1). Your Current version will be displayed in Bottom-Right Corner of Console Window.

If it isn't up to date, you can Download the Doom 3 Patch 1.3.1 from here Archive.org

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scout326681558293644
scout326681558293644 - - 4 comments

Hey VGames, I think the issue persistent with some users (including me until now) was that on the steam version of regular doom 3 (not bfg) the batch file didn't run because of a "missing doom3.exe". I have an Nvidia card, and it didnt work because of the readme.txt, I think some users opened the "Perfected" folder and decided to paste the content in the Perfected folder in their Doom 3 folder, because the readme.txt says to do exactly that. Anyone having an issue with a missing Doom3.exe error message when trying to launch the .bat file, make sure to paste the "Perfected" FOLDER, after downloading, in the Doom 3 folder instead of taking the contents of the folder and pasting it there. Great mod, and glad to see that you take liberty in staying in touch with your downloaders.

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slyofwar
slyofwar - - 3 comments

ROE doesn't even work for me it can't load the maps and is it still suppost to say v7.0.0 on the menu? because I definitely put the patches in both mod folders

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JMASudden
JMASudden - - 3 comments

GREAT!!

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/peekaboo/
/peekaboo/ - - 1 comments

great work

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ralphwrogemann
ralphwrogemann - - 5 comments

can you please add Version 7.0.1 back cause i cant run the new patch

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WAcrobat19
WAcrobat19 - - 85 comments

Is there any way for the flashlight to not phase through stuff? It gets quite annoying, and difficult to use in dark areas.

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MasterBuller
MasterBuller - - 2 comments

I'm having graphical issues with this mod, the models look like they have all their shadow on one half of their bodies, has anyone encountered a similar bug?

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vortop65
vortop65 - - 1 comments

This is an amzing mod 10/10 I had trouble with it were i was missing head_joint but i fixed it, Thanks for this amazing hd mod!

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Phanjam
Phanjam - - 16 comments

sorry for the necro, or if this has been asked-and-answered, but i'm getting the error...

Error: file script/weapon_fists.script, line 204: Unknown value "fireProjectile"

this happens also for the file script/weapon_pistol.script

Can anyone point me to a fix pls? TIA!

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D3Guy
D3Guy - - 7 comments

Hi, I got a question. How can I run 7.0.2 patch?

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Reignerr
Reignerr - - 4 comments

it gives me this error:

Fragment shader failed to compile with the following errors:
ERROR: 0:44: error(#375) Redeclaration of built-in name: gl_FragColor
WARNING: 0:47: warning(#332) :gl_Color is only available in compatibility profile
ERROR: error(#273) 1 compilation errors. No code generated

While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp
Error: No shaders attached to current program

--------- Game Map Shutdown ----------
--------------------------------------
0: Focusrite USB (Focusrite USB Audio)
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
********************
ERROR: While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp

********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

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delt01
delt01 - - 2 comments

Looks awesome!! Will this work with BFG edition on PC, ie. if i put it in the 'base' directory?

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clocky4847
clocky4847 - - 60 comments

doom 3 bfg cant run mods.

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