Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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20 comments by VGames on Aug 6th, 2014

Completed:

fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 12 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 32 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (50 - 60 of 1,073)
VGames Creator
VGames Aug 8 2014, 3:29pm says:

It would take u forever to undo what my friend and I have done if you've never modded with the idtech4 engine. Just wait till version 7 comes out and you'll have a menu that u can simply go into and turn off whatever graphics settings u want. Even all the new stuff. Just like in Sikkmod. Plus I'm including all the extra vfp files that go in the glprogs folder that comes with Sikkmod so that u can disable the extra POM or relief mapping. You'll be able to make the game look as bad as it did originally with all the new game play features with little to no hassle.

+1 vote   reply to comment
GuardianOfHarmony
GuardianOfHarmony Aug 8 2014, 3:35pm replied:

Well thanks for that I suppose. My PC just can't handle all the fancy new graphics for the engine, and I really wanted to try out all the weapons and their secondary fires in this mod. Besides, graphics don't mean much to me, as long as stuff blows up into the tiniest bloodstained bits I'm happy with the game I'm playing.

....I also hate to nitpick but the gun sounds are a bit... loud. There gonna be a menu for those?

+1 vote     reply to comment
Barf_Vader
Barf_Vader Aug 10 2014, 6:28am replied:

Lol, another one who, just like me, thinks the guns are too loud. If you look at this comments page and the next, you'll see my correspondence with VGames about this issue. I managed to get all of the weapons sounds down to my preferred volume, but it takes some editing and experimenting, because seeing "Volume 40" in a text file doesn't say much, but if you bring it down to 20 you know that it will be quieter.

+1 vote     reply to comment
VGames Creator
VGames Aug 8 2014, 7:35pm replied:

No. They're loud because I wanted them to be as another form of game play and immersion. They sneak up on u easier when your busy blasting because u can't hear them. Just like in real life. Guns are loud and drown out other sounds easily.

+1 vote   reply to comment
GuardianOfHarmony
GuardianOfHarmony Aug 7 2014, 10:38pm says:

Yeah this might sound odd, but can I get a version of this mod without the improved graphics? I'd like the gameplay and weapon changes only please.

+1 vote     reply to comment
VGames Creator
VGames Aug 8 2014, 9:03am replied:

Yeah that's just weird. Sorry. You'll have to mod out the stuff u don't like. The thing is you'll also have to remove a lot from the source as well which I haven't released yet. Why not just turn off the extra graphics features and not use them. Would be much easier.

+1 vote   reply to comment
GuardianOfHarmony
GuardianOfHarmony Aug 8 2014, 3:21pm replied:

I don't know how to mod this game aside from dragging files into the steam folder, mostly becuase I just started playing it for the PC.

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Aug 3 2014, 9:39pm replied:

You could try the the next gen sounds add-on. Some of the weapons in that are quieter.

+1 vote     reply to comment
Barf_Vader
Barf_Vader Aug 4 2014, 11:53am replied:

The next-gen sound pack didn't make the guns much quieter and I liked the old sounds better anyway, but I've now succeded with my goal by editing the sound files. Yay! Thanks for the instructions and for replying quickly all along the way. Lol, I've taken up a whole page of the comments with my personal issue. I simply hate when some sounds are much louder than others and you can't change the volume of them separately in the options menu.

+1 vote     reply to comment
VGames Creator
VGames Aug 4 2014, 7:03pm replied:

That's great. Good for u. You'll have to reedit them when version 7 is released. But now u know what to do.

+1 vote   reply to comment
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Platform
Windows
Game
Doom III
Developed By
VGames
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Release Date
Released Aug 12, 2010
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9.3

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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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