Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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23 comments by VGames on Aug 6th, 2014


fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 46 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (50 - 60 of 1,124)
TyeTheCzar Nov 28 2014, 2:37am says:

So, I put in the 6.0 mod and the two patches inside the Doom 3 directory, but all it does is crash upon loading the 6.2.3 mod.

+1 vote     reply to comment
VGames Creator
VGames Dec 1 2014, 11:54am replied:

Are u using an ATI gpu?

+1 vote   reply to comment
Quenelle_de_175 Nov 17 2014, 9:46am says:

Hi VGames, i was wondering if you happened to have the High-poly models meshes (Sikkpin) and High-poly weapon LWO (Rockmong) because they are impossible to find nowadays. beeing dead now. :)

And if u also have Enhanced Doom 3 models 1.1 (EvilEngine). Would be realy amasing.

Keep up the good work.

+1 vote     reply to comment
VGames Creator
VGames Nov 18 2014, 3:31pm replied:

Thanks for the nice comments but I'm sorry I don't have them.
Go here and ask. Its the new

Good luck.

+1 vote   reply to comment
QuakeLiveB4ZE Nov 19 2014, 4:01am replied:

I don't use your mod because for now i want to play the vanilla Doom 3, but i was very pleased to find your texture pack addon because the wulfen pack for Sikkmod are not working if you don't use sikkmod.

Currently i play Doom 3 vanilla with your texture pack and without any parallax addon. Enjoying it! :)

+1 vote     reply to comment
VGames Creator
VGames Nov 19 2014, 2:38pm replied:

Good to hear man. Wait till u strap on some PD3. Wait that doesn't sound right... Oh well. Have fun.

+1 vote   reply to comment
leonu45 Oct 5 2014, 3:31pm says:

Alright so after playing this all day ever since last night, I'd have to say that the mod itself is great but its so buggy that it crashes to the put of not being able to enjoy it. My hardware is fine I should be able to run this mod easily, yet I'm still getting crashes when i try to do simple things like quick save in certain areas , or quick load in certain areas. Key doors needed to progress crash most of the time. I've had to repeat the same areason several times and when I look at the console to see what happened I get "couldnt write" errors all over the place

+1 vote     reply to comment
leonu45 Oct 5 2014, 2:41am says:

I'm sure you've been asked this before now, I'm new to the Doom 3 modding thing. I was wondering if there's a chance you'll ever make a version for doom 3 ROE?

+1 vote     reply to comment
VGames Creator
VGames Oct 6 2014, 1:33pm replied:

No not making this for ROE as if now. Maybe one day. But probably not.

I think your crashing problem is on your end. I don't have issues like that and I don't think I've had any complaints about this mod being as buggy as you've said it is. My son just ran through the game not too long ago and had zero crashes. He saved and loaded and had a good play through.

+1 vote   reply to comment
leonu45 Oct 7 2014, 1:57am replied:

Well a little help with the issue would be a greatly appreciated, I don't think its a problem with my system because it runs other games that are harder on the system just fine. The error I getis a "couldnt write ." error. It happens after a good 10 minutes of gameplay.

+1 vote     reply to comment
Guest Oct 7 2014, 6:35pm replied:

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VGames Creator
VGames Oct 7 2014, 9:11pm replied:

Thank u for that. I think the next release will clear up a lot of unexplained problems people may have with PD3.

+1 vote   reply to comment
VGames Creator
VGames Oct 7 2014, 8:06am replied:

That's what I'm saying. It has nothing to do with the graphics or whether or not your system can handle them. There's an incompatibility there that has to do with something else. My PC is mid range at best and cannot play the latest games at ultra quality. Always at medium to ultra depending on the setting. But it never crashes as you've said with PD3. Actually its never crashed. Only when I'm modding a new feature. Its something on your end. Sorry but I can't help if I can't get the same problems.

+1 vote   reply to comment
VGames Creator
VGames Oct 7 2014, 11:29am replied:

Can u run sikkmod?

+1 vote   reply to comment
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Doom III
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Release Date
Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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