Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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5 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 10 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 6 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 41 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 30 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (50 - 60 of 1,000)
GasAtom
GasAtom May 12 2014, 1:09am says:

Will there be a version of this mod for RoE?

+1 vote     reply to comment
VGames
VGames May 12 2014, 3:13pm replied:

No. Never got the expansion and I'm trying to finish off this mod. So I won't be doing this for RoE. sorry.

+1 vote     reply to comment
Dragondude2220
Dragondude2220 May 29 2014, 10:11am replied:

You never got the expansion? D:

Boo. Someone should gift you it.

Speaking hypotheticals, if you did finish this mod and someone got you the expansion, would you consider doing a RoE version?

+1 vote     reply to comment
Anna.
Anna. May 29 2014, 9:47am replied:

Well that sucks. :\

+1 vote     reply to comment
VGames
VGames May 30 2014, 4:57pm replied:

Sorry. I've got a lot of other projects going on and I'm just trying to wrap this mod up. But like I said above you never can tell. I may get the urge to port this over to RoE in the future. But everytime I think about it I see a very long list of things to do. Plus my partner in crime would have to be onboard with it too. That's another issue all together.

+1 vote     reply to comment
x00101
x00101 Apr 23 2014, 10:09am says:

awesome mod, I'm having a lot of fun with all the great gameplay changes. If I could make 2 requests, because Ive spent several hours sitting in front of the files trying to make them work by trial and error with zero modding experience.
-Firstly, a toggle for the shotgun/double shotgun, similar to the way RoE does it (pressing "3" by default swaps between the two).
-Secondly, applying the fancy bloodsplatter screen effect from enemy melee attacks to the close range bloodsplatter screen effect caused by the players own weapons when shooting close ranged enemies.
Thanks for reading, and double thanks for such a great mod!

+1 vote     reply to comment
VGames
VGames Apr 23 2014, 1:23pm replied:

Your second idea sounds great. I'll look into it.

the first request however would require a lot of work. Plus its not really needed. Sorry.

thanks for the nice comments and don't forget to rate this mod. Stay tuned for the next release.

+1 vote     reply to comment
TheSparrowsJourney
TheSparrowsJourney Apr 21 2014, 4:28pm says:

I started a let's play on DOOM 3 and chose Perfected Doom 3 to enhance the graphics, enjoy :)

Youtube.com

+1 vote     reply to comment
VGames
VGames Apr 22 2014, 9:09am replied:

Make sure u show off the many other features that come with this mod. The graphics enhancements are just icing on the cake.

+1 vote     reply to comment
Dragondude2220
Dragondude2220 May 29 2014, 10:14am replied:

Vanilla. BFG edition is not that good, really.

+1 vote     reply to comment
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Platform
Windows
Game
Doom III
Developed By
VGames
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Release Date
Released Aug 12, 2010
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9.3

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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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First Person Shooter
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Horror
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Single Player
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