Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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3 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 5 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 35 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 11 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 27 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Perfected Doom 3 version 6.0.0

Perfected Doom 3 version 6.0.0

Aug 28, 2011 Full Version 50 comments

This is version 6 of my Perfected Doom 3 modification. Packed with optimizations, new gameplay features, graphical enhancements, and so much more, Doom...

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Guest Oct 28 2013, 10:26am says:

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Guest Oct 28 2013, 10:41am replied:

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VGames
VGames Nov 3 2013, 7:56pm replied:

Decals do disappear but after about 5 minutes I think. Never noticed the running weapon issue. No RoE version. No more stamina, you can run forever. You can't stop the blood on the screen unless you know how to mod. Same goes for the imps burning away instantly.

+1 vote     reply to comment
harvey2670
harvey2670 Oct 10 2013, 11:51pm says:

Is there going to be update VGames pls say yes

+1 vote     reply to comment
VGames
VGames Oct 16 2013, 9:21pm replied:

There is going to be an update. I've been actually playing games for a change. Give me time.

+1 vote     reply to comment
mehdimieg
mehdimieg Oct 5 2013, 1:01am says:

Your mod is way too bugged man... heavy slowdowns with almost all fx disabled and no AA, huge AI bugs, scripts getting stuck, sounds looping when they should not (some ennemies cries for examples), but thoose slowdowns...... Very perfectible balance with armor/health by the way, a shot retrieves you 75 health and 4 armor in nightmare mode, which makes armor a completely invisible aspect of gameplay, I think I never fell under 90 armor during my 10 hours of gameplay. something like "heavy armor shot but little hp" when you still have enouth armor and "heavy healt shot" when you haven't got enouth armor or no armor at all would fell much more balanced imo

+2 votes     reply to comment
mehdimieg
mehdimieg Sep 29 2013, 4:27am says:

Also, the mod has slowdowns, not framerate drops, slowdowns, weird.
The "human" AI seems pretty buggy from what i saw (playing in lattest version patched ofc)

+1 vote     reply to comment
VGames
VGames Oct 16 2013, 9:23pm replied:

I'm not getting what you're getting. It may just be your PC and the mod not working well together. It has been known to happen. About the armor and health settings. I'll look into that. It shouldn't be doing that.

+1 vote     reply to comment
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Guest Sep 28 2013, 6:33pm says:

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VGames
VGames Oct 16 2013, 9:20pm replied:

I was able to do this with no problem by following the steps in the Features section of this mod page. It won't hurt anything.

+1 vote     reply to comment
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Platform
Windows
Game
Doom III
Developed By
VGames
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Release Date
Released Aug 12, 2010
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9.4

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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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First Person Shooter
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Horror
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Single Player
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