Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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12 comments by VGames on Aug 6th, 2014


fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
      - all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 12 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 32 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (60 - 70 of 1,028)
Guest Jun 15 2014, 6:51am says:

This comment is currently awaiting admin approval, join now to view.

VGames Jun 15 2014, 10:46am replied:

Are u getting any error messages? Are u using all 3 Pak files from the 3 different downloads?

+1 vote     reply to comment
Commisarr Jun 12 2014, 12:21am says:

How 2 Install plizz?

+1 vote     reply to comment
VGames Jun 12 2014, 3:29pm replied:

Its in the readme.

+1 vote     reply to comment
Guest Jun 13 2014, 9:26pm replied:

This comment is currently awaiting admin approval, join now to view.

VGames Jun 13 2014, 10:05pm replied:

If you are using an ATI GPU look in the features section of this mod page for a way to run this mod with that type of GPU.

+1 vote     reply to comment
STLSteelwing Jun 10 2014, 3:12pm says:

Very nice mod but why did you increased monsters' healths and attack damages? It's very hard.

+1 vote     reply to comment
VGames Jun 10 2014, 9:46pm replied:

I didn't increase their health. I just made their attacks stronger and I gave most of the monsters at least 1 attack that would either kill u instantly or cause massive damage. I also made damage to their arms and legs not do so much damage so that you would need to aim at their vital body parts to bring them down faster. I did this for the player too. This was all done because I wanted the game to be more like the original survival horror games such as Resident Evil since Doom 3 was supposedly a survival horror game and I didn't die 1 time on my first play through. Trust me this mod was much harder in the earlier versions. I've lightened up the difficulty since then.

+1 vote     reply to comment
poisonheadcrab Jun 9 2014, 12:49am replied:

Doom 3's physics.
I like the idea of not having the monsters dissolve after death, however this caused the rag dolls to glitch at times. Doom 3's physics system isn't all that great, so maybe its better to have the dissolving demons and gibing return.

Everything I listed here is only my opinion, these are just suggestions to help improve the mod. Its great so far.

+1 vote     reply to comment
VGames Jun 9 2014, 3:52pm replied:

Well thanks for the input and feedback but I like things the way they are. This mod is coming to a close and I think the way things are is great. I see your points but I truly think I've found a nice middle ground for all of the additions this mod adds. I never aimed for balance so that's why some features like the Soul Knight are so powerful. He's supposed to be. But the mod kind of balances things out anyways with the instant death attacks that most monsters have. So there's that. Anyways look for the next release soon. It'll have more optimizations and dual double barrel shotguns.

+1 vote     reply to comment
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Doom III
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Release Date
Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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