Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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3 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 5 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 35 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 11 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 27 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Perfected Doom 3 version 6.0.0

Perfected Doom 3 version 6.0.0

Aug 28, 2011 Full Version 50 comments

This is version 6 of my Perfected Doom 3 modification. Packed with optimizations, new gameplay features, graphical enhancements, and so much more, Doom...

Post comment Comments  (60 - 70 of 950)
mehdimieg Sep 26 2013, 2:26pm says:

Hi VGames, please tell me there is a way to disable parralax occlusion mapping in your mod, it's the only thing which is keeping me out of it !!

It also hurts my performance pretty bad... with a geforce GTX 770 ! (its not normal ^^)

ah and also, I had a "stutter" problem with V-synch on, but it seems that adding seta com_fixedtic "1" in the doom3config file fixes that.

+1 vote     reply to comment
VGames Oct 16 2013, 9:18pm replied:

You'll have to disable the extra textures that come with the mod or texture pack. Do this by setting this in the autoexec.cfg

seta image_usePrecompressedTextures "0"


seta image_usePrecompressedTextures "1"

That should do it.

+1 vote     reply to comment
anysound Sep 26 2013, 9:24am says:

This mod look awesome ! One question : does it work with the Doom 3 BFG edition released by id and Bethesda this last year, as this new edition tweaks the original game and add permanent flashlight ?

+1 vote     reply to comment
mehdimieg Sep 26 2013, 2:27pm replied:

Sorry, but BFG edition does not support mods...

+1 vote     reply to comment
Guest Sep 21 2013, 8:59pm says:

This comment is currently awaiting admin approval, join now to view.

VGames Sep 23 2013, 8:17pm replied:


+1 vote     reply to comment
epic-andrew Sep 13 2013, 11:26pm says:

Hey there,

it seems there is something wrong with the mod. The weapon models seem to flash and disappear all the time and the enemy models seem to be missing there bodies so I'm fighting floating heads in game or an invisible imp from time to time.

Also some of the areas in the level are pitch black and I need to sometimes enable color grading in order to play the level. (I play on low settings)

Is there a solution to this?

I've tried reinstalling the mod and game on my computer. And it is the steam version of doom.

+1 vote     reply to comment
VGames Sep 23 2013, 8:18pm replied:

That's just your game man. Works fine for everybody else. Never heard of that issue.

+1 vote     reply to comment
lol3r1986 Sep 12 2013, 9:23pm replied:

I had to upgrade my rig of course.
This is what im actually using:

DFI LanParty T3eh9 mobo
Intel Core i5-750 @ stock clock
Crucial Ballistix Sport 8 GB ram 2x4GB DC Kit
Asus EAH 5770 1GB GC
Windows 7 Ultimate x64 SP1

+1 vote     reply to comment
VGames Sep 23 2013, 8:18pm replied:

Glad to hear you got it going. I hope you like it.

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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