Perfected Doom 3 version 6.2.3 Patch
Jan 7, 2013 Patch 11 commentsThis is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...
Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.
8 comments by VGames on Feb 19th, 2012
The pumpshotgun no longer crashes the game when you press the secondary fire button while it's reloading. Both shotguns no longer have a reduced spread while aiming down the sights. This will help them to act more like shotguns 100% of the time. You will need the 6.0 and the 6.2 pak files in your mod filder for this patch to work.
This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...
This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...
This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...
This is version 6 of my Perfected Doom 3 modification. Packed with optimizations, new gameplay features, graphical enhancements, and so much more, Doom...
Highest Rated (4 agree) 10/10
This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?
Dec 6 2010, 3:05pm by RedRyder
Any idea how to install Sikkmod 1.2 on this to replace the features imported from the v1.1?
See, 1.1 sucks, and it completely FUBARs any next-generation computer, making FPS drop all the way to 5 and completely ******* over any form of shaders or anything recognisable as textures/models. 1.2 however works perfectly on max settings at VSYNC's FPS. Hence, either upgrade the features imported to the 1.2 's much more delicate coding, or remove it altogether, eitherway, this isn't working out.
This mod already uses Sikkmod 1.2. Don't know what your problem is. Are you trying to run the game with Soft Shadows because you can't. In fact I'm gonna remove that option in the next patch and replace it with an option to have DOF always on. Don't know why I haven't done it already.
According to the mod compilation that came with this, it's still running 1.1, at least, that is if the latest version is the one on this site...
EDIT:
Plus, all the visual artifacts and so on and so forth all can be directly linked to 1.1's completely terrible optimisation, which was fixed in 1.2, WHICH WORKS FOR ME.
Are you sure the one in the uploaded package is 1.2?
(Because it says 1.1 in the package itself.)
hope this gets ported for roe aswell , would be appreciated alot!
Hey VGames!
The Wullfen Texture Package just got an new "inoffical wulfen 2.0 update".
Might be interesting for youre release of the updated Texturepack?
Cheers!
I'm waiting for another upcoming patch from that same guy who made that unofficial patch for Wulfen's pack. Once he get's that done I think it'll be safe to release my updated texture pack and the next patch for Perfected Doom 3.
Sounds like christmas to me :-)
hell yeah!
VGames, are you using the LUT technique for collor correction? When I enable it, it makes the image all black and red. This also happens for sikkmod when I choose LUT for color correction.
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