Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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21 comments by VGames on Aug 6th, 2014

Completed:

fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 14 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 32 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (60 - 70 of 1,078)
GuardianOfHarmony
GuardianOfHarmony Aug 7 2014, 10:38pm says:

Yeah this might sound odd, but can I get a version of this mod without the improved graphics? I'd like the gameplay and weapon changes only please.

+1 vote     reply to comment
VGames Creator
VGames Aug 8 2014, 9:03am replied:

Yeah that's just weird. Sorry. You'll have to mod out the stuff u don't like. The thing is you'll also have to remove a lot from the source as well which I haven't released yet. Why not just turn off the extra graphics features and not use them. Would be much easier.

+1 vote   reply to comment
GuardianOfHarmony
GuardianOfHarmony Aug 8 2014, 3:21pm replied:

I don't know how to mod this game aside from dragging files into the steam folder, mostly becuase I just started playing it for the PC.

+1 vote     reply to comment
Barf_Vader
Barf_Vader Aug 1 2014, 2:38pm says:

I love everything about this mod, except for the menu music. I much prefer the vanilla Doom 3 music, your music is too loud and grating, no matter the volume, so is there some easy way to switch it?

+1 vote     reply to comment
VGames Creator
VGames Aug 1 2014, 4:04pm replied:

You'll have to delete it inside the Pak file. Don't remember where its at. But if the quality of the file is what u don't like the next release includes an updated version of the song with better quality. Either way Pantera supercedes the vanilla music. :)

+1 vote   reply to comment
Barf_Vader
Barf_Vader Aug 1 2014, 4:40pm replied:

That has actually solved itself somehow after I downloaded the Increased Monster Count and Texture Pack v2.0, but I have a new problem. The TexturePack_PD3_v2.0.pk4 makes my game crash if I put it in the Perfected folder, but after I transferred it to a non-Doom 3 folder, the game runs normally (the menu music wasn't affected by this).

"malloc failure for 1048584" flashes in red on a console screen and then:

WARNING: CVar 'pm_staminathreshold' declared multiple times with different initial value

and

WARNING: Couldn't load image: textures/particles/fball2
WARNING: Couldn't load image: _emptyname
3 0 1024 768
Regenerated world, staticAllocCount = 0" among other stuff.

Guess I'll have to play it without the new textures, at least for now.

+1 vote     reply to comment
VGames Creator
VGames Aug 1 2014, 10:33pm replied:

The texture pack works fine for me and everybody else. Haven't used the Increased Monster Count addon. That may be your problem. Just use PD3 and the texture pack. Let me know what happens. I didn't make that Increased Monster Count addon. But I know that PD3 and Texture Pack 2.0 work because I made both of them.

+1 vote   reply to comment
Barf_Vader
Barf_Vader Aug 2 2014, 4:42am replied:

I thought that addon was the problem, but I'd rather have more monsters than prettier ones, so I'll continue playing it without the new textures. Doom 3 looks very good even without them.

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Aug 2 2014, 11:20pm replied:

That is very odd, I play tested my altered levels with both the next gen sounds and the texture pack and I didn't experience those crashes.

+1 vote     reply to comment
Barf_Vader
Barf_Vader Aug 3 2014, 9:34am replied:

I have the 6.2.3 version and no other mods except those mentioned above. I'm running this on a Dual Core laptop 2.3 GHz, Win 7 64 bit, Radeon HD 6650, 4 GB RAM. I've tried several maps of the Increased Monster addon, both by starting a new game and by loading some old PD3 saves and both worked fine. I really like the additions it brings.

Off-topic, the gun sounds are so loud that I need to keep the volume setting so low that any dialogue and most other sound effects are inaudible. Is there a way to reduce the weapon sounds separately from the other sound effects?

+1 vote     reply to comment
VGames Creator
VGames Aug 3 2014, 12:54pm replied:

You have to edit the volume settings for each weapon in the sound files. I'm not gonna change the volume for the gunfire. I made them that way because they're supposed to be loud and I want them to drown out all other sounds. Like they would in real life. Adds difficulty when u can't hear something coming up behind u while your blasting. As for the dialogue not being audible I don't see how that can be since cut scenes and moments where people talk to you are during down times with no combat.

+1 vote   reply to comment
Barf_Vader
Barf_Vader Aug 3 2014, 3:18pm replied:

I'm careful about my hearing, that's all. I use headphones all the time to not annoy my parents and because my speakers suck. Turning the sound up every time I want to hear someone speak and then turning it down again when I run off to kill monsters is a chore.

I'm not expecting you to do anything, I just want some pointers. Where are those sound files, are they hidden within the pk4 files? I tried looking at the PerfectedDoom3v6.0.0.pk4 and game99.pk4, opening them with Winrar, but I couldn't find anything I could edit.

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Aug 3 2014, 9:39pm replied:

You could try the the next gen sounds add-on. Some of the weapons in that are quieter.

+1 vote     reply to comment
VGames Creator
VGames Aug 3 2014, 6:07pm replied:

I didn't think the guns were that loud. You got some sensitive ears man. take care of those things seriously.

Yeah look through the mod Pak files and look around for the sound folder. Open the files up in there with notepad. Look for files with names like weapons or things like that. Some of the gun sounds wont be found in the same file as the others. Good luck and ask if u need help.

+1 vote   reply to comment
Barf_Vader
Barf_Vader Aug 4 2014, 11:53am replied:

The next-gen sound pack didn't make the guns much quieter and I liked the old sounds better anyway, but I've now succeded with my goal by editing the sound files. Yay! Thanks for the instructions and for replying quickly all along the way. Lol, I've taken up a whole page of the comments with my personal issue. I simply hate when some sounds are much louder than others and you can't change the volume of them separately in the options menu.

+1 vote     reply to comment
VGames Creator
VGames Aug 4 2014, 7:03pm replied:

That's great. Good for u. You'll have to reedit them when version 7 is released. But now u know what to do.

+1 vote   reply to comment
VGames Creator
VGames Aug 2 2014, 7:59am replied:

I'll try out the maps myself. If I like what I see maybe I'll ask if I can incorporate them into PD3 permanently. Would be nice to have more monsters. And the texture pack would work too.

+1 vote   reply to comment
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Platform
Windows
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Doom III
Developed By
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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