Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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20 comments by VGames on Aug 6th, 2014

Completed:

fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
      - all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 12 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 32 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (60 - 70 of 1,069)
Barf_Vader
Barf_Vader Aug 1 2014, 2:38pm says:

I love everything about this mod, except for the menu music. I much prefer the vanilla Doom 3 music, your music is too loud and grating, no matter the volume, so is there some easy way to switch it?

+1 vote     reply to comment
VGames
VGames Aug 1 2014, 4:04pm replied:

You'll have to delete it inside the Pak file. Don't remember where its at. But if the quality of the file is what u don't like the next release includes an updated version of the song with better quality. Either way Pantera supercedes the vanilla music. :)

+1 vote     reply to comment
Barf_Vader
Barf_Vader Aug 1 2014, 4:40pm replied:

That has actually solved itself somehow after I downloaded the Increased Monster Count and Texture Pack v2.0, but I have a new problem. The TexturePack_PD3_v2.0.pk4 makes my game crash if I put it in the Perfected folder, but after I transferred it to a non-Doom 3 folder, the game runs normally (the menu music wasn't affected by this).

"malloc failure for 1048584" flashes in red on a console screen and then:

WARNING: CVar 'pm_staminathreshold' declared multiple times with different initial value

and

WARNING: Couldn't load image: textures/particles/fball2
WARNING: Couldn't load image: _emptyname
3 0 1024 768
Regenerated world, staticAllocCount = 0" among other stuff.

Guess I'll have to play it without the new textures, at least for now.

+1 vote     reply to comment
VGames
VGames Aug 1 2014, 10:33pm replied:

The texture pack works fine for me and everybody else. Haven't used the Increased Monster Count addon. That may be your problem. Just use PD3 and the texture pack. Let me know what happens. I didn't make that Increased Monster Count addon. But I know that PD3 and Texture Pack 2.0 work because I made both of them.

+1 vote     reply to comment
Barf_Vader
Barf_Vader Aug 2 2014, 4:42am replied:

I thought that addon was the problem, but I'd rather have more monsters than prettier ones, so I'll continue playing it without the new textures. Doom 3 looks very good even without them.

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Aug 2 2014, 11:20pm replied:

That is very odd, I play tested my altered levels with both the next gen sounds and the texture pack and I didn't experience those crashes.

+1 vote     reply to comment
VGames
VGames Aug 2 2014, 7:59am replied:

I'll try out the maps myself. If I like what I see maybe I'll ask if I can incorporate them into PD3 permanently. Would be nice to have more monsters. And the texture pack would work too.

+1 vote     reply to comment
MrBlargMan
MrBlargMan Jul 30 2014, 10:37pm says:

Hey everyone. I am new here.
I decided to give this mod a try today.
Installed the 6.0 and the 2 following patches.

I have all of the graphics settings turned on at 1920x1080 but am unfortunately getting very low frame rates. Especially in larger rooms. I would think that my system should be smashing this mod.

My system specs:
Windows 7 64 bit.
AMD FX6300 6 cores at 4.8ghz
16GB DDR3 RAM
GTX 660Ti 3GB 2x SLI

Does anyone have any tips on what I can do to improve performance.
Thanks

+1 vote     reply to comment
VGames
VGames Jul 31 2014, 9:33am replied:

Wait till the next release. U will be able to customize the graphics settings better to suit your hardware. Its the mod not your PC. In its current state it runs fine for some and not so much for others. A mistake on my part. It will be fixed.

+1 vote     reply to comment
MrBlargMan
MrBlargMan Aug 1 2014, 11:03am replied:

Thank you for the prompt reply, VGames. I will be anxiously awaiting the next update.

+1 vote     reply to comment
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Platform
Windows
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Doom III
Developed By
VGames
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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