Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...
Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.
I need the community's help to make sure that the patch includes a fix for all known bugs that have been discussed since the last patch. I know about the script needed to make the sentry robots do what they should when spawned by console command. And I know about the weapon sounds that need to be fixed so that they are affected by the volume level set in the options menu. Please help me to remember anything else that needs attention. I am not talking about changing features or adding features that you like or don't like. I'm talking about actual bugs or glitches. Thank you.
Highest Rated (4 agree) 10/10
This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?
Dec 6 2010, 3:05pm by RedRyder