Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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8 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 49 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (20 - 30 of 1,212)
Blackmore1014 Jun 25 2015, 5:43pm says:

Not working:

...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version

I have Doom 3 ver. 1.3.1302

Don't understand.

+1 vote     reply to comment
VGames Creator
VGames Jun 25 2015, 9:56pm replied:

Steam version??

+1 vote   reply to comment
Blackmore1014 Jun 26 2015, 5:00pm replied:

And not BFG Edition.

+1 vote     reply to comment
Blackmore1014 Jun 26 2015, 5:07pm replied:

License disks from 2004-2005 years. Doom 3 (3 CD) + Roe (1 CD) with path 1.3.1.

+1 vote     reply to comment
lol3r1986 Jun 26 2015, 7:25am replied:

I think its actually BFG as its basically D3 1.3.1 + minor tweaks and a map pack not whorth even mentioning. Actually its worth a buy only for nostagia reasons as it has D1 and D2 bundled in. And if it is BFG though luck it wont work.

+1 vote     reply to comment
VGames Creator
VGames Jun 26 2015, 10:02am replied:

Yeah this mod does not work with BFG at all. I already have ultimate doom and doom 2 plus all the master levels. Forget BFG. I had the whole collection way before it came out. It's a cash grab that made all our hard work non compatible for Doom 3 newcomers. Not supporting it.

+1 vote   reply to comment
VGames Creator
VGames Jun 24 2015, 12:57am says:

The Soulcube gravity gun feature is complete. The weapon must be charged and ready to kill in order to use this feature, but the gravity gun feature does not use any ammo. So you have a cool gravity gun as long as you don't fire the Soulcube at something or try to spawn a Soulknight. So cool. Just zoom in to enter the gravity mode and then press Primary Fire to grab and Secondary Fire to launch objects.

+1 vote   reply to comment
silentjacket Jun 23 2015, 2:11am says:

what would it take to make this work for Doom 3 BFG?

+1 vote     reply to comment
VGames Creator
VGames Jun 23 2015, 12:00pm replied:

A lot of work. I'll never support BFG so if PD3 ever makes it to BFG it'll be by somebody else's hands. I will be releasing my source once I get done with version 7 so that is possible in the future. But I think Doom 2016 is gonna take all attention away from Doom 3 once it comes out. So BFG modding is gonna fall flat. I'm sure of this. I wouldn't expect people to stick around converting Doom 3 mods as big as mine to work with Doom 3 BFG. Very slim chance. So as I've said before, people who bought BFG expecting to mod it should have done their homework. BFG was a cash grab and a slap to the face of all the Doom 3 modders who tried so hard to make the game cooler. Now most of our hard work will never be experienced by newcomers because of BFG. And when I hear people saying BFG is better I just want to smack them.

+2 votes   reply to comment
silentjacket Jun 27 2015, 3:19am replied:

that's a shame, but understandable

from what I understand though, the BFG engine is more robust than the original doom 3, perhaps this is the wrong question given your stance on the subject, but are there any drawbacks, technically speaking, to reverting to the original doom 3 vs BFG?

+1 vote     reply to comment
poisonheadcrab Jun 23 2015, 2:53am replied:

I haven't tried this yet but apparently this add-on helps run mods for bfg edition. I don't know if more sophisticated mods like Perfected will work though.

+1 vote     reply to comment
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Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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