Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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17 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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WussMod for PerfectedDoom (v6.2.3) - v1.1

WussMod for PerfectedDoom (v6.2.3) - v1.1

Jul 25, 2015 Models Pack 11 comments

Not a models pack, a difficulty-change patch - that was the closest category for addons. This pk4 includes definitions to nerf the bad guys back to more...

Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 23 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 9 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 50 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 15 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Post comment Comments  (20 - 30 of 1,294)
Miia Jul 25 2015 says:

I hope we don't have to wait too long for Version 7.

+2 votes     reply to comment
DeriseMitchell Jul 25 2015 says:

Super excited to hear all the features v7 is going to have. Can't wait!

+1 vote     reply to comment
metamorphosis Jul 24 2015 says:

There any way to remove the insta-kill mods from this mod? I love the rest of it but find combat unforgiving.

+1 vote     reply to comment
VGames Creator
VGames Jul 24 2015 replied:

Go through all the enemy defs and decrease the damage values. Or u can wait till version 7 which has fully rebalanced damage values. Just wait. It's hard but not overkill like previous versions. No more insta kill Revenant rockets.

+1 vote   reply to comment
metamorphosis Jul 25 2015 replied:

No worries - already went through and figured out the pk4 folder structure and did my nerfs a couple of hours ago - uploaded now.

+1 vote     reply to comment
unbeknowenst503 Jul 16 2015 says:

bout goddamned time vgames! hell yeah! a excellent decision and ROE is finally getting the PD love it deserves , which ive asked for quite some time back , so now we can close the circle

that is doom3+roe, hell i was even thinking maybe you could port doom3 into ROE and make one big seamless campaign that is doom3+ROE ,

what do you think? , about postponing the release further , i dont think a few more months is gona bother us, we all appreciate your hard work and know how much time a proper quality project such as this takes , thanks again

+1 vote     reply to comment
VGames Creator
VGames Jul 16 2015 replied:

Glad u understand man. I think I have to keep it separate for legal reasons. Id love to mix both games up completely. But I think id get into some trouble. So I'll just add PD3 stuff to ROE. Simple as that. Plus I'll release PD3 version 7 before the ROE version. So you'll have something to mess around with without having to wait forever.

+2 votes   reply to comment
unbeknowenst503 Jul 18 2015 replied:

for legal reasons?, are you sure? thats a shame if so, and most of all as i always say, take your time! i mean it, dont get yourself rushed ok , we all have waited and are and will still gladly wait for a truly excellent PD3 release ,hell duke nukem forever took a good 12 years , i dont think youll get even close to that xD, thanks

+1 vote     reply to comment
VGames Creator
VGames Jul 18 2015 replied:

No it definitely won't take that long. The Doom 3 version will be done before the ROE version but they'll both be available in a timely manner.

+2 votes   reply to comment
gumahar Jul 17 2015 replied:

Actually, that might not be a problem. Doom 3 BFG Edition source code was released. This means that in theory it is possible to port everything sikkpin and you have made by simple copy/paste, recompile and have Three Games (Vanilla, ROE and Lost Mission) running the same Gameplay mechanics.

+1 vote     reply to comment
VGames Creator
VGames Jul 17 2015 replied:

No that's not true at all. Copy and paste won't work. They made many changes to the code architecture so it's not that simple at all. You're looking at a lot of work.

+3 votes   reply to comment
unbeknowenst503 Jul 18 2015 replied:

yes and without any extra helping hands it most likely will never happen , sad truth , i too wouldve loved it with the 64bit support and all , not sure if the lost mission can be ported over thou , i recon that should maybe be possible?

+1 vote     reply to comment
VGames Creator
VGames Jul 18 2015 replied:

I've heard nothing but bad about those maps. I think I've included enough new maps from In Hell to tide u guys over. They're pretty sweet maps.

+2 votes   reply to comment
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Doom III
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Released 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010 by RedRyder

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