Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

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The zip contains both the ROE and the non ROE version of the PD3 patches. So head on over to the file section and get patched. Be sure to read the description for installation directions.

Now for the awesome news. I have just found somebody to continue work on adding the Spider Mastermind to PD3. nullscape is now on board to finish off the amazing work that The Happy Friar had currently been working on. So the inclusion of the Spider Mastermind is being continued as planned.

From nullscape's own words, "I've got experience with Radiant (preferring Doom 3's built-in over GTKRadiant, but I can adapt). I model in modo. My strengths are everything environment art. Brushwork, all entity work, level and gui scripting, static models, and all manner of textures/skins." So as you can see this guy has got the chops to make something epic. He's just what we need and he's into the ideas I've had to drop the Spider Mastermind into the game.

If all goes well this addition of the boss will be released as an addon for PD3. That way you don't have to fight the boss if you don't want it. The SM will be a tough addition to PD3 and will more then likely be the last big update.

Stay tuned...

Patch is almost done

Patch is almost done

News

Well I've got a lot of little tweaks and fixes done for the upcoming patch. Still having trouble figuring out the issue with the handgrenade getting stuck...

What's done so far for upcoming patch

What's done so far for upcoming patch

News 4 comments

So far I've been able to take care of pretty much everything I've wanted to fix. I haven't got that much feedback from you guys so I'm just letting you...

Update Coming Soon for PD3

Update Coming Soon for PD3

News 5 comments

I will be uploading an update very soon that I need your help to create for PD3 to mainly fix bugs.

Perfected Doom 3 version 7 Released

Perfected Doom 3 version 7 Released

News 67 comments

Finally PD3v7 has been released for both Doom 3 and it's ROE expansion pack. Along with the latest version of the PD3 Texture Pack 3.0 with HD skins and...

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Perfected Doom 3 version 7.0.2 Patches

Perfected Doom 3 version 7.0.2 Patches

Patch 13 comments

This zip file contains another set of patches for both versions of PD3. It contains many small fixes and also adds a bit to some of the features already...

Perfected Doom 3 version 7

Perfected Doom 3 version 7

Full Version 93 comments

Finally this is version 7 of my Perfected Doom 3 modification. With better gameplay difficulty balancing, a new weapon combat mode system, and so many...

Perfected Doom 3 ROE version 7

Perfected Doom 3 ROE version 7

Full Version 26 comments

Finally this is version 7 of my Perfected Doom 3 modification for the Resurrection of Evil expansion. With better gameplay difficulty balancing, a new...

Perfected Doom 3 version 7 Source Code

Perfected Doom 3 version 7 Source Code

Source Code 3 comments

This is the source code for both the Doom 3 and ROE versions of PD3v7. I've included a how to on compiling the source for your own projects.

Perfected Doom 3 - NextGen SoundPack v6

Perfected Doom 3 - NextGen SoundPack v6

Full Version

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

Perfected Doom 3 - NextGen Sound FX pack: Weapons/Pickups

Perfected Doom 3 - NextGen Sound FX pack: Weapons/Pickups

Full Version

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Comments  (0 - 10 of 2,893)
dlausactor6373
dlausactor6373

This is the third time I've tried to play your mod, only to be met with a crash within the first hour of the game. The first time, a zombie shot at me in the infirmary in Mars City--CRASH. The second time, also near the end of Mars City, I collided with an imp--CRASH. This most recent time I restarted the campaign and didn't even make it back to Mars City; I splattered an imp with the shotgun in the Underground--CRASH. No error, no explanation. The only thing I can think of is that your mod is just unplayable!

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

yeah, what kinda specs you got bud? Also, your doom install... what is it? What version you have?

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VGames Creator
VGames

Unplayable? Maybe for you. I haven’t had anybody bring up problems like these. Sorry but I have no way to fix this for you since you’re the only one with the problem. Something on your end.

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izze132
izze132

is it possible that you can make a version that does not have the Sikkmod?

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VGames Creator
VGames

no

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izze132
izze132

aw...

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VGames Creator
VGames

Sorry man.

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itz-miller17
itz-miller17

Just wondering if this makes Doom 3 to be able to have a resolution or 1920 x 1080p?

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

It does. You configure it manually in the config text file. Check the comment section in the downloads for more info.

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VGames Creator
VGames

You can set it via the ingame menus.

Reply Good karma+1 vote
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Highest Rated (8 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010 by RedRyder

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