Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

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The zip contains both the ROE and the non ROE version of the PD3 patches. So head on over to the file section and get patched. Be sure to read the description for installation directions.

Now for the awesome news. I have just found somebody to continue work on adding the Spider Mastermind to PD3. nullscape is now on board to finish off the amazing work that The Happy Friar had currently been working on. So the inclusion of the Spider Mastermind is being continued as planned.

From nullscape's own words, "I've got experience with Radiant (preferring Doom 3's built-in over GTKRadiant, but I can adapt). I model in modo. My strengths are everything environment art. Brushwork, all entity work, level and gui scripting, static models, and all manner of textures/skins." So as you can see this guy has got the chops to make something epic. He's just what we need and he's into the ideas I've had to drop the Spider Mastermind into the game.

If all goes well this addition of the boss will be released as an addon for PD3. That way you don't have to fight the boss if you don't want it. The SM will be a tough addition to PD3 and will more then likely be the last big update.

Stay tuned...

Patch is almost done

Patch is almost done

News

Well I've got a lot of little tweaks and fixes done for the upcoming patch. Still having trouble figuring out the issue with the handgrenade getting stuck...

What's done so far for upcoming patch

What's done so far for upcoming patch

News 4 comments

So far I've been able to take care of pretty much everything I've wanted to fix. I haven't got that much feedback from you guys so I'm just letting you...

Update Coming Soon for PD3

Update Coming Soon for PD3

News 5 comments

I will be uploading an update very soon that I need your help to create for PD3 to mainly fix bugs.

Perfected Doom 3 version 7 Released

Perfected Doom 3 version 7 Released

News 70 comments

Finally PD3v7 has been released for both Doom 3 and it's ROE expansion pack. Along with the latest version of the PD3 Texture Pack 3.0 with HD skins and...

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Perfected Doom 3 version 7.0.2 Patches

Perfected Doom 3 version 7.0.2 Patches

Patch 31 comments

This zip file contains another set of patches for both versions of PD3. It contains many small fixes and also adds a bit to some of the features already...

Perfected Doom 3 version 7

Perfected Doom 3 version 7

Full Version 112 comments

Finally this is version 7 of my Perfected Doom 3 modification. With better gameplay difficulty balancing, a new weapon combat mode system, and so many...

Perfected Doom 3 ROE version 7

Perfected Doom 3 ROE version 7

Full Version 38 comments

Finally this is version 7 of my Perfected Doom 3 modification for the Resurrection of Evil expansion. With better gameplay difficulty balancing, a new...

Perfected Doom 3 version 7 Source Code

Perfected Doom 3 version 7 Source Code

Source Code 3 comments

This is the source code for both the Doom 3 and ROE versions of PD3v7. I've included a how to on compiling the source for your own projects.

Perfected Doom 3 - NextGen SoundPack v6

Perfected Doom 3 - NextGen SoundPack v6

Full Version

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

Perfected Doom 3 - NextGen Sound FX pack: Weapons/Pickups

Perfected Doom 3 - NextGen Sound FX pack: Weapons/Pickups

Full Version 1 comment

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Comments  (0 - 10 of 3,183)
CelestialCrow
CelestialCrow

So I experienced a weird issue with the mod after installing it. The ai has an odd behavior, as if the npcs are having issues with path finding. For example, the marine that comes out of the bathroom will just walk in circles near the urinals. Has anyone else experienced this?

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Blak-Dragon
Blak-Dragon

Encountered a issue that I think someone else also had. Basically running Perfect Doom ROE + Patch, the PDA's Video Disks are missing their video animation file. The sound is there but the screen shows up with a black square when they are played. I booted up my original ROE game and the video's play normally.

Also Z-Sec machinegunner's weapons are bugged as they are not shooting any projectiles when firing.

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GigaBowserXL
GigaBowserXL

I am experiencing this, as well. It's strange - I don't remember those bugs being present in earlier versions. Also, the particle effects when you absorb a dead body into the artifact are just appearing as big black squares for me now.

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Zelness
Zelness

Greetings!
Can I somehow play with original gun sounds? Or at least delete\reverse the doom 1-2 plasma gun sfx change. I'm one of those weirdos who likes classic gun sounds. New ones for me just don't fit and play too loudly.
Thank you!

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Blak-Dragon
Blak-Dragon

Could there be an alternative for the machinegun's alt fire (20 burst shot) to be replaced by different type that launches a armed hand grenade from under the main barrel (basically a grenade launcher attachment but does less damage than a normal grenade) ? Or would using a different ammo source other than MG clips be difficult to do ?

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Jeffry_Epstein
Jeffry_Epstein

Is there anyway to fix the lingering smoke from double barreled shotgun in RoE? Although it could be just my game

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GigaBowserXL
GigaBowserXL

This is happening to me. It's actually pretty annoying, because the smoke cloud will follow you around, and if you're not moving, it will catch up to you and block almost all your visibility - and, in my case, cause framerate drops. It goes away if you switch to a non-shotgun weapon and use that for a while, but the second you fire the DB, it comes back again. Idk what to do to fix it.

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Blak-Dragon
Blak-Dragon

Trying this out so far and loving the improvement plus the extra features that give this a whole new experience playing through.

I did notice the ammo abundance as others have stated, I suppose the alternative would just be buffing the health of certain enemies to balance out the new alternative fire functions of all the weapons.

For some reason the difficulty resets sometimes back to recruit (g_skill 0) regardless what choice I start the campaign on, however it's not affected by loading other levels.

One other thing, where in the files would I need to go to edit the armor loss values when taking damage ?

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Jeffry_Epstein
Jeffry_Epstein

BTW use the console to set your difficulty level in game.

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Jeffry_Epstein
Jeffry_Epstein

There is an ammo reduction addon. There's also an increased enemies addon. Both these addons are for Doom (Not Resurrection of Evil) and combined they make for a true survival experience. I would reload my save constantly just to save bullets. **EDIT** The addon is called Hardcore Perfected. **EDIT 2** that's just one addon, there are others that reduce ammo pickups too. Check out the addons!

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GigaBowserXL
GigaBowserXL

I was just about to mention the Hardcore Perfected addon, as I am the one who made it. :) But you beat me to it! Thank you for suggesting it. I'm playing through some of PD3 RoE currently, so it's possible I could make one for that, too. In Hell is already done.

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