Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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8 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 49 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (30 - 40 of 1,213)
silentjacket
silentjacket Jun 23 2015, 2:11am says:

what would it take to make this work for Doom 3 BFG?

+1 vote     reply to comment
VGames Creator
VGames Jun 23 2015, 12:00pm replied:

A lot of work. I'll never support BFG so if PD3 ever makes it to BFG it'll be by somebody else's hands. I will be releasing my source once I get done with version 7 so that is possible in the future. But I think Doom 2016 is gonna take all attention away from Doom 3 once it comes out. So BFG modding is gonna fall flat. I'm sure of this. I wouldn't expect people to stick around converting Doom 3 mods as big as mine to work with Doom 3 BFG. Very slim chance. So as I've said before, people who bought BFG expecting to mod it should have done their homework. BFG was a cash grab and a slap to the face of all the Doom 3 modders who tried so hard to make the game cooler. Now most of our hard work will never be experienced by newcomers because of BFG. And when I hear people saying BFG is better I just want to smack them.

+2 votes   reply to comment
silentjacket
silentjacket Jun 27 2015, 3:19am replied:

that's a shame, but understandable

from what I understand though, the BFG engine is more robust than the original doom 3, perhaps this is the wrong question given your stance on the subject, but are there any drawbacks, technically speaking, to reverting to the original doom 3 vs BFG?

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Jun 23 2015, 2:53am replied:

Steamcommunity.com

I haven't tried this yet but apparently this add-on helps run mods for bfg edition. I don't know if more sophisticated mods like Perfected will work though.

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Jun 23 2015, 12:39am says:

so since you are no longer having monsters instantly kill the player will your weapons still be super powerful?

+1 vote     reply to comment
VGames Creator
VGames Jun 23 2015, 8:11am replied:

Yeah your weapons still kill like they did but don't underestimate the enemy attacks. Most of them are still quite powerful. There's just not as much frustration as before. U still have to be very careful but your quick save key can take a break now.

+1 vote   reply to comment
VGames Creator
VGames Jun 21 2015, 7:56pm says:

Just went through every single height map setting for every single skin and texture and set them back to there original settings and then I doubled them. So the bump mapping has been toned down and smooth out for everything and is much more evenly dispersed throughout the whole game. Nothing looks bumpier then something else. It really looks better and has actually helped out with the frame rate. Some of the settings made absolutely no sense to me. I don't know why I set them up the way I did before. Must have been all the drug use from my past. I actually had height map settings set to 100 for certain textures when they were originally set to 5 or 8 or even 1. LOL. Now they're simply double what they originally were. Looks so nice and it still has that extra PD3 bumpiness that we all love but with balance in mind. Thank you dave_5430 for opening my eyes.

+1 vote   reply to comment
Blackmore1014
Blackmore1014 Jun 21 2015, 2:33am says:

Hello. Please, how install your amazing mod?

This path. He should be first?

And then another Addons: Increased Monster count + some extras, Perfected Doom 3 v6 NextGen SoundPack, NextGen Sound FX pack: Weapons/Pickups, Perfected Doom 3 Texture Pack v2.0 (necessary?)

Must be:
1. Path
2. Texture pack
And new folder in directory?

ps: How much fps drops from your mod?
pss: SSG in original Doom 3? Really?)

Sorry for English(.

+1 vote     reply to comment
VGames Creator
VGames Jun 21 2015, 10:12am replied:

Just put them in one folder. They should be named according to how they're to be loaded up. Use the config u use with sikkmod if this mod slows your PC down to much.

+2 votes   reply to comment
Blackmore1014
Blackmore1014 Jun 21 2015, 12:15pm replied:

Thank you.
A small Patch 6.2.3 installing the latest? It will not affect the original Doom 3?
This mod is only for Doom 3? Not for Expension Pack "RoE"?
SSG is available in the original?)
I play on high settings (not ultra high) and 1680x1050. For your HD textures need to be ultra high quality?
I play with g_damagescale 4 and g_armorprotection 0.7 - increased damage. But you have the addon on a large number of monsters. I saw the video. Looks like it will be impossible even with the increased damage?)
When will be the release of the new version, how to update? Delete the folder addon 6.2.3 and download the new version?

Sorry for English and questions. =)

+1 vote     reply to comment
VGames Creator
VGames Jun 21 2015, 1:37pm replied:

Dude just put all files into one folder. U need all 3 of the perfected doom 3 pak files. The extra enemies and all the stuff in the addons section are optional. I didn't make any of that other stuff. I only made perfected doom 3 6.0, 6.2, and 6.2.3 and u need to put all of these in one folder. U need to read the readme files. It's very simple.

+2 votes   reply to comment
poisonheadcrab
poisonheadcrab Jun 20 2015, 1:31pm says:

would it be possibly to add the bruiser from resurrection of evil? They are pretty terrifying, and fast.

Mobygames.com

+1 vote     reply to comment
VGames Creator
VGames Jun 20 2015, 3:04pm replied:

I'm not sure if it would be ok to include more from ROE. I already included the super shotgun. But he does look cool. If I can get his files I'd love to add him. I don't have ROE though.

+1 vote   reply to comment
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Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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