Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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5 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 10 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 6 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 41 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 30 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (30 - 40 of 999)
Ronin658 Jun 20 2014, 4:57am says:

Hello! Great mod! But I still have a common problem:
I can't overwrite the savegames and I can't load my savegames for a problem concerning "previously defined as..." or "different value...". I can post the condnump errors list and I've a NVIDIA video card. How can I fix them? Thanks

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Guest Jun 15 2014, 6:51am says:

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VGames Jun 15 2014, 10:46am replied:

Are u getting any error messages? Are u using all 3 Pak files from the 3 different downloads?

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Commisarr Jun 12 2014, 12:21am says:

How 2 Install plizz?

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VGames Jun 12 2014, 3:29pm replied:

Its in the readme.

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Guest Jun 13 2014, 9:26pm replied:

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VGames Jun 13 2014, 10:05pm replied:

If you are using an ATI GPU look in the features section of this mod page for a way to run this mod with that type of GPU.

+1 vote     reply to comment
STLSteelwing Jun 10 2014, 3:12pm says:

Very nice mod but why did you increased monsters' healths and attack damages? It's very hard.

+1 vote     reply to comment
VGames Jun 10 2014, 9:46pm replied:

I didn't increase their health. I just made their attacks stronger and I gave most of the monsters at least 1 attack that would either kill u instantly or cause massive damage. I also made damage to their arms and legs not do so much damage so that you would need to aim at their vital body parts to bring them down faster. I did this for the player too. This was all done because I wanted the game to be more like the original survival horror games such as Resident Evil since Doom 3 was supposedly a survival horror game and I didn't die 1 time on my first play through. Trust me this mod was much harder in the earlier versions. I've lightened up the difficulty since then.

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VGames Jun 9 2014, 3:52pm replied:

Well thanks for the input and feedback but I like things the way they are. This mod is coming to a close and I think the way things are is great. I see your points but I truly think I've found a nice middle ground for all of the additions this mod adds. I never aimed for balance so that's why some features like the Soul Knight are so powerful. He's supposed to be. But the mod kind of balances things out anyways with the instant death attacks that most monsters have. So there's that. Anyways look for the next release soon. It'll have more optimizations and dual double barrel shotguns.

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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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