Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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26 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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WussMod for PerfectedDoom (v6.2.3) - v1.1

WussMod for PerfectedDoom (v6.2.3) - v1.1

Jul 25, 2015 Models Pack 11 comments

Not a models pack, a difficulty-change patch - that was the closest category for addons. This pk4 includes definitions to nerf the bad guys back to more...

Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 23 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 9 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 50 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 15 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Post comment Comments  (10 - 20 of 1,294)
DeriseMitchell Jul 26 2015 says:

I tell you what, attempting to get through hell with this mod is one of the hardest challenges I have had in the past few years. More so than Dark Souls and thats saying something. I love it. Probably my third playthrough with this mod, and it's still great.

+1 vote     reply to comment
VGames Creator
VGames Jul 26 2015 replied:

Wow that's very nice of u. That's kind of what I've been going for but I've still made some adjustments to the damage rates to better balance the game. No more one hit kills from monster projectiles. But the game is still tough.

+1 vote   reply to comment
Opinionator Jul 27 2015 replied:

I know I cried about the one hit version myself. Though I still think it might be a good idea to have a old HC version for established fans to avoid digital pitch forks lol. While still having a lite version for gamers like me to avoid digital pitchforks. I think that way PD3 will be accessible to more times of gamers imo. So looking forward to the project.

+1 vote     reply to comment
VGames Creator
VGames Jul 27 2015 replied:

Good idea. Will keep this in mind.

+1 vote   reply to comment
metamorphosis Jul 26 2015 says:

A few minor bugs, 1st possibly native to vanilla as well:
* Torchlight scientist (follow & protect) - J Edwards? - can't remember. If he follows you to where the chaingun is, he can get stuck in a loop.

* "Joe" NPC (with BFG) - kind of just passes through the wall there if you don't kill him.

* 1st batch of Marine NPC's - kind of useless and immersion-breaking, as they don't respond with dialogue, and just get in the way. I'd remove, personally.

* "baby" footprints on first "cutscene" where it goes red and there's baby noises - alpha channel showing up as white on footprints, possibly a shader issue from an overlay? I'm not using the PFDoom Texture pack.

Otherwise all good so.

+1 vote     reply to comment
VGames Creator
VGames Jul 26 2015 replied:

Will look into these but could u be more specific as to what maps these bugs are on?

+1 vote   reply to comment
metamorphosis Jul 26 2015 replied:

Sorry, I should've written them down. But I can't remember off the top of my head. I am in perhaps the first quarter of the game.

+1 vote     reply to comment
jon30rockaholic Jul 26 2015 says:

I am so excited for v7!!! Can't wait to replay this game with your mod.

+1 vote     reply to comment
arthur_balen Jul 25 2015 says:

Hi!! Can you make the weapon magazine appear on the floor after reloading a gun? It would be great!

+1 vote     reply to comment
VGames Creator
VGames Jul 25 2015 replied:

Good idea. I'll look into this.

+1 vote   reply to comment
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Doom III
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Release Date
Released 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010 by RedRyder

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