Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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Blog RSS Feed Post news Report abuse Latest News: More features and changes in PD3 v7

8 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 49 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (10 - 20 of 1,220)
KazisL Jul 1 2015, 5:39pm says:

I've heard that you want to add a helmet to the player model. And you will add marine helmet to the player model? And if you are gonna add marine helmet, then can you make helmet's colour same as player's armor, just like from DooM 3 Alpha

+1 vote     reply to comment
VGames Creator
VGames Jul 1 2015, 6:05pm replied:

Yeah I'm gonna do that for sure. I've noticed that the marine helmets are more yellow in tint. I'll set one up just for the player helmet.

+1 vote   reply to comment
KazisL 18hours 22mins ago replied:

So, you will make green marine helmet exclusively for player? Then can you make player's armor and helmet to look just like from DooM 3 Alpha. If I don't mistake, they had dark-green colour. Do you will add gloves for player? Because you said that his hands and legs will be armored, so you can make Tactical gloves for player. This will explain how he punches zombie and demons without fliching. These gloves will fit protagonist very well ;)

+1 vote     reply to comment
VGames Creator
VGames 18hours 12mins ago replied:

Oh no man. His gloves and arms and possibly his thighs will be covered in armor similar to what he wears on his body. Actual armor. I think the green on his armor right now is green enough.

+1 vote   reply to comment
KazisL 18hours 3mins ago replied:

I see. Anyway, when you can Publish PD3 Version 7?

+1 vote     reply to comment
VGames Creator
VGames 15hours 22mins ago replied:

It'll be a while. Later this year more then likely.

+1 vote   reply to comment
KazisL 4hours 51mins ago replied:

Then, good luck with adding more stuff to PD3 :)

+1 vote     reply to comment
VGames Creator
VGames Jul 1 2015, 1:44pm says:

Ok so I repacked my texture pack excluding all the character and model skins that I had increased the sharpness on. The texture pack is now smaller and will be uploaded as Texture Pack 3.0. I removed the sharpened character and model skins because sikkmod allows you to set the amount of sharpness that u want in game to all skins and textures using the color grading menu which made my edited skins pointless. So Texture Pack 3.0 will include all the Wulfen and Monoxead goodies plus the HD pipe stuff and the enhanced skeleton stuff found in the Hell maps like before minus my sharpened skins which will make the download smaller and it should increase the loading time for maps.

If anybody is interested in assisting me with some skinning work please let me know. I could use some help.

+1 vote   reply to comment
silentjacket Jun 27 2015, 3:29pm says:

do you have any suggested companion mods? (sikk, any HD mods, etc)

+1 vote     reply to comment
silentjacket Jun 27 2015, 7:28pm replied:

In addition, where do you recommend I get an SDK for Doom, as the modding site links are down

I am trying to widen the shoulder mounted flashlight beam, and tone down some of the instagib damage, as well as body shot penalties

+1 vote     reply to comment
VGames Creator
VGames Jun 27 2015, 9:59pm replied:

I already have sikkmod and the hd stuff included. Other then that I don't recommend any other mods to run with PD3. As for the other stuff u want, it's all been taken care of already in version 7. And making changes to things like the shoulder lamp would require my source which won't be released till version 7 is released. So u may as well wait. I use the old sdk 1.3.1 so if u were to use my source you'd have to use that or you'll have to do a lot of code transferring. I'll upload everything u need to get started including a tutorial when I release my source.

+2 votes   reply to comment
silentjacket Jun 27 2015, 3:11am says:


+1 vote     reply to comment
4page Jun 26 2015, 6:43pm says:

I rather liked how the flashlight and head lamp worked before, where the flashlight had a really broad beam, so you could see more, but the lamp only had a narrow beam focused on the cross hair, so you could see what you were shooting, but not much else.

+1 vote     reply to comment
VGames Creator
VGames Jun 26 2015, 6:47pm replied:

I think holding a flashlight is stupid. It always was. Our soldiers today don't hold flashlights so why would a marine from the future actually hold a flashlight in his hand while in combat?

+1 vote   reply to comment
4page Jun 26 2015, 8:52pm replied:

I agree that it is stupid, but from a design standpoint it does have its place. Maybe not with the way you're making it, and that's fine. With the difficulty how it sounds like it's going to end up switching to a flashlight would be tedious and get you killed far too often. However, given slightly less deadly enemies, having to switch from a flashlight to a gun + headlamp when enemies show up could certainly instill a certain sort of fear and panic in the player, in certain situations. Just giving my standpoint on it.

+1 vote     reply to comment
VGames Creator
VGames Jun 26 2015, 11:23pm replied:

I see what you're saying. But yeah like u said PD3 is much harder then vanilla Doom 3. I never use the flashlight. I always use the headlamp or the night vision. it works better this way now with the increased but balanced difficulty.

+1 vote   reply to comment
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Doom III
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Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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