Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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Blog RSS Feed Post news Report abuse Latest News: More features and changes in PD3 v7

12 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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WussMod for PerfectedDoom v6.2.3 - Alpha v0.4

WussMod for PerfectedDoom v6.2.3 - Alpha v0.4

Jul 25, 2015 Models Pack 5 comments

Not a models pack, a difficulty-change patch - that was the closest category for addons. This pk4 includes definitions to nerf the bad guys back to more...

Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 50 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Post comment Comments  (40 - 50 of 1,291)
gunner120
gunner120 Jul 10 2015, 2:08am says:

This mod is awesome but, there are some glitches that happens to me :C, when i'm playing suddenly the screen goes black, literally and I need to close with alt+f4 and restart it, is that or that i'm playing and the game closes and a blue screen appears saying "malloc failure for 9580380", it can be fixed?
Sorry if my english is bad

+1 vote     reply to comment
VGames Creator
VGames Jul 10 2015, 8:03am replied:

Never had that happen to me and I've never had anybody tell me it's happened to them. You're the first and only person to say this. Might want to check your hardware, drivers, etc.

+1 vote   reply to comment
gunner120
gunner120 Jul 10 2015, 2:23pm replied:

:C, ok, thanks... that's really sad

+1 vote     reply to comment
VGames Creator
VGames Jul 10 2015, 3:03pm replied:

I hate to tell u that but if u get blue screens something ain't right with your PC. Especially if it's being caused by something that is 100% stable for everybody else.

+1 vote   reply to comment
unbeknowenst503
unbeknowenst503 Jul 9 2015, 3:06pm says:

sure whatever extends doom3s campaign , and as long as it makes sense lorewise depending on how you integrate it im all for it , about the NextGen SoundPacks , im hoping youll integrate them into pd3v7 or make even better ones? and about Increased Monster count + some extras pack , will this be in pd3v7 ? or have you extended on that ? , i sure hope so ,cant wait for that pd3v7 , its been a while , cant wait to see what youve been working on so hard ;)

+1 vote     reply to comment
VGames Creator
VGames Jul 9 2015, 3:50pm replied:

The only addon that I have anything to do with is the PD3 Texture Pack. The other stuff is fan made and optional. I'm not really into the sound packs. I prefer mine. And the extra monsters addon doesn't fit with PD3's difficulty. So that too is optional. Every monster would have to be rebalanced aswell as pickups and weapon damage to make it balanced. I've released several lists showing what I've accomplished in version 7. Check them out.

+1 vote   reply to comment
unbeknowenst503
unbeknowenst503 Jul 9 2015, 4:06pm replied:

oh , yeah i saw that after ive posted , lols , so poisonheadcrab most likely is going to have to do the monster rebalancing and the pickups and weapon damage balancing , not that youd have to do that much rebalancing with the monsters and weapons , i mean a little bit of difficulty never hurt anyone and an increase in monsters and groups and how and where they spawn without scripted moments required is always welcome ;)

about the soundpacks , honestly id like to hear more about them i never used em just saw them up for download , are they "better" and if not why not and a little feedback on them would be nice since you seem to have tested them out

about the lists , well i honestly have no idea where to check them , a pointer would be welcome my friend

+1 vote     reply to comment
VGames Creator
VGames Jul 9 2015, 8:41pm replied:

Yeah he would have to do the rebalancing since its his addon.

I just didn't agree with all the sound effects. It was a personal opinion really. Obviously people like them.

Check the news section of this mod page. The news post before this last one has a huge list of stuff that's done.

+1 vote   reply to comment
VGames Creator
VGames Jul 9 2015, 10:18am says:

Would anybody be interested in me making PD3 compatible with the maps from the awesome mod In Hell? I was thinking about adding the 21 singleplayer maps from that game to PD3 as a separate campaign. What do u guys think? It'll be accessible via the main menu in PD3 separate from the original campaign. In Hell really had some nice maps and I think it would be nice to replay with my gameplay changes.

+2 votes   reply to comment
AjvarXX
AjvarXX Jul 9 2015, 2:44am says:

Good day Vgames!

I have never played DOOM 3 before and spent hours to read comparisons between DOOM 3 Classic and BFG versions.

Afterall I found that BFG supports mods like this Moddb.com which uses your texture pack. But when I tried to additionally use Perfected 6.0 + patches it crashed soon after intro/text reading.

Will your v. 7.0 mod support BFG edition? Or it already does?

Thank you very much for your hard continuous work.

+1 vote     reply to comment
VGames Creator
VGames Jul 9 2015, 8:04am replied:

No it does not. And it probably never will? Why did u buy BFG if u intended on playing mods? If u compared the 2 as u said then u would have known that. Any mod with custom DLL's will not be compatible with BFG. Which means all the greatest Doom 3 mods will never be accessible to u. I think u chose unwisely.

+2 votes   reply to comment
AjvarXX
AjvarXX Jul 9 2015, 3:28pm replied:

I see, sorry to hear that. I just read that BFG became opensource, there is RBDoom3BFG and other.

Well, I chose and at least still can use your texture pack so that's a bonus anyways. Thanks!

+1 vote     reply to comment
VGames Creator
VGames Jul 9 2015, 3:40pm replied:

Well not really since you're not actually using the textures as they were intended which is with some kind of parallax or relief mapping shader. They look so unimpressive in BFG.

Yeah I know BFG went open source but transferring all that I and others have done in my mods source would be a huge task. And since BFG was a waste of time it'll probably never happen. Like I've said, BFG owners got duped.

+1 vote   reply to comment
unbeknowenst503
unbeknowenst503 Jul 9 2015, 3:39pm replied:

so what , custom dlls now work? i sure as hell would buy the bfg edition in a heartbeat if that was so since RBDOOM-3-BFG adds 64bit support aka multicore support i recon and most importantly soft shadows and a cleaned up source, what do you know about this, vgames?

Youtube.com

+1 vote     reply to comment
VGames Creator
VGames Jul 9 2015, 3:46pm replied:

No mod made with a source that was created before the BFG source will work with BFG. PD3 will not work with it unless I transfer all custom data from my source to the BFG source. Not gonna happen. Im against BFG completely so somebody else will have to do the transfer. I guarantee nobody will. A lot of changes will have to be made. It's not a simple copy and paste. PD3 supports soft shadows already. That feature alone is not enough to get me interested in BFG or the 64bit support. Game runs fine as is.

+2 votes   reply to comment
unbeknowenst503
unbeknowenst503 Jul 9 2015, 3:53pm replied:

i see , guess ive just got hyped , thought the bfg gave us something new , apparently not , lols ,my bad , guess ill stay with my original doom3 copy then xD

+1 vote     reply to comment
VGames Creator
VGames Jul 9 2015, 8:42pm replied:

Good choice my friend. BFG basically spit on all of us who spent time making mods for Doom 3.

+1 vote   reply to comment
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Doom III
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Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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