Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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23 comments by VGames on Aug 6th, 2014


fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 45 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (40 - 50 of 1,121)
LyokoDesura Dec 26 2014, 1:11pm says:

Are there plans to add dynamic screen resolutions?

+1 vote     reply to comment
VGames Creator
VGames Dec 27 2014, 9:40pm replied:

Sorry what do u mean.

+1 vote   reply to comment
LyokoDesura Dec 28 2014, 11:04am replied:

What I mean is make it so the highest available resolution in the options menu is the monitor's native resolution. I use a 1366 by 768 monitor, for example. Also, I few ideas for weapons:
-Super Shotgun:
--Change it to an over-under
--Give it a separate caliber of shotgun shells than the pump shotgun. The pump shotgun would use 2.75 inch shells & the Super Shotgun would use 3-inch shells
--The Super Shotgun's secondary fire now launches a hunting slug, paying homage to the Super NES port version of Doom 1's pump shotgun.
--Make the second pistol use a caliber separate from the single-wield pistol, allowing you not to worry about reserve pool discrepancies.

+1 vote     reply to comment
VGames Creator
VGames Dec 28 2014, 1:35pm replied:

I'll just add more resolutions to the options. That should help u out.

Sorry but everything that you've said about new ammo types would require me to go through many many maps and add the new ammo pickups. Recompiling those individual maps alone would take a while. I'm not doing that. Plus I don't feel the need for the new ammo types. Kind of unnecessary. And over and under double barrels are not as cool as side by side double barrels. Sorry but thanks for the suggestions.

+2 votes   reply to comment
LyokoDesura Dec 30 2014, 2:41pm replied:

Well, the "3-inch shells for the Super Shotgun" thing was meant to enhance realism, since most double-barrel shotguns I've seen in real life used 3-inch shells, considering they're meant to be used on stuff a 2.75-inch shell can't handle. Could you at least send me a tutorial on how to set up the ammo customizations to make them work in-game (Including making the code recognize them. I just need tutorials so I can do this all myself. My email is in my profile)? I'm thinking of sending them to you as an add-on for the mod. Also, the "over-under" was so the barrel arrangement wouldn't throw off a first-time player's aiming attempts with the Super. I've noticed that aiming a double-barrel with the sights is easier when it's an over-under rather than a side-by-side. That, & Half-Life 2 has given over-under guns a special place in my heart as THE double barrel setup for monster fighters.

+1 vote     reply to comment
igo69 Dec 24 2014, 6:50pm says:

Why saves sometimes doesn't work? When I try to load(quick save or manual save) it goes to console saying "ERROR: couldn't load console"

Overall the mod is good and fun, haven't played this game in a long time and enjoying it now with it even more.

+1 vote     reply to comment
VGames Creator
VGames Dec 25 2014, 11:50am replied:

Will be looking into it for the next release. Thanks for the nice comment.

+1 vote   reply to comment
Arnkell Dec 16 2014, 9:09am says:

Hello! I just want to say that your effort is greatly appreciated, you do good work and this game really needs the polish you bestow on it.

Glowing eyes on Dead Souls sounds wicked!

+1 vote     reply to comment
VGames Creator
VGames Dec 16 2014, 4:40pm replied:

Thank u so much for the polite comment and thank u for noticing my bestowing of the polish.

I know I haven't had any updates as of late but do not worry. I have been hard at work finishing up version 5 of my Blood 2 mod and am very close to a release. Once I get that out of the way I'll be all about PD3 once again.

+1 vote   reply to comment
Guest Dec 16 2014, 9:06am says:

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TyeTheCzar Nov 28 2014, 2:37am says:

So, I put in the 6.0 mod and the two patches inside the Doom 3 directory, but all it does is crash upon loading the 6.2.3 mod.

+1 vote     reply to comment
VGames Creator
VGames Dec 1 2014, 11:54am replied:

Are u using an ATI gpu?

+1 vote   reply to comment
Quenelle_de_175 Nov 17 2014, 9:46am says:

Hi VGames, i was wondering if you happened to have the High-poly models meshes (Sikkpin) and High-poly weapon LWO (Rockmong) because they are impossible to find nowadays. beeing dead now. :)

And if u also have Enhanced Doom 3 models 1.1 (EvilEngine). Would be realy amasing.

Keep up the good work.

+1 vote     reply to comment
VGames Creator
VGames Nov 18 2014, 3:31pm replied:

Thanks for the nice comments but I'm sorry I don't have them.
Go here and ask. Its the new

Good luck.

+1 vote   reply to comment
QuakeLiveB4ZE Nov 19 2014, 4:01am replied:

I don't use your mod because for now i want to play the vanilla Doom 3, but i was very pleased to find your texture pack addon because the wulfen pack for Sikkmod are not working if you don't use sikkmod.

Currently i play Doom 3 vanilla with your texture pack and without any parallax addon. Enjoying it! :)

+1 vote     reply to comment
VGames Creator
VGames Nov 19 2014, 2:38pm replied:

Good to hear man. Wait till u strap on some PD3. Wait that doesn't sound right... Oh well. Have fun.

+1 vote   reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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