OccupationCS: Source 2.6 Update Patch Install
Feb 04, 2010 Patch 7 commentsUpdate OccupationCS Version 2.4+ to version 2.6. Fixes Crash Bug, Makes AI much more responsive and adds a new weapon Kriss Vector plus many other fixes...
Download Latest Version Update Patch 2.6 at: Filefront.com
2.6 Latest Version Includes:
Fixed Reset Crash
New Weapon Kriss Vector
Merged Faction Inventory into Single Menu
AI Modified to be much more responsive
Active Zone Markers added
Resupply Menu now Transparent
Classification: Realistic Ballistic and Impact Combat Simulation
Genre: Open Combat First Person Shooter
Play Types: Single and Coop Player (NPC AI) / Multi-player
Requirements: Half-Life2 and Counter-Strike: Source
Game Features:
Hollywood Mode (default on): More energetic impacts and explosions, tougher Players, no Stamina Loss, Arms and Legs more resilient to damage, bigger impact effects more dramatic ballistics to name a few.
Coop Mode (default off) : Players VS AI, defaults all players to Coalition team, 50 Point weapon Rating Bonus
Weapon Rating System: No more Funds, all weapons/equipment are available based on the Player Weapon Rating, set by the Rank, Theater Escalation Level and Faction Wins
Active Zones: Only one enemy zone can be secured at one time, so First Faction to enter an Enemy Zone set it to active until they Secure it, Enemy Re secures it,90 Seconds with out an attackers presence or Damage lowers Control to Open
HUD Status: Auto HUD can be turned on/off by double tapping 'H' key. HUD can also be toggled on/off by pressing 'H' once
Weapon Retention: Players/NPC's remain holding weapons when they are knocked down
(will further append this list with more fixes/changes later tonight)
Objective: Theater Control
As Liberation
As Resistance
Bullets and Armor:
Bullets come in a variety of shapes, calibers and material compositions.
Shapes
Materials
Bullets are projected over time, use external and internal pressure to determine flight paths, penetration and boring through solid objects (including you). They fly, enter, bore, exit, ricochet, lodge, drop and obliterate in and on all objects and surfaces in the game environment. The environment causes the expansion, fragmentation, slowing and deviation of all projectiles in the game creating a highly realistic combat effect.
Armor
Simply put armor will save your life. Armor specifications are made for each part of the body, front and back, and greatly increase a players survivability. Armor is a composition of material coverage and its thickness. Each armor part has an Integrity that is degraded by impacts. As the integrity of the part lessens so does the tensile and yield strengths allowing greater and greater penetration. Concentrating fire on a specific body part has the greatest chance of successfully breaching the armor. Bullets must pass through the armor before impacting the player. Armor also allows for the transfer of ballistic energy pressure from bullet deflections and lodges to the players body causing minor permanent damage. This transfer energy is relative to the type of impact sustained. Always get armor if you can.
Picking Up Weapons/Ammobag's:
in Occupation is done as you would do in real-life, with your hands. With Fists Active, Crouch near the item and Right Click as demonstrated in the Images on the right.
Requesting Treatment/Feigning Death
When a Player is in an Owned (Faction Designation Emblem in Top Left of Zone Popup)
HQ or Entry Zone, holding the "T" key down for 3 Seconds will send the player into recovery mode. The Player will holster the primary weapon and go limp at which time healing of specific wounds will begin. The current repair is displayed followed by a repair success percentage. Depending on severity of the injury and the level of control of the zone and type of zone, repair can fully succeed, partial succeed or fail. A player can interrupt healing at anytime by pressing the right mouse button. HQ zones offer Treatment and the Entry Zones offer Triage. Treatment is more rapid and has a better success rate than triage. Both can save your life.
When a Player is not in a zone holding the "T" key down for 3 Seconds will cause the player to Feign Death. They will drop primary weapon and fall as if they were hit. This can be at a distance a useful way of evading attackers.
Doubling Tapping the "T" Key will cause the player to take a ragdoll dive. The primary weapon will holster and the player will go limp moving at the same velocity as they were before the tap. This can be useful for quickly hitting the dirt.
Resupply (in-game buy) Menu
To open a resupply menu the player must be in a Secured Entry Zone and press the "B" key. This will open the Resupply Buy Menu, graying out all weapons currently owned by the player(going to improve this). The Player can also buy new armor or repair their current armor (50% Cost). A Resupply Menu can only be opened every 2 Minutes. A heavily damaged Entry Zone may no longer support Resupply.
Using Ammobag:
When a Player has an Ammobag on his back and is holding another one, the one on the players back is called the Storage bag, and the being held is called the Supply bag. The only difference is that the Middle Mouse Button will Transfer the Ammo from the Supply Bag into the Storage Bag instead of destroying it. See the image to the right for instructions.
Using Bandage bag:
All players spawn with a medical bandage bag with 150 Inches of bandages for field triage of themselves and fellow players/NPC's. Left Mouse Button Applies Bandages to self and right mouse button applies bandages to a player/npc in reach. When a Player receives Treatment/Triage the Bandage Bag is automatically replenished. Bandages slow bleeding and temporarily increase body health. Bandages that become saturated with blood must be reapplied. A player can not bandage more that 50% of their body.
The Citadel has fallen and now humanity must get back up. With the alien nemesis defeated the surviving rebel army attempts to reestablish the rule of law. Unable to agree on whether to continue the Black Mesa experiments or to outlaw all alien technology the rebel army fractures into two rival factions: The Alliance and the Coalition. With the fall of the new alien enemy comes the return of the old enemy, ourselves. WELCOME TO THE OCCUPATION
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Update OccupationCS Version 2.4+ to version 2.6. Fixes Crash Bug, Makes AI much more responsive and adds a new weapon Kriss Vector plus many other fixes...
Updates OccupationCS version 2.5.4+ to version 2.5.5. Includes many additions including 2 new modes and HUD Player Map ('M' Key).
OccupationCS: Source version 2.5.4 adds a new Map ai_overpass, fixes cubemaps on all existing maps. Fixed all crashes on map WIN and change. We have eliminated...
OccupationCS: Source version 2.5.4 adds a new Map ai_overpass, fixes cubemaps on all existing maps. Fixed all crashes on map WIN and change. We have eliminated...
OccupationCS: Source 2.5.2 DS RAR, Dedicated Server Intsall for version 2.5.2, Compressed Files, Extract to any directory.
Contains Occupation Map Entity Definition Word and RTF documents, the CobbleDepot Source Map and the FGD file
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im back :P
bad news i got no cable cant play cant check on the guy making ak5 have to check on weekends and friends house
sorry to hear that
BUG: A corpse landed on me an it crashed the game. Also, I have been getting stuck by stepping on them. Maybe remove this next patch?
More bugs, after playing for a few hours I noticed that a few of the sights such as the M60 and the Kriss are missaligned. Please fix this.
Also, the Kriss has no Icons.
I have had the misaligned sights bug occur, its intermittent and in frequent, I will finally nail that down. I will also look at code and see whats going on with the corpse crash, sounds like a physics bug and/or reporting bug. Ragdolls also do block movement, will look at how to prevent them from being such an obstacle to movement but remain damaging on collisions.
What is this mod doing with a 7.4?! I think it should be someone in the range of OVER 9000!
It came out with a lot of bugs, many versions, I appreciate the sentiment.
Hear that the rest of you, change your vote if you think its better, ignore this request if you don't!
OccupationG
Remember, Gmod V1 was only a rope gun! Version 10 is a commercial project owned by Valve!
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