Map Manual, Example and FGD
Aug 18, 2008 Guides 0 commentsContains Occupation Map Entity Definition Word and RTF documents, the CobbleDepot Source Map and the FGD file
Occupation and OccupationCS Version 1.2.1 Now Available
If you are new to Occupation (HL2 required) or OccupationCS (HL2 and Counter-Strike: Source required) download and Install the Full Setup v1.2 and Update Patch v1.2.1 for the game version of your choice.
- game version Occupation: Source requires HL2 and includes the HL2 Weapons
- game version OccupationCS: Source requires HL2 and Counter-Strike: Source and includes the HL2 Weapons and most of the Counter-Strike: Source weapons (over 80 ammo types)
New 1.2.1 Update Patches are available for download. These patches update Occupation and OccupationCS versions 1.2 to versions 1.2.1 and include the latest configuration changes. All update patches downloaded before July 16, 2008 should be replaced with these new updates and installed along with version 1.2 of the Full Install.
New 1.2.1 Upgrade Patches are available for download. These patches upgrade Occupation and OccupationCS previous versions 1.0+ to versions 1.2.1 and include the latest configuration changes. All Upgrades patches downloaded before July 16, 2008 should be replaced with the new Updates 1.2.1 above and installed along with version 1.2 of the Full Install to ensure all game files are present.
If you are unsure whether the patch changes affect you follow this link for more information Previous Patch Issues
Version 1.2.1 Features:
- Player and NPC Footsteps and Death soundeffects now enabled
- NPC AI has been improved to be faster and smarter. Minimized Collateral Team damage from fire fights and RPG launches as well as improvements in reaction time and fire control
- Fixed missing NPC Animations and Tasks. Improved decision making in Recovery and Combat behaviour
- Game title and icon now showing properly
- Keyboard settings now display proper text
- Spectator (Monitor) Mode now has Key to exit mode and join Faction
- Fixed collision issues causing unconscious model to fall through world as well as reducing damage caused by trampling
- Compatible with Dedicated Server version 1.2.1 soon to be released
Version 1.2 Features:
- Iron Sights for all weapons. (Screen Bob gone, now Weapon bobs while at hip and view bobs while in sights)
- Armor Specific Models (Models reflect level of armor for each part of its body)
- Player Animations Improved (mainly Sprinting and Sighting)
- No Crosshairs except when zoomed
- Weapon Scope Zoom now set and locked using -/+ keys
- Weapon Recoil More manageable
- NPC Animations fixed
- NPC AI Improved
- NPC's now stacked more heavily against players faction
- Gaining Control of the Map now decreases enemies allocation level
- Rank now implemented (persistent while server is running, resets when server is restarted)
- Funds and Rank now gained and lost based on combat
- Moderate Vital Healing while in Owned HQ
- Alarm indicating Gain and Loss of control of Zones by Occupation Forces
- Explosions in close proximity to Zones cause a decrease in control
- Open and Closing of Doors using Fists Secondary Attack implemented
- New Map "Sector A" added
- Minor Improvements to Lighting and Layout of existing maps
- Fixed FiveSeven Muzzle Flash bug (CS Version)
- Fixed Tracers so they more accuratly follow the path of the projectiles
- Decreased Shotgun Pellet and Slug surface areas and increased slightly pellet muzzle energy
Occupation: Source uses the HL2 projectile weapons exclusively. Owning HL2 and HL2DM is required to play this version.
OccupationCS: Source uses the Counter-Strike Weapons and the HL2 projectile weapons (over 80 ammo types). It has its own installation from Occupation called OccupationCS. This is required in order to comply with copyright conditions. Owning HL2 and Counter-Strike: Source is required to play this version.
The Citadel has fallen and now humanity must get back up. With the alien nemesis defeated the surviving rebel army attempts to reestablish the rule of law. Unable to agree on whether to continue the Black Mesa experiments or to outlaw all alien technology the rebel army fractures into two rival factions: The Alliance and the Coalition.
With the fall of the new alien enemy comes the return of the old enemy, ourselves.
Occupation is a HL2 combat simulation mod that implements a unique bullet, damage and game rules system. It creates a new and innovative approach to Multiplayer Gaming using ownership as the principal objective and controlled transport reinforcement as the principal means of respawning. Occupation also provides a Single player training mode pitting two HL2 AI run Factions against each other with you in the middle. The game seeks to enhance the FPS by creating a realistic game play environment where the bullets don't just penetrate and exit the target but also expand and fragment inside them causing the target not just to die but weaken, collapse and even pass out.
External and Terminal Ballistic Modeling:In Occupation Bullet behavior is based on real world physics. The bullets ability to move and penetrate depends on its physical characteristics such as energy, diameter, mass, shape and material composition to name a few. As bullets are projected through time and space their interaction with the world cause them to slow, drop, expand, fragment, deflect, lodge and obliterate during their short life. The end result is both amazing and terrifying and most importantly realistic.
Player Biometric ModelingHaving realistic projectiles with a simple tally damage system would have been pointless so Occupation implemented a health-damage system equal to that of the Ballistic Modeling. The Game uses a Composite health system that captures the complexity of the human bodies operation and most importantly its failure due to trauma.
The primary form of projectile damage to players and NPC's is caused by cavity damage. The extent of the cavity made by the projectile, the energy lost in making that cavity and the body parts the cavity passes through all are factors in the calculation of overall impact damage. The truly unique aspect of Occupation is that the cavity damage is not limited to a single hit location but can intersect many locations along the path of the projectile and can involve multiple entry and exit wound tracts. A summary injury report is available in-game (Body Status) and a complete breakdown of these injuries both sustained and inflicted is available after death.
Occupation: Source (HL2) Version 1.2.1Software Required: Steam, HL2 is required to play this game
OccupationCS: Source (Counter-Strike) Version 1.2.1Software Required: Steam, HL2 and Counter-Strike: Source is required to play this game
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Contains Occupation Map Entity Definition Word and RTF documents, the CobbleDepot Source Map and the FGD file
This is a Turnkey install of the Occupation 1.2.1 Dedicated Server. The setup creates shortcuts both on the Desktop and in a Start Program Group named...
This is a Turnkey install of the OccupationCS 1.2.1 Dedicated Server. The setup creates shortcuts both on the Desktop and in a Start Program Group named...
Updates OccupationCS version 1.2 to version 1.2.1 and includes the configuration changes. This new patch replaces the old patch (before July 16th, 2008)...
Upgrades Occupation version 1.1+ to version 1.2.1 and includes the newest configration changes. This new patch replaces the old patch (before July 16th,...
Upgrades OccupationCS version 1.0+ to version 1.2.1 and includes the newest configration changes. This new patch replaces the old patch (before July 16th,...
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Can't wait for dedicated server
Have the Iron Sights working perfectly, the ammo bag working and the bullet code fixed. I am tweaking and testing the HUD in Wide Screen Mode and will then release. I am done giving bad estimates so lets just say soon ( days not weeks) . Sorry for the delay. The dedicated server and Deadwood coding will quickly follow this release
Later,
OccupationG
This is still one of my favourites to watch so glad to hear things are still moving forward :)
Is there anyway of adjusting the capture times at the level design/creation stage? I wanted to try out making the captures much, much faster both ways so you actually have to have people at a place to make sure its secure.
Great ! ! !
Nice !
Sorry about the delay, I had some hardware failures but have now resolved them and am back developing. The release of the latest version has been delayed until the first week of October due to the fact that I am exausted. Now that I am back online I will provide more regular updates.
OccupationG
Tracking down some final bugs in the new version. I will be releasing as soon as the bugs are resolved. I will keep you posted.
OccupationG
Yeah, no problem on that... and thanks for fixing the names >_> for some reason that annoyed me the most about the game/mod/thing XD
Good to hear you finally took up my opinion about Valve's Default and non-realistic animations on iron-sight effects.
I assure you you will be happy with the results...
... that is... if they're as good as I hope they'll be...
Improving Iron Sights is definitly a priority for Occupation: Source aswell as accuracy of weapon behaviour and capability.
"After this release I will establish a permanent dedicated server for the OccupationCS version." Looking forward to that :)