Version 4.1.1

released an app at Shuttles & Asteroids , back to the ballistics!

The Evolution of the First Person Shooter

Requirements: Any Source Game


This month Upcoming version 5.0 with all Player and AI DOD animations including prone. New Fire Control Code allowing AI to fire all weapons at proper Rates of Fire (ROF) with full Audio


Game Summary:
Engage in ultra realistic fire fights with AI and/or players in 6 Game Modes: Death Match, Team Death Match, Fallback, Surge, Hold and Control. Play with 3 possible Combat Profiles: Hollywood, Regulation or Realism. The ongoing mission of the OccupationCS Development is to capture the realistic dynamic, destructive nature of the Bullet in a fast paced dynamic combat environment.


Game Features:


Advanced Real-Time Bullets

  • Complex Bullet Ricochet / Penetration / Bore / Exit
  • Projectile Fragmentation / Expansion
  • Energy/Cavity Based Damage

Simulated Body Health

  • Vital Blood Loss
  • Shock Response Recovery
  • Bandage Repair
  • Knock Downs/Knock Outs

 
  


  


Image RSS Feed Latest Screens
Occupation Game Occupation Health Occupation Ballistcs System Diagrams
Blog RSS Feed Report abuse Latest News: OccupationCS: Source 3.03 Released

3 comments by EnterpriseG on Nov 13th, 2010

 OccupationCS: Source 3.03

 The latest Orange Box version of OccupationCS: Source has been released. 
 It's a whole new game...

 

Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

OccupationCS: Source 3.03 is the most efficient, stable version of OccupationCS to date. It captures the reality of armed conflict in a fast paced Single, Coop and Multiplayer First Person Environments. FPS Combat will never be the same again.

The latest version of OccupationCS: Source has been released, incorporating a range of updates and most importantly support for the updated Orange Box engine.
Most noticeably different is the updated spawn menu and weapon selection. Players can now select a class which has access to a particular range of weaponry. Once a weapon is chosen, players can select from a range of different ammunition types for the weapon.
New player models have been added with modular armor components, chosen by the player. Armor and Inventory are tied to the player's encumbrance system.

Take a look at OccupationCS's PvP Combat:

Download the latest and greatest here:
Moddb.com
Install in Steam\steamapps\SourceMods directory.

The Occupation: Source Dev Team

- are always looking to expand and improve. We are looking for developers in the following areas:

  • Concept Artists - need to be able to draw some original yet realistic military personnel.
  • Character Modelers - being able to work from concept art to produce realistic characters is a must.
  • Mappers - should be able to create good looking, well optimized maps.
  • Prop / Environment artists - prop artists are needed to create various props to detail the maps. Notable props would be Humvee, APCs, fortification details.
  • Weapon modelers - should be able to work to a polygon budget to produce good looking and well optimized models.
  • Texture artists
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
OccupationCS: Source 4.1.1 RAR Install

OccupationCS: Source 4.1.1 RAR Install

Jan 21, 2012 Full Version 4 comments

Compressed RAR Alternative Setup. Extract to the "\Steam\SteamApps\SourceMods" Folder, Restart Steam

OccupationCS: Source 4.1.1 Full Setup Installer

OccupationCS: Source 4.1.1 Full Setup Installer

Jan 19, 2012 Full Version 10 comments

Version 4.1.1 stabilizes single and multiplayer play, implements the new Ballistic 2.0 SDK Libraries and implements easier in-game controls. See Detailed...

Map Manual, Example and FGD

Map Manual, Example and FGD

Aug 18, 2008 Guides 0 comments

Contains Occupation Map Entity Definition Word and RTF documents, the CobbleDepot Source Map and the FGD file

Post comment Comments  (60 - 70 of 1,716)
kolin322
kolin322 May 13 2012, 1:09pm says:

Is there any server of this?

+2 votes     reply to comment
JoffL
JoffL May 13 2012, 3:43pm replied:

At the moment, no. There was one but it's gone down. I'll look into getting one back up for 5.0 when that comes out.

+4 votes     reply to comment
999wana9
999wana9 May 12 2012, 10:48pm says:

What are the descriptions of the modes like Hollywood and the others?

+3 votes     reply to comment
EnterpriseG
EnterpriseG May 13 2012, 2:09am replied:

Realism - Weapon Handling more energetic, Limb Damage more Critical, Less Explosive Force, More Explosive Damage, AI use player health system

Regulation - Weapon Handling moderately energetic, Limb Damage moderately Critical, Normal Explosive Force, Normal Explosive Damage, AI sometimes set to rapid bleed out when knocked out

Hollywood - Stable Weapon Handling , Limb Damage non-Critical, More Explosive Force, Less Explosive Damage, AI often set to rapid bleed out when knocked out. No Stamina System

+5 votes     reply to comment
Oscuro1987
Oscuro1987 May 7 2012, 7:21pm says:

The 5.0 sneaky preview looks totally promising, the AI behaves better, I can't wait for it.
I noticed a couple of bugs, not sure if you know about them already though :
- When I throw a grenade (an HE), sometimes the arms animation "flickers" right after. Nothing very embarassing, switching to weapon fixes it.
- When the AI moves, their animation flickers too, always. (not embarrassing too, it's light).
- And, the M9 pistol produces no sound when me or AI shoot with it :D

That's all, nothing major though!

Also a feedback about AI aiming, it's a lot better, and they finally don't shoot with pistols like they had an extra fast machinegun! It could be slowed slightly more though.

+4 votes     reply to comment
Oscuro1987
Oscuro1987 May 7 2012, 7:50pm replied:

Also, when you do feign death, when you get up, you are very tiny! :D

+4 votes     reply to comment
JoffL
JoffL May 7 2012, 11:37pm replied:

That'd be prone. Alt (I think) is the toggle, might be Z.

Thanks for the feedback, we'll keep it in mind.

+3 votes     reply to comment
Oscuro1987
Oscuro1987 May 8 2012, 10:46am replied:

Ah yes, about the "very tiny" thing, it was me messing up indeed, lol. It's gonna be a great release!

+3 votes     reply to comment
shyman012
shyman012 May 5 2012, 8:14pm says:

look like half life

-1 votes     reply to comment
JoffL
JoffL May 5 2012, 2:01pm replied:

Thanks for the well thought out criticism.

+13 votes     reply to comment
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Platform
Windows
Developer
Ballistic Software
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Release Date
Released Aug 31, 2009
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7.9

286 votes submitted.

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Highest Rated (3 agree) 8/10

Needs to be more stable and make the in game menu easier to follow :P

Apr 22 2011, 6:49pm by PieM0nk

Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
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