Fight in rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry in your fight with the enemy, call in artillery strikes to take out foes en masse, and coordinate with your team to gain the final victory on some of the most infamous battlefields of The Great War. Screaming Steel: 1914-1918, previously known as WW1: Source is a total-conversion project being developed by devoted modders for the FPS game Day of Infamy.

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While it took longer than expected, we can finally announce that the last update for Screaming Steel will be releasing on July 22, at 6PM UTC.

THE ENDGAME

Hello Screaming Steel players! After having spent roughly a year and a half working on this, we are happy to announce the release of our aptly named Endgame Update this Thurday, July 22 at 6PM UTC. On launch day you can expect to find developers and community members taking part in both COOP and PvP battles on the various servers running the mod.

Endgame contains heaps of new content as well as updates to gameplay and existing content. There are also lots of bug fixes included. Many of the key points of the update are covered in this short trailer we put together - enjoy.


As the name suggests, this is the last content update we are releasing for the mod. This does not mean support is ending completely - potential bugfixes might be necessary, and there are still small pieces of content we simply could not finish in time for Endgame.

CHANGELOG AND HIGHLIGHTS

The full changelog for the update can be found by clicking the link below. What follows are some important highlights from the changelog.

FULL CHANGELOG

BAILLEUL, APRIL 1918

bailleul1 1

bailleul copy


Set during the Battle of Lys, Bailleul is an urban map loosely based on the fighting for the town with the same name that occurred on April 13-15, 1918. British defenders are tasked with defending the town from attacking Germans. You can expect fights happening in claustrophobic alleyways, interiors and chokepoints, but it’s also worth keeping an eye out for machine gunners and snipers covering important sightlines throughout the map.

It supports the Invasion, Offensive, Liberation, Frontline, Stronghold, Entrenchment and Raid game modes.

We’d like to give a huge thanks to Radu Tanasie for making this map happen.

NEW CLASS - THE SENTRY

sentry


A new defensive class with weaponry suited for holding key points and having an assisting role during assaults. The class has access to bolt-action rifles, body armour and dangerous defensive shrapnel grenades.

The class is the only one able to deploy a multi-use first aid kit for helping out wounded teammates. Press the deployable key to place a first aid kit, and your use key to gather some health. A first aid kit will heal you for 50HP and has 5 uses. It will disappear when it’s been used up by teammates or yourself.

NEW WEAPONRY AND GEAR

weapon slider

A small selection of new weaponry and gear.


The update contains a large amount of new weaponry - from the famous Canadian Ross rifle, to the brutal looking Dudley push dagger. Oddities like the British Pritchard-Greener bayonet for the Webley revolver and the German M13/15 Poppenberg impact grenade also make an appearence. Usable trench whistles for officers are also included - and there’s still more.

NEW UNITS

shako small

With the update we’ve also made use of the unit system from vanilla Day of Infamy. You will be able to play as several new units on battlefields where they took part in real life fighting. The German Jägers with their distinct shako headwear are included, as well as the British 19th (Western) Division sporting pink butterfly markings on their uniforms and headgear. Many more units are included.

GAMEPLAY CHANGES

accuracy

Several changes to the core gameplay has been made. Most importantly the accuracy of most weapons has been improved across the board - this is most noticeable with the bolt-action rifles in the mod. Class balance has also been looked at, as well as the stats for several weapons.

ART UPDATES

art

We’ve spent a large amount of time on updating a lot of existing content in the mod to bring it up to par with our recent content. Old weapon assets have been reworked, the character models have had a makeover, and placeholders assets from the vanilla game have been replaced.

PRACTICAL INFO

We hope you’ve enjoyed the article, and we’re hoping to catch many of you ingame after the update is released. You can find our Discord server and Steam group by clicking the banners below. After the release we will use both platforms for announcing any events being hosted on the various servers running the mod.

discordlogo


steambanner


In case you've forgotten where to find the download for the project you can visit our Steam Workshop page by clicking this banner below:

workshop logo


A practical piece of information for any server hosts using individual Workshop ID’s for their servers is the Workshop ID for the new Bailleul map: 1794424985

Any hosts using the ID of our official Workshop collection will only need to do a simple restart of their servers: 1455070029


CLOSING WORDS

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The team would like to specially thank the community for valueable support over the years, as well as New World Interactive for being a vital factor in the creation and reach of this project. To say it’s been a long time in the making would be a big understatement. It’s roots goes back to the early 2000’s with the creation of The Trenches for Half-Life 1, followed by WW1: Source for Half-life 2 a few years later.

The original plan for Screaming Steel was quite different to begin with - it was supposed to be a continuation of WW1: Source as a regular source mod - but various hurdles and obstacles resulted in us transferring to Day of Infamy in 2016. In hindsight this was the only way the project could ever have been finished - so this decision was vital for its survival.

Since the beginning we’ve seen developers and community members come and go, and we’ve had both ups and downs internally. Quite a rollercoaster all in all! It’s been a huge learning experience for all of us, and we’re all very proud of the result we’ve managed to put together.

This update marks the end of our journey however, and we feel it’s happening at the right time. A logical conclusion for the project has been reached, and we’re all quite ready to move on to different endeavours.

We hope many of you have enjoyed our project, and we’re looking forward to seeing you on the ingame battlefields after this last update is out.

Lastly, we feel it’s important that the historical inspiration for this project - The First World War - is not forgotten in all of this. While our project is a piece of entertainment which should be enjoyed, it is a poignant thought that it is ultimately based on a huge tragedy. That our project could potentially serve as an authentic learning tool about the conflict has been a large focus ever since we sat down with our first design documents. We hope we have reached our goal, and that you as a player have gained respect and an interest for the real historical event and the people who took part in it.

Lest we forget.

The Screaming Steel development team.


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Comments  (0 - 10 of 1,582)
Zodomaniac
Zodomaniac

Why cannot I vote for this in Mod of the Year?!

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ashton93 Creator
ashton93

The first phase of voting already finished a few weeks ago, only mods which reached top 100 can be voted for in this new phase.

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andoodle
andoodle

I really am sorry if I am too late, and I know that I cannot ask stupid questions such as this, but is there a chance that the Luger M1906 semi-auto rifle, the Mauser M1916 semi-auto rifle, and the Mondragon semi-auto rifle (all three of which are called, in German, "Selbstlader")???

Again, I am sorry for asking a ridiculous question like that, but I felt that I felt that I needed to get it off my chest. with that in mind, I wish to know in advance. Thank you for your time, gentlemen (and ladies). Carry on.

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ashton93 Creator
ashton93

The 'Endgame' update released in July this year was the last one we'll be doing. Development is now discontinued.

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andoodle
andoodle

[sighs sadly] Well... are there any successors planned (albeit for another game, maybe) to replace this one???

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ashton93 Creator
ashton93

No, there are no plans for successors.

You may be interested in checking out the game 'Beyond the Wire' by Redstone Interactive though. It's a WW1 FPS being put together on the Unreal Engine.

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iron_wolf1898
iron_wolf1898

the madsen needs to be renamed ''madsen m1910/14'' thats are the correct denomination for the german made madsen's

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ForestNW
ForestNW

Do you have any plans to add the AEF, using the current American faction as a base? Meuse Argonne map would be interesting. Not expecting this in the near future, but maybe a road map item? Nice work! This mod is killer

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Germany1914
Germany1914

sorry for the inconvenience but would you like to provide me with the british cap? I work on a mod on World War I but focused on strategy, and I can not get a good 3d model for my British units.
I await an answer.

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HEVcrab
HEVcrab

We had the news post in October, but today is the 100th anniversary of WW1's end

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