Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

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Media RSS Feed Report media Occupation: Source 4.0 New Map and Ballistics Demo
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felipe_ferreira
felipe_ferreira Dec 17 2011, 9:41pm says:

last scene shows the new quick use function (mouse 3),damned hasty editing

+2 votes     reply to comment
Tplayer47
Tplayer47 Dec 17 2011, 10:05pm says:

It's looking pretty damn good guys, good job! Also, can we expect the release soon? Any date?

Edit: I also noticed that you can get stuck on corpses. Is it possible you make them un collidable with players but collidable with props? I'm sure it's possible to accomplish.

+3 votes     reply to comment
EnterpriseG
EnterpriseG Dec 17 2011, 10:26pm replied:

4.0 is imminent, and yes I will look at ragdoll collisions, the reason they collide with players while ragdolls are in motion is for damage purposes, but they should be come non solid when not in motion. We will perfect that code.

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Dec 18 2011, 3:14am says:

LMG + Vent = Oh *beep*

+4 votes     reply to comment
JoshZemlinsky
JoshZemlinsky Dec 18 2011, 5:13am says:

Woah, looks awesome! cant wait, good job guys ;)!

+1 vote     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Dec 18 2011, 12:43pm says:

This mod is a little gem rough around the edges. If you manage to polish it a little bit it will definitely become a hit.

+3 votes     reply to comment
WS-GS8
WS-GS8 Dec 19 2011, 12:38pm says:

...for the people who are still alive...
You guys really need (deserve) custom weapon modelers or at least animators...

+1 vote     reply to comment
Night-Fury
Night-Fury May 3 2012, 2:11am says:

God damn lagg spikes!

+1 vote     reply to comment
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Video Details
Type
Demonstration
Date
Dec 17th, 2011
Length
08:40
Filename
occupations40howcase.wmv
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