Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

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RSS Report Occupation: Source 4.0 New Map and Ballistics Demo
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felipe_ferreira Author
felipe_ferreira

last scene shows the new quick use function (mouse 3),damned hasty editing

Reply Good karma+2 votes
Tplayer47
Tplayer47

It's looking pretty damn good guys, good job! Also, can we expect the release soon? Any date?

Edit: I also noticed that you can get stuck on corpses. Is it possible you make them un collidable with players but collidable with props? I'm sure it's possible to accomplish.

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EnterpriseG Creator
EnterpriseG

4.0 is imminent, and yes I will look at ragdoll collisions, the reason they collide with players while ragdolls are in motion is for damage purposes, but they should be come non solid when not in motion. We will perfect that code.

Reply Good karma+1 vote
Cyberpresident_CORE
Cyberpresident_CORE

LMG + Vent = Oh *beep*

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JoshZemlinsky
JoshZemlinsky

Woah, looks awesome! cant wait, good job guys ;)!

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N3uR0m4nT3
N3uR0m4nT3

This mod is a little gem rough around the edges. If you manage to polish it a little bit it will definitely become a hit.

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WS-GS8
WS-GS8

...for the people who are still alive...
You guys really need (deserve) custom weapon modelers or at least animators...

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Some-Dingus
Some-Dingus

God damn lagg spikes!

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