Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
last scene shows the new quick use function (mouse 3),damned hasty editing
It's looking pretty damn good guys, good job! Also, can we expect the release soon? Any date?
Edit: I also noticed that you can get stuck on corpses. Is it possible you make them un collidable with players but collidable with props? I'm sure it's possible to accomplish.
4.0 is imminent, and yes I will look at ragdoll collisions, the reason they collide with players while ragdolls are in motion is for damage purposes, but they should be come non solid when not in motion. We will perfect that code.
LMG + Vent = Oh *beep*
Woah, looks awesome! cant wait, good job guys ;)!
This mod is a little gem rough around the edges. If you manage to polish it a little bit it will definitely become a hit.
...for the people who are still alive...
You guys really need (deserve) custom weapon modelers or at least animators...
God damn lagg spikes!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.