Occupation: Source is the evolution of ballistic combat, advancing the First Person Shooter to the next level. You will experience a level of bullet and damage realism never seen before in a FPS video game. Occupation implements a realistic combat environment where the bullets don't just penetrate and exit the target but also expand and fragment inside them causing the target not just to die but weaken, collapse and pass out. Occupation also creates an innovative approach to Multiplayer Gaming using ownership as the principal objective and controlled transport reinforcement as the principal means of respawning and also provides a Single/Coop player training mode pitting two HL2 AI run Factions against each other with you in the middle. If you like Realistic FPS's you should check out the beta, It will blow you away.

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Comments
shaun10656
shaun10656 Nov 6 2009, 3:43pm says:

u are so doomed FAKE UR DEATH NOW

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Mavis130
Mavis130 Nov 12 2009, 2:34pm says:

This is a great example of a major issue with this game.

An actor is able to stand even though their pelvis and legs are trashed. I think what should happen is that the player is knocked over but can't stand up, like they would move by dragging themselves (if their arms work...). Another person could then drag this person to an entry or an HQ zone so they can be healed. Maybe like forcing a slow moving crouch position or something (well, I guess then some people would complain about adding a new animation and such...)

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xanderkrews
xanderkrews Nov 16 2009, 3:32am says:

mavis, i agree with you because if a damage system that shows general regions of injury on the body, then critically wounded limbs should not function. but saying that it is a major issue with a game.... well i wouldn't say that.

but i would suggest a scripted event to occur when one or more of the legs becomes critically wounded, in which you fall to the ground with the only ability to pull the trigger and look around limitedly, until you finally settle on even ground, so for the most part you are a tumbling ragdoll, depending on the terrain or force/direction of an explosion or bullet impact.

so if you are on a roof and get shot in the knee, you become a ragdoll and will roll off the roof instead of just hitting the deck. and the ragdoll sequence will only cease once you have come to a relative stop, so if you're on a big hill .... well.... you don't stop tumbling till you hit something that will stop you.

now once you do settle, you are either on your front or your back. while on your stomach you can slowly move, but do not have an effective range of aim. so once you find a safe spot you can hit a key to roll on your back and then you have a better range of motion, and with one leg you can slowly shuffle backwards, but with both legs maimed, you cannot move at all in this position.

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xanderkrews
xanderkrews Nov 16 2009, 3:36am replied:

also minor forms of injury to legs can cause limping which causes a decrease in speed and ability to change direction. i'm also thinking that if you have a one or more legs with minor injuries in different sections that it doesn't become crippling, but enough minor injuries can eventually equate to a critical. that way someone can't just shoot you in the leg a few times in different spots with a pistol and cause you to just drop.

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Description

Screenshots from the new map King of the Hill.

Occupation and resistance forces are fighting for control of a fully destructible fort atop a hill. Occupation forces must capture the fort in order to win, while resistance forces can choose to destroy or capture the fort. The resistance must plan their attack carefully because the more damage the fort sustains the faster Occupation forces can secure it.

Image Details
Type
Entertainment
Date
Nov 5th, 2009
By
JoffL
Size
1280×1024
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