Real-time bullet penetration, expansion, fragmentation and obliteration.

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OccupationCS: Source

OccupationCS: Source

First Person Shooter

Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

Comments  (0 - 10 of 14)
Boy1Next1Door1
Boy1Next1Door1

It seems WW1 Source was "rebuilded" into Screaming Steel and they don't use none of your ballistics anymore.
Any clarification on your next mod (or revival of Occupation Source?)?

Anyone there?

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hoak
hoak

Very cool looking mod, I don't know how I missed this! But, what happened here, has development stalled?

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Polyesta
Polyesta

Most of the development team is inactive or AWOL.

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Polyesta
Polyesta

Great to be on the team guy's!

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JoshZemlinsky
JoshZemlinsky

Occupation gotta be the best MP mod i ever tried. Nice job, and keep it up. :)

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Choders
Choders

Hey I'm trying to download the full game and ModDB says there's isn't a download. Help?

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JoffL
JoffL

Try the Filefront download instead. Filefront.com

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Mavis130
Mavis130

I tried the test build, and I loved it

-There was less lag (much less, like it ran perfectly smooth)
-The new character models are awesome
-the new menu is easier to use, even though it is bugged (why doesnt -the custom class get the medic bag?!)
-new weapon models and effects are great
-the AI is not so unfair anymore (although there are some issues with AI of the opposites sides just standing within meters of eachother, not shooting eachother, as they favored further away targets, made me confused, since they were both on the same side of the same piece of cover)

I love all of the game mechanics, and I can't wait to see the larger maps and the treatment/triage working again!

Note: the gun you identified as a Striker I think is actually a Protecta, a newer version of the Striker that you don't need to wind the drum (which i dont see the hands doing when i reload)

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EnterpriseG Creator
EnterpriseG

Cool, AI is already been dramatically fixed, and a whole host of other bugs will be fixed for interim released. It was delayed due to VGUI Scaling which has now been fixed. Few more days until release.

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