Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
Version 4.1.1 stabilizes single and multiplayer play, implements the new Ballistic 2.0 SDK Libraries and implements easier in-game controls. See Detailed Summary for new features. Owning any Orange Box Source Game is required to play OccupationCS
New 4.1 Features :
- New Recoil System, balanced, feels real
- New alliance Skins
- Multiplayer Connect and Screen Management recoded and now 100% stable
- Escalation Inventory Selection fixed
- ai_motel expanded (WIP)
- Multi-player Weapon Audio, Animations and Handling now optimized
- M4a1 replaced with SCAR_L with ACOG Sight
New 4.0 Features:
New Ballistic Engine 2.0 SDK implemented
- Scripts define all components of the Ballistic System: Ammunition, Bullets, Ordnance, Materials, etc
- Actual Tracer Rounds inter-weaved into appropriate ammo magazines (red for NATO, green for Russian with diminishing cores)
- New Bullet Properties, Casing and Cores.
- Real World bullet definitions
- Adjustable Bullet Projection Frame Speeds: 8-64 per second, default 32
- Fragment and and Bullet obliteration
- Real World Energy and Performance (pistols are back)
- Stable
OccupationCS Game:
- Fixed Weapon Drift
- Quick Context Use middle mouse button): in front of door - open/close,
in front of weapon/bag crouched - pickup, everything else attack with
knife (if equipped)/Fist while weapon/knife/bag/hands active
- Hold Breath while sighted (Hold Shift Button) to increase stability
- Separate Toggle for Sprint or Run (default sprint) when holding Shift button
- Single Press F to dive (fixed), single press F while crouched in secured Zone to receive treatment
- Weapon Proximity detection, auto lowers when barrel blocked
- New Game Mode: Clear
- New Spawn Option for all modes: Continuous or once per Round with time limit
- 2 new maps, dm_school, ai_motel(WIP), play with DM or TDM
- AI unleashed
- New HUD Stability Indicator
Holy ****, it's christmas already ?!
Complete redesign and reimplementation of the Ballistic system...
... How many more of these 'Complete redesigns' will we get, before I get the urge to start testing it again?
Really, I'm just waiting for an update that doesn't do that.
I am not good at self promotion or media releases, so if you are looking for well written description look else where. What I wrote is just filler, really what I meant to say is "Here". Game is working a lot better and is far more realistic, stable and playable, so check it out.
hehe I'm a decent writer, if you need me to write crap for you
MP working yet? :)
stable, reliable, will start rampning up servers now
sucks
Yay! I haven't played this game in a while now I can't wait to try this out again. This is my favorite single player military simulator for source. You did a real great job on this game and I'm glad to see it's still getting updated.
Is the mod still a bit alive? Because I love this mod with my life. <3