Ballistic Software
Developer & Publisher with 16 members, must apply to joinReal-time bullet penetration, expansion, fragmentation and obliteration.
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Real-time bullet penetration, expansion, fragmentation and obliteration.
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For people and teams developing mods and games with Valve's Source engine.
Hey man if you ever want testers for Occupation source or just general game play, I am willing you to play your epic mod with you, I am friends with Jericho...if that's a consolation....
Hey Enterprise , Saxon told me to contact you about Occupation FGD File
I am getting an error with the interim version. Right as I start it up I get master pipe connection error and it don't start. And I had a few errors with the map's, overpass, tdm_merger, both gave me errors and crashed..
heard you were looking for a mapper, im a talented mapper and would like to work for your mod. if your interested i could show you some previous work
when is 3.0 coming out?
Fpsbanana.com for the hk g41
how do I install the maps components? cause i wana get into mapping a bit
The CSS maps appear to be compiled wrong (Or something)
Cobbledepot still gets that fracked up hdr.
Damn I wish I had more time for some reason I just can't test the latest builds.
Just implementing that long list of bugs you gave me:) The fixes are making the game much better. If you have an ftp site or e-mail I will give you a zip to copy the latest into your OccupationCS directory That way I can have you run them for advanced feedback.