This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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The hunt continues...
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SveaRikeSoldier Apr 10 2013, 2:28pm says:

Is it possible for you to fix the weird shadows that occur when a tall structure is built in front of a slope, and the shadow somehow disappears and then reappears further down. Or did you fix that already?

+3 votes     reply to comment
n5p29 Author
n5p29 Apr 11 2013, 10:50am replied:

unfortunately nope, it's a SAGE thing.
all we can do is to change the map lighting and shadow settings to prevent thing like that.

+2 votes   reply to comment
StrykerCraft Jun 21 2013, 1:07pm replied:

I hear a lot of bad things about SAGE. How bad is it really?

+1 vote     reply to comment
n5p29 Author
n5p29 Jul 10 2013, 4:39am replied:

not bad actually. it's a good engine that is fairly flexible and easy to learn. however when you get to know the engine really well, there might be some small things that makes you feel bothered due to the hardcoded stuffs. well, what do you expect from 2003 game that originally not meant to be modable.

+2 votes   reply to comment
adamproxdude33 Aug 4 2013, 6:34pm replied:

you should do change the units for the boss general

+1 vote     reply to comment
n5p29 Author
n5p29 Aug 17 2013, 11:07am replied:

they will in 3.0.
the other two new generals also haven't announced yet, so just wait for them.

+1 vote   reply to comment
StrykerCraft Apr 12 2013, 6:03am says:

You have a really good idea for detail

+1 vote     reply to comment
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Also a little bonus for NProject 2.8.1

Fixed the Chinese Barracks shadow bleed on several conditions. And it now have actual glowing coals.

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Apr 10th, 2013
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