This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.
The NProject Mod main features:
Mediafire mirror: Mediafire.com
Affiliates Mods:
Recolonize -- Tidal Wars


Well first, this is embarrassing. I promised to make a new release last summer, but 2019 wasn't a good year for me. A bit retelling of real-life drama ahead, so please excuse me.
Okay, actually in the beginning I'm planning to do the release around the end of last winter, as I have presented in the last year update, I have done most of the work for the release, I even already have plans for doing some showcase for the next few weeks while finishing the release. But then sh*t happened in January: My house got robbed and my computer is gone, which include the works I have done for this mod. All those plans were ruined.
Luckily, I had a backup of the mod files so I don't need to redo everything from the beginning, it was still a lot need to be done though. Yet it's not only about the mod, I still need to work extra hard to recover what was lost. With such limited environment and (real) works to do, of course I had to postpone the release.
I predicted that I can make the new release in summer, but looks like I couldn't do it. So yeah, against all odds, here we go, finally a new version of NProject Mod.

You heard that right: Open Beta. I have spent massive effort toward this project, and learning from the recent experience working for this release, I feel it is very risky to keep the dev build internally only and pile a lot of changes for big releases like what have been done so far. So starting from now, NProject Mod will have a more open development which in the future the new version build will be delivered in smaller scale, and hopefully more frequent. You can join NLS Discord if you are interested in getting the new updates firsthand in the future.
For now, grab the new version (v2.10) here first. You will need this version for the upcoming dev builds. See you next time! ...if there is any.![]()
You thought that's all for 2018, but wait, there is more!
2018 is a long and productive year. Here's what happen this far.
Otherwise known as the NLS Official Place for Everyone or NOPE for short.
This version of NProject Mod introduces a massive list of civilian asset fixes and balance changes among the other things. More detailed list included...
A new version of NProject Mod after it's long outdated "finished" state.
Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.
No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.
The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...
Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...
is it dead?
error says put CD first how ? i want play this mod :(
Is it possible to play LAN with a friend using this mod?
Does Boss General have an AI ?? It says it has in description but I doubt it.
It does.
It's been a while...would really like to play all campaign missions with this mod, hopefully development is still going along okay
Late in the game as the Chinese Artillery General there is no way to get another builder (after several counts of using the defector tool from propaganda centre) I have a screenshot that illustrates
Hi,n5p29
How do I set up to play in widescreen?
And here are some small problems I found after playing
1.Nuclear battlemaster radiation shells It is already very suitable for dealing with infantry, but the battlemaster machinegun takes a long time to kill the infantry.
Can you make the Nuclear battlemaster use shells to shoot infantry instead of machine guns?
2.When Sentry Drone gets Sentry Drone Gun upgrade, the hotkey setting to Hold Fire mode conflicts with the hotkey setting to select the same unit.
Every time I want to select all Sentry Drone,they will switch to Hold Fire Mode, and then I have to press R again to switch back to free fire mode.The same thing happened on ECM Tank.
3.Can you make the infantry general's Spy Post to load up to 6 Hackers instead of 4, like the previous version Support Van?
having a "encountered serious error" crash whenever defeating Granger in challenge mode. Strangely has only occurred when defeating him using Alexander, worked fine when I beat him as Fai
EDIT: Finally let me win without crashing. Not sure what the cause was/is, but saving shortly before winning just in case helped me out.
"Luckily, I had a backup of the mod files so I don't need to redo everything from the beginning"
I've seen so many mods die because the author's computer/hard drive died or something and as a result the author lost all motivation to continue with a potentially great mod. Always back up your stuff people.
Also can't wait for the campaign missions to be released, would love to play them again with all the fixes (especially USA 4 - love night maps).