This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General and Infantry General missions.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General (soon) and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)


Download NProject Mod v2.9

Mirrors coming soon




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Yay, an actual news update from NProject Mod after so long! Finally an excuse to write a tl;dr article to explain what happened this far!

2018 is a long year for me, and a productive one. After the last release before the new year, this mod got a good receptions from the players. However the development didn't stopped there.

With nothing really left to add and fix across the playable factions, it is time to move to conquer the the untamed civilian asset tri-peaks! Even this mod fixed many stuffs, these things were barely touched for long because, just admit it, nobody really cares about neutral stuffs beside the tech and key structures. But despite of their (un)importance, neutral assets took about three-quarters of the game files. Checking and fixing them all obviously is not an easy task, which is why most mods don't really bat an eye to them. That's where I stepped in.


effin hella many, and this is not all of them...

So I started with the civilian buildings. The things you garrison in maps, along with the other kinds. If you followed this mod Facebook fanpage you'll notice I started a journal series in fixing civilian buildings around mid-year (although actually I already started far earlier), and I also have posted the highlights here, so check the image gallery. Broken models, shadow bleeds, inconsistencies, it took me months to check and fix them all. And I also implemented some more changes like standardized garrison slots and building healthpoints which will bring better balances for the gameplay.

I also found many unused contents along the way. They are worth enabled so they can be used by the mappers in future maps.

Welcome to the rice fields! Assorted New Civilian Vehicles

After that there are the civilian units themselves. There are not that many of civilian units, but I finally fixed their animations and rescaled them properly like what I did with the faction infantry units. The vehicles are way more varied however. Some has broken models that I need to fix, but most significant changes I made to them are their usability as terrorist-converted car bombs. Larger converted vehicles will deal more damage than the smaller cars, and some vehicles will have unique damage weapons like the nuke trailer trucks and chemical trucks.



Next we have the natural props. Destructible trees is always become this mod unique feature, thanks to beng for his shrubbery fix that being used in this mod. However in its current form these new trees caused some stability issues like the inconsistent forest fire and sliding trees, so I decided to revamped the whole tree codes. Now they bring more stable gameplay and effects.



And here come the map props. When you thought civilian buildings was bad...

I really REALLY mad how they messed up the prop mechanics in ZH game. Due to the changes in the game engine, unlike in vanilla Generals, map props in multiplayer matches cannot be damaged nor destroyed by any means. They only stand there until got cleared by ordering your builders to place building on top of them. It is hilarious to see when a nuke dropped on a city, trash bins and phonebooths stay intact while buildings turned into ruins. It took me some time to finally able to find the cause and find a workaround to fix this issue... and applying them to each individual prop. Oh god why...

Oh yeah, apparently there are way more unused props littering around in the game files. This many of unused models really amazed me how the game is actually care about the details (the map details I mean, not model details, this is a 2003 game after all).

Phew, this got too long. I guess that's all for now. Actually I got something more to show, but I'll save that for the next update. Also thank you for voting this mod that this mod got into the Top 100 in this year ModDB Mod of the Year event. Don't forget beside this ModDB page we also got Facebook fanpage and Discord server. Feel free to visit in order to stay in touch! See you soon!



NLS MOTY 2018

NLS MOTY 2018

News 3 comments

Year after year it's the same thing, so we're changing it up a bit!

NLS Public Discord Server

NLS Public Discord Server

News 6 comments

Otherwise known as the NLS Official Place for Everyone or NOPE for short.

NProject Mod Attack on Update

NProject Mod Attack on Update

News 4 comments

After it's long outdated "finished" state, NProject Mod 2.9 is now released!

NProject Mod Spoopy Update

NProject Mod Spoopy Update

News

What is this? An actual update after so long? As stated in the previous update, this mod is actually "finished", but that does not mean the development...

RSS Files
NProject Mod 2.9

NProject Mod 2.9

Full Version 23 comments

A new version of NProject Mod after it's long outdated "finished" state.

NProject Mod 2.8.1

NProject Mod 2.8.1

Patch 37 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

Full Version 12 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

Full Version 29 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

NProject Mod 2.7

NProject Mod 2.7

Full Version 49 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Comments  (0 - 10 of 564)
Eduardo82
Eduardo82

Voted!

Reply Good karma Bad karma+1 vote
A7mad001
A7mad001

Nice

Reply Good karma Bad karma+1 vote
Gunship_Mark_II
Gunship_Mark_II

Voted <3

Reply Good karma Bad karma+4 votes
Senjo_Gunjin
Senjo_Gunjin

Can you add a speaker tower to a model that supports Van? Please.

And in the NProject Mod 3.0 version, will you bring the POW logic back?

Reply Good karma Bad karma+1 vote
n5p29 Creator
n5p29

we'll see

Reply Good karma+1 vote
Guest
Guest

add some effects pls

Reply Good karma Bad karma+1 vote
Zeke_Dlyoung Creator
Zeke_Dlyoung

add more details pls

Reply Good karma+2 votes
n5p29 Creator
n5p29

what effects?

Reply Good karma+2 votes
Guest
Guest

Like generals hd graphic pack mode, with new particles

Reply Good karma Bad karma+1 vote
n5p29 Creator
n5p29

this mod was never really about fancy graphics and particles, but if you're looking for HD graphic mod I'll recommend you these mods as they inherited many fixes implemented in this mod:

C&C Untitled: Moddb.com
ZH Enhanced: Moddb.com

Reply Good karma+2 votes
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C&C: Generals Zero Hour
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Highest Rated (6 agree) 10/10

a very good mod over all

Oct 19 2010 by sgtdumbass

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