This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General and Infantry General missions.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General (soon) and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)


Download NProject Mod v2.9

Mirrors coming soon




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You thought that's all for 2018, but wait, there is more!

What is this? Some fancy renders of new contents from NProject Mod? I thought this mod only use ingame screenshots that I had to read the description to see what was changed because they look no differences to the vanilla game. What do you mean this mod also added some original contents?

Chinese Carpet Bomber

Yeah, I made this model and showed the WIP render last year, but I never had time to give it proper skin until now. This Xian H-6 Bomber will replace the usual Chinese Carpet Bomber plane, no more a B-52 copy!

Chinese Spy Post

You might recognize this from a few posts ago that this building was originally a civilian building used in campaign missions. I've made some facelifts and gave it to China as an actual buildable structure.
This new Spy Post mainly serves as extra Internet Center slots that can house 4 Hackers each and has no build limit. In addition, this building doubles as an intel structure that has very wide vision range and can reveal enemy unit paths like the Listening Outpost trucks do, so try to place them in strategic locations. However, this building is not as tough as the Internet Center and counts as a defensive structure so they won't hold you in the game if your other base buildings were destroyed, so be careful!

The reason I'm adding this new Spy Post is to resolve the issues the current Support Truck role. Originally the Support Truck was added to give China a cheaper alternative access to portable Speaker Tower, but with its additional hacker slots players tend to use them as portable Internet Center more and hide them away from combat.
With the arrival of the new Spy Post, I also made few changes to the Support Trucks. Their hack slots now changed into standard transport slots, but in return their build time and cost were also greatly reduced, and their speaker tower healing effect are now as potent as the static Speaker Towers.

Happy Holiday Y'all!

"So what's next? When release? It's been a year already, can we expect anything soon?"
I can't give you the exact date, but with most of the grunt works have been done, it is safe to assume the next mod release will be coming some time in 2019.

That's all for 2018. If you have any suggestions, bug reports, or simply want to talk about this mod, feel free to visit our Facebook fanpage and Discord server. Happy Holiday y'all!

NProject Mod 2018 Update

NProject Mod 2018 Update

News 6 comments

2018 is a long and productive year. Here's what happen this far.

NLS MOTY 2018

NLS MOTY 2018

News 4 comments

Year after year it's the same thing, so we're changing it up a bit!

NLS Public Discord Server

NLS Public Discord Server

News 11 comments

Otherwise known as the NLS Official Place for Everyone or NOPE for short.

NProject Mod Attack on Update

NProject Mod Attack on Update

News 4 comments

After it's long outdated "finished" state, NProject Mod 2.9 is now released!

RSS Files
NProject Mod 2.9

NProject Mod 2.9

Full Version 26 comments

A new version of NProject Mod after it's long outdated "finished" state.

NProject Mod 2.8.1

NProject Mod 2.8.1

Patch 37 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

Full Version 13 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

Full Version 29 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

NProject Mod 2.7

NProject Mod 2.7

Full Version 49 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Comments  (0 - 10 of 585)
Guest
Guest

i've been searching for the tech factory that drops in hover crusaders etc. but i cant for the life of me find the damn thing. Would you mind just telling me what map it is on? or if it is even in game

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lelenny
lelenny

you can use the worldbuilder to put it on custom maps.

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Guest

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Guest

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edbods
edbods

Just curious - does or will this mod use any changes from the unofficial patch 1.06?

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n5p29 Creator
n5p29

just some. only the ones that I deemed necessary to add.
not all changes offered in 1.06 are actually good anyway.

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edbods
edbods

Nice, can't wait for the next version.

Any plans to reintroduce POW functionality? I know the Zero Hour Continue mod Moddb.com has basic functionality where you can subdue enemy infantry with stun rounds and then capture them for a small cash bounty.

I only bring the POW stuff up because the Chinese POW truck's voice lines seem a bit out of place for its current role as a hacker van, especially after playing that mod.

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n5p29 Creator
n5p29

revived POW logic is as old as the ProGen mod ( Moddb.com ) back in 2011. I assume Continue mod is taking notes from there as well.
and yes, Support Truck is currently using Chinese POW Truck assets because it is fitting that way at this moment. revived POW logic is still considered due to many gameplay reasons, but their assets are all ready in this mod.

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edbods
edbods

Yeah I know that the POW logic has been around for a while, just curious if it was going to be included in a future version of this mod.

It's great fun to play with, although it does make the game crash on USA 4 and GLA 4, but you already made it clear that for now vanilla campaign isn't meant to be played with this mod so I don't mind at all, just wanted to point it out for anyone who decides to get around the disabled campaign buttons heh.

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k80
k80

Hello Your mod is very nice and I congratulate you and thank you for your work because I love computer games. Recently, I started to try to make a mod for this great game. I have such a problem because I would like to make one super general who has the best airplanes and the best vehicles and the best atomic weapons. I managed the AIR force general to insert the option of choosing a Paladin tank, but it can not be produced. I do not know where the problem is and what else needs to be changed. Can anyone help me? I made changes in the CommandSet.ini file. Where else should change to that AIR force General can produce tanks?

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Vindirect
Vindirect

Join here, you may get help Discord.gg

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Vindirect
Vindirect

Dont Spam Please

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C&C: Generals Zero Hour
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Highest Rated (6 agree) 10/10

a very good mod over all

Oct 19 2010 by sgtdumbass

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