Tidal Wars is an enhancement mod for C&C Generals Zero Hour. We aim to bring you one of the best enhancements for C&C Generals Zero Hour, adding the brand new water warfare for the Generals Universe.

Fight in land, air, and seas to become the ultimate Battlefield Commander. Manage your forces with wisdom and eliminate for once all threats.

Featuring warships, submarines, and more, Tidal Wars promises to write a new page into C&C Generals Zero Hour history.



Tidal Wars is the first C&C Generals ZH modification that will bring you the genuine water warfare that not existed in C&C Generals. Featuring high-quality models and units, Tidal Wars will focus on naval battles with best selections of warships, submarines, amphibious units, and more, including awesome exclusive naval maps.

What makes Tidal Wars different with other naval mods is, this mod using the newest method of build method to build naval structures. Since your Dozers and Workers cannot perform off-shore construction operational, you are provided with the new "Shipyard Cores" which are amphibious and carrying construction material for your Shipyards. With this, Shipyards and naval units can't be built on the lands anymore (which often to happen in other naval mods). You can build your Shipyard wherever you want as long as it's on the water.

Beside the ships, we are also planning to add new ground and aerial units, structures, and enhanced tier system for better gaming experience. And utilizing the improvements made by Enlima Studios the game will be working flawlessly with most of the flaws and bugs fixed or minimized.


The final release of Tidal Wars will have these features:

  • Fully functional naval warfare
    Fight in land, air, and seas to become the ultimate Battlefield Commander. Manage your forces with wisdom and eliminate for once all threats. Featuring warships, submarines, and more, Tidal Wars promises to write a new page into C&C Generals Zero Hour history.

  • Expanded tier system
    Not limited to naval warfare, Tidal Wars also bring new ground and aerial units, structures, and enhanced tier system for better gaming experience. With added layer in tier system, each faction have advanced tech tree compared to the original game simpleton tech tree.

  • More than 15 exclusive naval maps
    Explore the new battlefields around the world, both lands and seas. Command your ground, air and naval forces and conquer the enemies in the new maps designed for naval warfare.

  • Enhanced graphics
    Various graphical enhancement such as better environment textures, reflective water, and map lighting.

  • Bug fixes and balances
    Powered by NProject Mod, this mod also fixes the bugs existed in Zero Hour and hauled the balance for exciting multiplayer experience.

For more information, visit our forum, website, and Facebook fanpage!




Affiliates Mods:
NProject Mod -- Recolonize

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RSS Articles

NLSDiscordUpdatePreview

Yes the thing you've all, most, maybe some of you have been waiting for, NLS now has a public discord server!

Maintained by our new mascot: NLS Chan!

NLS Yo

"Honestly it's a pain in the ass, but I have to do it so, looking forward to working with you all, I guess..."


Finally a place where you interact with the NLS devs without spamming their mod's comment section or waiting days for them to respond to your PMs!

To join the server, press this button!

NLS InviteButton


We're patiently awaiting your arrival, right NLS chan?


"Not really..."


That's the spirit!


Tidal Wars Update #7 - Trigger Pull

Tidal Wars Update #7 - Trigger Pull

News 13 comments

The two armies of the USA and China had a meeting on Iloilo City, Philippines. Meanwhile, GLA-assisted local freedom movement are already prepared to...

Tidal Wars Update - The Rising Sun (April Fools)

Tidal Wars Update - The Rising Sun (April Fools)

News 16 comments

The Chinese taking control the South East Asia. The Japanese are surely not taking this lightly. Within days after the Chinese departed to Philippines...

Tidal Wars Update #6 - Prelude to Zero Hour

Tidal Wars Update #6 - Prelude to Zero Hour

News 2 comments

After finding clues about a GLA splinter cell hiding in the Philippines, and evident lack of resolve from the local garrisons of the United States, the...

Tidal Wars Update #5 - Subterfuge

Tidal Wars Update #5 - Subterfuge

News 1 comment

After their success at selling their invention to the Americans, The Evans Corporation makes a secret deal with China to provide them with their own SCVs...

Comments  (0 - 10 of 405)
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problems78
problems78

maybe you could post some updates about the mod?

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Guest
Guest

I WANT TO DOWNLOAD THIS MOD PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS? WHERE THE DOWNLOAD LINK

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n5p29 Creator
n5p29

in the future

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IdolaElohimAnlon
IdolaElohimAnlon

If there was a way/chance to transfer the unit files of the naval GLA units from general rising tide to red alert 3's mod generals 2 mod's GLA navy it could give them more variety to choose from. It would be nice to have mods help one another like that. But I don't know if the files are compatible?

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Vindirect
Vindirect

Aww it's nice and plz let us download it :)

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dmk717
dmk717

IT'S 2018, WHERES THE MOD DOWNLOAD ???

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Guest
Guest

This mod is amazing! I can't wait to see the finished product! Maybe in the future this mod can be compatible with other mods. Rise Of The Reds seems like a good active mod to work with. Unfortunately they cancelled their Naval addition. Maybe that could be a side project?

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Akziz
Akziz

Wow this game just took place in my country. :p

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