Earth is dying, and plummeting resources causes panic and wars.
A peace conference held in Parliament to settle all parties' differences.
A faction named 'Angel Wings' airstrikes Parliament killing most of the world's leaders.
Angel Wings decides to colonize a distant alien planet aptly named(due to the species living there) Planet Cutezome and miserably fail. The Cutezomes fought back, and has now sent the Red Skulls Attack Force to eliminate the hostile race.
The Angel Wings hold their ground on Earth until they can escape on their Biodome Ship "Utaria" to try a colonize potential Earthling-habitable planets.
Meanwhile, the remains of UN and world leaders form "Earth's Saviors" in the hope of preserving humanity as a species. They are aware that the Cutezomes is an unstoppable force and feels that they will never win against their superior technology. They seek to make peace with them, however this proves to be difficult with the Cutezomes' ongoing conflict with the Angel Wings and are mistaken to be hostile too.
If you've played my mod enough, and want to contribute to this-- then now's your chance!
If you're an experienced AI Scripter for Generals Zero Hour, I ask kindly for your help! It's been 3 weeks since I tried to do the scripting myself and I've had no dice in making the custom faction's AI work.
I tried asking around but it seems like I couldn't find a clear answer on this "Skirmish AI Magic."
So, yeah, if you're interested- comment here or send me PM if you want to script for this mod.
On the other news, I am thinking of putting down an update! This will go over fixing some of GUI things of my mod and some balance tweaks.
If you ANY, by means, ANY suggestion on how I should balance this mod I'd be glad to consider it. Please remember to report and glitches or bugs that interferes with your experience with the mod as well!
A Playable version of the MOD! HUZZAH! After 4 years in the making hope it's worth the weight!
This article reflects the next set of things to be one for the mod.
Oh my! Red Skulls is just a few moments away from being complete! Isn't this exciting? Soon, I'll be working on the Earth's Saviors-- finally!
So, I'm back working on the mod since I got all of my stuff from the previous computer onto my new laptop. I'm ready to get back to work in full speed.
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The Rudimentary Skirmish Scripts. Extract these under <Zh directory>/Data/Scripts. And oh, It's important to make a backup of your original SkirmishScripts...
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