The Cutezomes' efforts to rescue Earth from its biological breakdown are becoming less and less possible.
The Earth people just are so stubborn that they labelled the alien species as their enemy.
Meanwhile, a group of settlers believe that Earth can still be saved from being a fully-mechanized planet.
They branded themselves as the Earth's Saviors.
The ES have struggling with their lack of military funding, having to rely on makeshift inventions and obsolete technology, they are as well trying to make their technology as green as it can get. They try to suppress the Angel Wings, who are the main army to combat the Cutezomes and anybody who opposes the government.
Commander Kichona failing to contain the situation with the Earthlings, she handed over the command to the best(so far) in Army group from the Cutezome Government specializing in dealing with other lifeforms. The Red Skulls.
The Red Skulls' Cutezome technology out-matches every single thing Earth has to offer, but does this group of Grunts who are allegedly trained as soulless killers can be possibly trusted? Commander Kichona had thought that she may had made a deal with the devil. She decides to stay on Earth, to observe the military group and the others at war.
Meanwhile, the Chinese are brought onto hiding due to The Angel Wings' merciless reign over Earth. All Chinese forces were demoralized, but the Cutezomes dropped by along their last few camps and gave them Cutezome Technology. The catch was that the Cutezome Generals rule over the remaining Chinese Army and the Cutezome's Expeditionary Force.
--most of Angel Wings
Current Feature: Angel Wings! Jets Tech Tree
The Jets Tech Tree allows the building of the Combat Airfield. It has various available jets:
The Space Raptor is pretty much the Raptor you know and love only that its modified for space travel, this said though, all aircraft never have to refuel.
The Void Nightinggale, albeit retired, it has seen re-use in the struggle with the invasion of Planet Cutezome as a stealth aircraft which the Cutezomes lack.
The Shining Aurora is one of the last imports from old technology, the Angel Wings needed a craft that traveled unimaginable speeds to strike quick and accurately at their foes.
The Hellstorm Bomber is an area-denial craft that sends a firestorm in a given target.
The Hyper Jumpjet is VTOL Multi-role aircraft that serves a vital role in pushes with ground units, as they tend to have a wide vision range to scout out whats ahead for ground troops. They however, can also fend for themselves with their miniguns and anti-tank missiles- if it calls for they can unleash a missile barrage that smothers its target to submission.
The Starfighter is the main space-worthy combat craft by the Angel Wings. It is armed with plasma bombs that can target both land and air units and does not need to reload or go back to base.
The Lightseeker is a 2nd Generation space-worthy combat Fighter-Bomber by the Angel Wings. It has a Gauss-Implementation Minigun, that can rip through various armor and even more so flesh. It has Ion Torpedos for its combat role. And its strongest armament is its Ion-Fusion Bomb, it devastates a wide area as well as disable electronics for with a decent range. However, it needs to come back to base to reload.
The Spirit Aerial Cruise Missile Launcher is fairly large craft that is only available to special generals who get authorization for it. It has one purpose. To shoot a precise missile strike from afar.
The Jets Tech Tree also unlocks some defense Structures.
The High-Caliber Velocity Shell Turret, is a proud creation since it known be more efficient than shooting missiles at planes. It is also a good anti-infantry weapon.
The Flak Base, a garrisonable outpost that has a classic flak cannon on it. Since shooting hot chunks of metal is at air units is also pretty efficient.
And finally, its Superweapon and Support Powers.
The Radar Centre. It detects stealth and gives a target to the Submunitions MOAB Bomber.
Adv A10-Strike. Comes in 3, 4 and 5 Warthogs.
Shock 'n Awe. 21 bombers.
Angel Wings is almost done! Yay!
Stuff subject to change:
Main issue of it was that it is really big building.
-Most of Supreme Command Center's Functionality.
-All ground units, except replacement models.
-Most Support Powers.
-Most Defense Buildings.
-Make replacement models. I didn't want to it look like the old Generals. The whole graphic style is supposedly very clean-like futuristic shenanigans. A lot of white and cyan is involved, there is a touch of red and a rare case of yellow.
-Make Ultimate Support Power
-Custom Strings-- hotkeys will be more consistent, may wanna remap some gameplay buttons(F for formation movement, X for scatter, etc) so that it wouldn't conflict with hotkeys.
Red Skulls is going to be put together once I'm done with Angel Wings, its much more convenient for me to track progress if I work on one faction at a time.
Same goes from Earth's Saviors.
Then there's the Special Factions. These factions aren't in canon, except for one which is the Cyberkinetics Faction.
I'm planning a joke faction called "Cannon Fodder General."
And maybe. A "D__m___u General."