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C&C: Untitled
C&C: Generals Zero Hour

C&C: Untitled

Real Time Strategy

Bringing a truly unrivalled gaming experience to Zero Hour; Our team has added various modifications which updates the models, new sounds, and balance...

C&C: Shockwave Chaos
C&C: Generals Zero Hour

C&C: Shockwave Chaos

Real Time Strategy

A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal...

Generals: Giant Robot Edition
C&C: Generals Zero Hour

Generals: Giant Robot Edition

Real Time Strategy

"Chicks dig giant robots." -Megas XLR, theme tune. Eh, this is more or less a collection of random modifications I'm doing to Generals in my spare time...

Zero Hour Reborn
C&C: Generals Zero Hour

Zero Hour Reborn

Real Time Strategy

One of the oldest and most played mod for Zero Hour is back! Zero Hour Reborn is a mod for C&C Generals Zero Hour that adds a lot of new content including...

Command and Conquer:Condition Zero
C&C: Generals Zero Hour

Command and Conquer:Condition Zero

Real Time Strategy

This mod is simply adds a lot of new content including units, upgrades and more. Every units will be renew with fresh model. Improve gameplay and also...

Death Label
C&C: Generals Zero Hour

Death Label

Real Time Strategy

A total conversion mod that replaces all factions with original story ones. This is a sci-fi apocalyptic tale of how mankind is close to extinction and...

Deep Impact
C&C: Generals Zero Hour

Deep Impact

Real Time Strategy

The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into...

C&C Generals: Frontlines
C&C: Generals Zero Hour

C&C Generals: Frontlines

Real Time Strategy

Introducing Frontlines, a small mod with a big ambition. Frontlines plans to bring new exciting content, revitalize the stale game-play mechanics of Zero...

Project Raptor
C&C: Generals Zero Hour

Project Raptor

Real Time Strategy

It's four years after Zero Hour. While the US is trying its best to eliminate remnants of the GLA with the aid of China, a new group comes into play...

Frontline Chaos
C&C: Generals Zero Hour

Frontline Chaos

Real Time Strategy

Frontline Chaos is a Total Conversion mod for C&C Generals Zero Hour. It will replace the original sides, and introduce two brand new armies: Revenant...

Comments  (0 - 10 of 37)
frozenparagon
frozenparagon

This game is pretty old now and I've had 2 legitimate copies (original CD and EA download) and I can say for certain the R.G. Mechanics versions just works/installs so much better since GOG doesn't have this game. Is there any chance ya'll will start releasing standalone mods complete with required gamefiles that run and play as is? since the death of modtoaster.. crosus? whatever i've been doing manual mod swapping which is tedious and the game refuses to work if missing original generals or detects any directory modifications i.e. rename, move. I frankly curse myself for still have interest in this game, but the campaign and units are so delightfully cheesy

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Zeke_Dlyoung Creator
Zeke_Dlyoung

You can actually play multiple ZH mods at the same time, by just copying your ZH folder: Docs.google.com

If it's not working for you, perhaps the version of ZH that you got.

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frozenparagon
frozenparagon

perhaps, but I'm not buying another copy unless it's from GOG and the non bought option downloads all seem to bank on a registry entry the game associates with a specific directory and said above issue is present for. however. the worldwarII mod runs directplay without a hitch. from what i think I saw (i probably lost track of whose mode had what init) some of NLS mods came with their own generls.exe, game.dat, other core files, but lacked whatever tweaking WWII's had. they gave me a "can't update or restart required" prompt that forced a reboot even when taskmgr'n the process to close. to avoid the comment in the future I have noticed most NLS mods run via batch and deactivated big files some with name propriatary subfolders featuring zero conflict which is of course grand.

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Zeke_Dlyoung Creator
Zeke_Dlyoung

None of our mods use their own generals.exe/game.dat, and only one (OFS) ever used a batch files, and only for one version iirc.

As for your suggestion, we will not include the game files in our mods, because it'll make the download file size unecessarily big, and it will most likely come with a ton of compatibility issues. It also borders on illegal activity, cause we'd be distributing working copies of the game for free.

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Adriane[Deathscythe]
Adriane[Deathscythe]

Lol pinoy ba this xD nice

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TheAVenger3
TheAVenger3

what's news from the greatest

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Guest
Guest

how to install this game please??

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CabeoC
CabeoC

Did you buy Command & Conquer: Generals: Zero Hour? You first have to do that. Then, just follow the instructions given to you to install it, which depends on where you bought the game from, whether it be from Origin or if you have the disk version. Installing mods is another matter, if you want to do that.

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Guest
Guest

Will you ever make a standalone game to have a alternate income rather than modding donations?

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CabeoC
CabeoC

That would be pretty hard. Making mods for a game that's already been made is easier than starting from scratch and making a completely new game.

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johnstar145
johnstar145

Sorry, forgot to login.....

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