Unofficial Big Bang Patch 1.04 v0.4 is out!
Be sure to read the description if you have any issue.
Unofficial Big Bang Patch 1.04 v0.4 is out!
This version is mostly about improving the existing stuff the mod already has and fixing some bugs and balances issues some of you addressed to me for a long time now, but as result it has less focus on adding new units to the mixer though I did was able to somehow squeezed in few new stuff.
For more info please look into this link
If you have any issue launching the mod be try this guide
If you into reading a wall of texts here:
Changelog
Have fun!
Be sure to join our discord server and let me know your thoughts on this release,
And if like you can peek on the mod official site
Also if you having fun and takes the mod in high regards, a review will always be appreciated.
wow!
i tested this new version and a lot of changes you made i really like.
thank you for enabling the quad turrets upgrade!
For some time i noticed A kane unit which i can build in marked of kane subfaction but it requires the nod symbol. what is that? i searched though units and building but could not find anything with that description.
As I've said already, the quad turrets upgrade was never disabled to begin with, it was On since ver 0.1 and will keep be there as long as I release the mod xP.
The Nod symbol is a rare crate which randomlly spawns if you enable crates in the skirmish menu ;p
What? the GDI NOD and Scrin Symbols are all need to get from crate?😂So can't build it.
Yeah the crates are randomally spawn if you enable crates,
You can get more info here
Moddb.com
Is this mode for kanes wrath?I dont see any install instructions.
Moddb.com
;)
god
The "Planetary Assault Carrier" of the Skrinns has had its interceptor launch radius drastically reduced. Now he risks being destroyed by air defenses, as he is forced to come close to attack. Troopers in "Hammer" helicopters over time (after reloading the battle), stop automatically firing at the enemy, which makes it absolutely vulnerable to enemy aircraft, even if it has "Rocketmen". You have to re-land and land troops in each helicopter, and when you land troops from a helicopter, it ends up at the other end of the map, sometimes. The "Charon" armored personnel carrier of the "Black Hand" faction is buggy. If you build it, save and load the game with it, then there will be a game crash and an error. Because of this, the mission with the capture of Brother Marcion Kane had to be completed the first time, because. there, these armored personnel carriers are already deployed to guard his base.
I think you confused this with another mod 🤔
I didn't touched the Planetary assault carrier radius, and don't have a unit under the name Charon in the mod (I assume you referred to the Subterrain Reckoner from the way you described the unit in general but not sure).
Overall loading saves has it's own issues in KW mods,
the more you modifing stuff, the further the loading related issues seem to increased (though aside from crashes at random times I've never experienced any of the issue you described so far 😯)
And I don't have many means to pinpoint the source of the issue even with Debug menus.
New mpd... Updateds
Hello. If you continue to develop your mod, can you make it possible to build "Statues of Brother Marcion" in unlimited quantities? It's just that this faction is already weak, and there are not enough statues in active defense.
I tends to hear that BH are OP in nearly any patch or mod out there xD
I think it be OP to let them buff their tanks on many spots around the map 🤔
Well i am a fan of this mod can't wait to check the cookin u made 4 us...many thanks...
Lol
And you're welcome :)
how to install this mod in the steam version? please help me
Try this guide and let me know if it worked
How we can change the language of the patch to French? THANKS
I don't think you can without mod it
how to make containers appear in the game in the map editor
You mean some gameobjects models?
You need to make sure the model code appear at the upper order of the XML code of the gameobject.
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