Kane's Wrath Unofficial big bang Patch 1.04 is actually a mod that run with bibber's and asuka's mod lancher,
it started with the aim of just balance changes and bugs fixes, make stuff that people rarely used to be more noticeable, useful, and add more options for team play like RA3 and BFME had, But since a lot of people requested from me to add a few stuff that in their opinions were supposed to be in the original KW I end up adding some new content (but I have red line and didn't added ton of useless stuff to the mixer as the mod don't aim to add too many new units to the point the factions will be unbalance and the units will be useless)
So this "Unofficial Patch" is now big bang patch that rather than just focusing on balance and bug fixes also add new stuff in order to make the decade old KW feel more refreshing,
I had many ideas how to add new stuff to the game's gameplay, some worked and some didn't (and been removed), you can see it as small expansion pack at this point honestly,
This is project that is up on moddb for around four years by now and is still in work,
One of the main ideas of this project was to work with the community in order to create the mod for the community, however as I mentioned before the mod have red lines,
This project can be changed by your comments However I can't promise that I change anything you want, Please note that this mod also try to make things balances while also try to add uniqueness,
Uniqueness + balance in RTS is really hard to achieve but if they were added in the right way they can keep the most import ingredient in bay: the "Fun".
Here short list of what been changed so far:
*More bugs had been fixed (many many many bugs fixes)
*The mod have few new units
*New features (More Upgrades/Abilities/Special Powers)
*Some minor gameplay changes
*More features for team work
*Improved Balance (many things like support powers, units, abilities, upgrades, are more useful)
*Improved map pack (Optional)
*Economic system moved back to how it was in ver 1.00
So (like usual) I'm a bit unsure about what I should do in regard to current way I'm handling the project, and thought asking the community may be the best idea, This time it's a poll that will probably have more effect on the project than before, so keep reading if you are interested:
I'm working slowly on the mod to the point some may lose interest when it finally comes out,
While I'm not fan of releasing unfinished stuff, I start to think it may be better to release the mods in parts (which also was the original plan tbh) in similar way to some mods such as Tibirium Essence and One vision in order to build some sort of community around it,
I won't deny that it also partly because I wants others to acknowledge my mod and the work I put into it, but I really think the main benefit about it being released in parts is that it have higher chances to build some sort of community for it over the current way things goes,
Think about it like this: We have many TW mods out there, Mods like Fallout and MidEast crisis which are probably the best total conversion mods around which also have the finest 3D models that were made by the modding community, Yet they don't seem to have much of community around them while mods like Tibirium essence and One vision does (or at least did at some point, cause I recall TE had more lively community back at 2015-), And the reason behind it?
Aside from being really good mods for their fanbase I also believe that keeping them updated over time with new releases (and ofc some good connections and community's advertising ;) ) did most of the trick (In Fallout's and ME crisis's case the updates stopped after the first few releases, and stuff such as bugs fixes and improvement had never been done ever since).
My main issue about releasing the mod now aside from being unfinished, is that I also added some really nice things to its map pack, which is also unfinished...
The mod is basically split into 3 main parts:
A. The factions (Still need to add few more units to some factions to balance the odds),
B. The map pack (Which have many nice effects such as rain/snowfall/sandstorm, Bug fixes, An hostile environment which is less unforgiving than TS's, Mutant facility, and some other nice surprises ;) ),
C. And the planned naval warfare (not really been working on it that much cause this requires a lot of work and I plan to focus on it only after the two parts above are more or less completed),
So releasing it as it is will feel like it's only have a part of its core gameplay without its "world" (the map packs), and that is my main concern...
If you don't mind about it however and take into account that it's work in progress, be my guess,
So what do you think I should do next?
1. Keep it as it is, we can wait 👍.
2. At least give us some access to a close/open beta.
3. Release it in parts, but split it even more (each release for each completed faction, than map pack, and whatever come next).
4. Release as it is right now in moddb, I will be forgiving (Hides an hammer behind the back).
5. I've a better idea! (write it down in the comments below)
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