Kane's Wrath Unofficial big bang Patch 1.04 is actually a mod that runs with bibber's and asuka's mod lancher.
It started with the aim of just balance changes and bugs fixes, making stuff that people rarely used more noticeable, useful, and adding more options for team play like RA3 and BFME had. Since a lot of people requested me to add a few stuff that in their opinions were supposed to be in the original KW I ended up adding some new content (but I had red line and didn't add ton of useless stuff to the mixer as the mod didn't aim to add too many new units to the point the factions would be unbalanced and the units would be useless).
So this "Unofficial Patch" is now big bang patch that rather than just focusing on balance and bug fixes It also adds new stuff in order to make the decade old KW feel more refreshing. I had many ideas how to add new stuff to the game's gameplay, some worked and some didn't (and was removed), you can see it as small expansion pack at this point honestly.
This is project is up on moddb since 2014 and is still WIP.
One of the main ideas of this project was to work with the community in order to create the mod for the community, however as I mentioned before the mod have red lines,
this project can be changed by your comments however I can't promise that I will change anything you want. Please note that this mod aims to make things more balanced while also trying to add uniqueness.
Uniqueness + balance in RTS is really hard to achieve but if they are combined in the right way they can keep the most import ingredient at bay: the "Fun".
Here is a short list of what has been changed so far:
*More bugs have been fixed (many many many bugs fixes),
*The mod have few new units,
*New features (More Upgrades/Abilities/Special Powers),
*Some minor gameplay changes,
*More features for team work,
*Improved Balance (many things like support powers, units, abilities, upgrades, are more useful),
*Improved map pack (Optional),
*Economic system moved back to how it was in ver 1.00,
So this time it's really an import announcement ( ;D )
Alright, so based on the votes from the last poll, it's looks like something in between option 2 and 3 may be the best thing to do right now,
Which means releasing the mod in moddb in parts:
(Factions > maps > Naval warfare (if I'll even managed at make it work)),
But to also providing some access to whoever want to play it while being aware it's unfinished.
While there is the usual concerns about playing an unfinished mod such as how it could result in some buggy and unbalanced experience, I think that my current build is stable enough in both ends for some minimal gameplay (at the very least),
I don't like to release buggy builds even as close betas so the bugs should be minimal,
In the balance's case however most stuff should be balanced enough for matches, there are still units I need to add (mostly to Scrin) and nothing is perfect of course, but that's what beta testing is for ;)
Spotting bugs, balance issues (which should be more beneficial than discover all of these stuff by yourself with some random luck xP), and build some community on the way.
So if you want to give a try, hop into my discord server
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.