Kane's Wrath Unofficial big bang Patch 1.04 is actually a mod that run with bibber's and asuka's mod lancher,
it started with the aim of just balance changes and bugs fixes, make stuff that people rarely used to be more noticeable, useful, and add more options for team play like RA3 and BFME had, But since a lot of people requested from me to add a few stuff that in their opinions were supposed to be in the original KW I end up adding some new content (but I have red line and didn't added ton of useless stuff to the mixer as the mod don't aim to add too many new units to the point the factions will be unbalance and the units will be useless)
So this "Unofficial Patch" is now big bang patch that rather than just focusing on balance and bug fixes also add new stuff in order to make the decade old KW feel more refreshing,
I had many ideas how to add new stuff to the game's gameplay, some worked and some didn't (and been removed), you can see it as small expansion pack at this point honestly,
This is project is up on moddb since 2014 and is still WIP,
One of the main ideas of this project was to work with the community in order to create the mod for the community, however as I mentioned before the mod have red lines,
This project can be changed by your comments However I can't promise that I change anything you want, Please note that this mod also try to make things balances while also try to add uniqueness,
Uniqueness + balance in RTS is really hard to achieve but if they were added in the right way they can keep the most import ingredient in bay: the "Fun".
Here short list of what been changed so far:
*More bugs had been fixed (many many many bugs fixes)
*The mod have few new units
*New features (More Upgrades/Abilities/Special Powers)
*Some minor gameplay changes
*More features for team work
*Improved Balance (many things like support powers, units, abilities, upgrades, are more useful)
*Improved map pack (Optional)
*Economic system moved back to how it was in ver 1.00
So this time it's really an import announcement ( ;D )
Alright, so based on the votes from the last poll, it's looks like something in between option 2 and 3 may be the best thing to do right now,
Which means releasing the mods in moddb in parts:
(Factions > maps > Naval warfare (if I'll even managed at make it work)),
But to also providing some access to whoever want to play it while being aware it's unfinished.
While there is the usual concerns about playing an unfinished mod such as how it could result in some buggy and unbalanced experience, I think that my current build is stable enough in both ends for some minimal gameplay (at the very least),
I don't like to release buggy builds even as close betas so the bugs should be minimal,
In the balance's case however, aside from something I need to change with the ZOCOM's Condor, most stuff should be balanced enough for matches, there are still units I need to add (mostly to Scrin) and nothing is perfect of course, but that's what beta testing is for ;)
Spotting bugs, balance issues (which should be more beneficial than discover all of these stuff by yourself with some random luck xP), and build some community on the way.
So if you want to give a try, hop into my discord server
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