Kane's Wrath as it should have been! Many things have been changed to rebalance the Game. Features: Want a faction that uses troops to win instead of Superweapons? Steel Talons Rule! Heavy units are so irritating sometimes. They can now only be built at Epic Unit factories for all sides except S.T. and B.H. These and many more balances are included! Other Credit goes to: PurpleGaga27 (for working walls) and all members of my Strategic Mod development team (gdicommando, Carnius, icebladefox)
Kane's Wrath Modding
Modding KW requires:
Static.xml (where mod files are listed)
YourModName\Data (REQUIRED-for code)
YourModName\Art (for mod Art)
YourModName\Audio (for mod Sound)
YourModName\Misc (for INIs and Shaders)
1. Copy any XML from SampleMod in Wrathed\Source\Mods\SampleMod
2. Open with Notepad, but DO NOT make Notepad always open the file!
3. Delete everything underneath xmlversion
4. Open Wrathed and extract any xml text
5. Make sure you do not copy Asset Dump text or the Default XML version
Future Ideas for later KWEnhanced Releases. Later Releases will try to make Infantry be just as useful as tanks and implement other changes.
This art was made by Tiberium Apocalypse Modding team. I just changed the coding so that it would work in the KW SDK. The files in here, when compiled...
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